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  • Rekkla
  • Member Since Jan 2nd, 2009

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The Dragon Soul -- a post-mortem {WoW}

Mar 30th 2012 5:47PM I did not start raiding until Tier 7. My overall thought of Cata as a whole is that it brought a lot of updates to the game that are good things. LFR, Transmog, More dynamic rotations to master, the erasing of many points of unneccesary tedium a la not having to learn FPs. But for Raid content, WOTLK was superior.

Ditching the sprawling 12-boss raid instance model has not worked for me. Actually I do not recall a single person telling me how relieved they were to not have a big raid or a 12+boss tier. The 'Less is more' philosphy to bosses from Firelands and beyond is not more, it's still truly less. These designers have so much creativity to unleash, but they really do lose out on that if they have to ditch any idea they have that has a high-risk or experimental nature to it. Becuase if they F up, then thats 18% of the raid that just got butchered. Where's something weird/surreal like Kologarn been this expac? (THAT GUY HAD HUGE HANDS AMG.)

The quality of the encounters has not exactly soared. My favorite encounters from this one are probably Twin Dragons (esp heroic), Rag and Madness-H - although I can see how people don't care for the four repetive platforms.

But they do not touch my favorite encounters from wotlk - Firefighter, Algalon, Lich King-H, or Putricide-H. The lack of a technical kiting encounter on the scope of a Mimi or PP really stands out to me.

On the plus side, I did notice that they stuck to their timetables pretty well, and there weren't any patch days that were god-awfully buggy.

I'd like to see the process-refinements of cata mesh with the ambition of wotlk in Mists. And for the love of god, 28 bosses does not an expansion make! (not counting bh)

Dragon Soul: Power of the Aspects buff to 15% next week {WoW}

Mar 21st 2012 3:15PM I think the most potent argument in favor of the progressive nerfs is that these nerfs do not affect your guild's WOWProgress ranking.

You know when you got all of your significant kills, and you know where your competitiors are and were at what % increment. And your server-wise competitors certainly know who got what when. There's even graphs that are easily available that often make it to the frontpage of MMO-Champ that display how many world kills there were for a given boss at what increment of the debuff.

To those who are still bitching about the nerf trivializing the content, please just drink a big glass of stfu and try and be intellectually honest for a change. The competition and e-sport of Wow progress races are untainted by these buffs.

They serve their purpose of allowing content to become more accessible, and they in no way undermine server-wide or world-wide progress races. Blizzard finally got it right with the way they've performed the nerfs, as well.

Does a video game have to force us to make good choices? {WoW}

Feb 20th 2012 2:27PM While it's true there's only so much you can do to legislate good behaviour, I would applaud any effort Blizz takes to make the LFR experience a more pleasent one.

But I think debates like this often miss the point of how much of a good thing the existence of this system is at all. The LFR system, despite exposing us to a few more bad apples then we're accustomed to seeing, has been a massive boon to quality-of-life within WoW for the majority of those who choose to use it - whether they admit so or not.

Casuals get to see content much faster (or in some cases, at all) than they otherwise would, competitive raiders can hit their 4pc faster (which was key for tanks this patch), and alt levelling lovers can make their multitude of toons hit and heal harder than ever before. This has been a difference-maker for most players at level 85 - and a godsend for those of us who play on lowpop realms.

TLDR: Even with douchey tier-traders, you still have a chance to get 384 tier gear and the awesome set bonuses it entails - whereas before we had no chance of this privelege at all.

The Care and Feeding of Warriors: Considering the Mists talent calculator {WoW}

Feb 19th 2012 4:35PM If Bloodbath and Bladestorm work in tandem with one another, that will be devestating.

How to kill a healer {WoW}

Feb 10th 2012 2:59PM Best way to kill a healer is just to give up and run off a cliff.

Returning to World of Warcraft to play Cataclysm {WoW}

Nov 17th 2010 5:21PM MMOs and anything where you enjoy both anonymity and an audience will forever be populated with The Maladjusted.

There's no real punishment for being a Professional Troll, besides the deep punishment of the sad fact that one of your sole pleasures in life is based purely on some form of voyeurism. And of course they're shrouded from feeling this by their own ignorance/arrogance/unresolved mental health issues.

I'm just happy I don't have ties to any such folks in real life.

Shifting Perspectives: Why (or why not) to play a night elf druid {WoW}

Nov 2nd 2010 5:34PM or having 2% dodge I should say.

Shifting Perspectives: Why (or why not) to play a night elf druid {WoW}

Nov 2nd 2010 5:32PM That was very interesting and insightful - a nice read for those of us who only view WoW lore with just casual interest.

I knew I was pumped about my bear tank gaining 2% dodge, but now I know WHY I am pumped about it :)... No $25 Worgen change for me.

I'll keep my eyes peeled for the forthcoming companions to this piece. Keep em' comin!

Raid Rx: The limits of cognitive bandwidth for healers {WoW}

Oct 8th 2010 3:38PM To expand, I guess what I mean by my reference to targetting is that having those unit frames right there in once place allows healers to unlock that cognitive potential that Matt is referring to in his piece.

You just don't get that experience in other roles.

Raid Rx: The limits of cognitive bandwidth for healers {WoW}

Oct 8th 2010 3:30PM Firstly, Good read!

Second, Assuming one's reaction times are good, I've got toons from all roles in the game and I actually find healing the easiest role in the game to play and certainly the easiest to secure a core raid spot with.

We get a huge advantage that others do not, and that is we get unit frames to seemlessly switch targets on our allies while tanks and dps get no such frames for enemy units.

I don't think I could drop my Disc priest as my main because I doubt I could produce like I do now without that luxury. (Even though I guess I'll have to get used to some dps'ing with Atonement coming soon.)

While the stress level is extremely high for us sometimes, like in sindy-h or pp-h, the ability to simulatenously keep at range, cast while mobile, and flip targets seemlessly enables us to pull off some incredible things. That healing-on-the-move trait also often seperates good healers from bad ones, and the ones that can do it will almost never be lacking a spot.