Sep 30th 2010 12:59PM I'm going to miss my built-for-bubble-spam priest. We're working on Putricide25-H right now, and since I can bubble/pom on the move and shield up 6-8 melee at once ahead of a ooze blast, I have the capacity to prevent some deaths or near-deaths that no other healer has unless they also go disc.
With T10 gear being as crazy-scaled as it is, I can outheal everyone most of the time on the WoL meters thanks to shields that absorb for 13k. This ultimately take huge amounts of pressure off the other 'true' healers and the fact that the glyph gives your Pw:S a 2k heal (which is 4k + an additional ~1300 DA proc) means you can instantly hit a low-health target for 15k-18k worth of absorb-healing output - thus saving a TON of deaths. I suppose this means the T10 disc is kinda op right now, so I guess anytime your class comes down from something like that, it blows.
But I'm very concerned with the direction of PVE Disc for Cata and the lack of people rolling with the spec on the ptr. I think you're going to see a lot of people rolling Holy or just switching classes if we turn into poor man's HPallies and our bubbles don't absorb for as much proportionately anymore - as I hear is the case atm - and we can't afford to use them on nontanks as much.
Jun 17th 2010 4:35PM I really hope they don't allow 25s to have a significant gear edge over 10s. I don't mind letting 25s drop 6 items per boss while 10s drop 2 (thereby making it slightly more gear per player) and some more gold. But I hope it's not significant, and I hope legendaries are available in both sizes.
I say that because I think the whole point of the shared lockout is to make it so that you choose which style you want to play based solely on preference.
The only thing that such a scenario would reveal is that most favored 10s over 25s all along. Why encourage people to do something they'd rather do less, and discourage them from something they want to do more? Why not just let the dominant factor in deciding your raid size be which one you like more?
I really hope they stick to their word here and make 25 rewards ONLY under the pretense that they're addressing the logistical expense of forming a 25 (I know that expense is great, as I recruit for a 25man guild.), and not under the notion that 25-man raiding is superior.
Just let paying customers make the distinction of which is superior on their own, without any artificial incentives.
Jun 9th 2010 4:43PM On the whole Naxx thing, looking back I think it would be dishonest of me to say I didn't enjoy myself in there - as tempting as it is to call out Blizz for reusing an old raid.
It was the first raid where I ever killed the final boss more than once, and it really did its job of setting me up to do this whole raiding thing competently. I'm not Paragon-ite, but I've got LK25 down now and there's no way I would've gotten that far in BC.
Now, having said that, I don't think it would look very good at all were they to take that approach again. I'm all about bringing back old runs for fun on the side, like they did with Ony, but I do hope they never repeat the Naxx experiment and they use new raids only as the featured, 'cutting-edge' raids.
(Ok, if they made Kara the cutting edge for a patch in the fourth expansion, "Wrath of the Cataclysmic Crusade", I would probably run it :P)
May 25th 2010 2:21PM Yeah, it's tough to listen to qq about how the 'casual' buff has arrived. For all but 57 guilds, the 15% buff has failed to push players to defeat the toughest encounter in the game.
We've all had ample time to show what we can do with the 15% buff and the smaller ones before it. Honestly, I don't see how any more additional practice/gearing up is going to help too many people at this point other than the practice/gearing they've already done.
It's not like there won't be challenges left at 30%. There's been 57 heroic LK25 kills and just over 5400 LK25 regular kills at 15% or lower.
Once it goes to 30%, the guilds with heroic LK25 kills will probably only number around 1,000 or so. And I bet the majority of those 1000 won't get the kill until 30%. Maybe 12-15k guilds will have 25 regular, Phase 2 will still stifle many I assure you. So spare us all the 'casual' complaints until we can see your pre-30% LK25 heroic kill.
Not counting the glaring lack of content pre-Cataclysm (which has cost me 18 raiders due to burnout in the last 2 months), this is sound design. It makes the ICC accessible and leaves challenging content for advanced players.
May 3rd 2010 6:41PM @ nickerz,
Oh, that's absolutely true. But I just don't see how the ability to trim dead weight won't do leaps and bounds for many guilds.
I think many will make the conclusion that they'll clear the new Cata raids much, much faster on 10man and thereby get easier access to hardmodes and that extra half-tier you refer to in the form of hardmode gear.
They can ramp up the difficulty of 10mans to be in tune with 25s, but they can't change the efficiency people will gain from trimming down to their 'core.' Unless they make 10s disproportionately more difficult, but I don't see them doing that.
May 3rd 2010 5:33PM I'm intrigued about the effect this will have on guilds with 15-18 reliable and talented folks, who have a dedication and skill-level disparity with the remaining 7-10+ people that compose their raiding roster.
For many in that position, the path to the fastest progress and the best gear, will be to whittle down to 1 or 2 10-man 'A teams', and then just find whatever way you can to make the others feel as involved as possible.
Let's say the 10mans drop 2 pieces per boss, while the 25s drop 6 in a 6-boss instance. For some guilds, the 25man you put together might get stuck on boss three for weeks but a 10man 'A Team' can just destroy the place on Week 1. So that's 12 drops for the 25man group and 12 for the 10. 12/25 = .48, 12/10 = 1.2. This is not to mention the satisfaction of getting the content down at the level you're capable of and not having to wait for others to 'get it'.
Granted, that's an extreme scenario, but I can assure you that many such scenarios are playing out in such guilds where the gap between skill and attendance b/t the top 10-15 is so vastly different from the bottom 10-15.
I've seen this happen so many times. One guild on my realm is 6/12 on IC10 hardmodes and is only 9/12 on IC25 regular. This guild should be right at the top of the progress leaderboards, they're as talented and hardworking as they come, but the bottom part of their guild just kills them. I'm sure they'll make this calculation and involve the bottom part of their guild much less and go for this new path of least resistance. And why shouldn't they?
How fun is it for their top players to drag around others who have that kind of disparity in skill/dedication?
We have a situation not as extreme as the other guild, but I still see the disparity now matter how hard we tried to recruit to eliminate it. Right now, my guild does 25s primarily and 10s on the side.
I'm strongly considering pushing for making it the other way around and getting 4 of my most reliable people to be tanks, 6 of my most reliable people to heal. Maybe 2-4 dps'ers who can offset those roles and go with 2 10man 'a-teams'. Save 25mans for when we're farming.
And why not?
Apr 27th 2010 3:26PM Grats dude! Enjoy the HMs, first 3 are a breeze (Don't let the fact that Lady DW's HM on 25m is insanely difficult fool you into forgetting her 10man HM is insanely easy). Blood Queen is not that bad, and is the easiest way to get a free t10 token.
Then Rot and Fester, and Princes are a little tougher, and it's all really damned hard after that.
But it is fun, enjoy!
Apr 27th 2010 2:27PM 15% is too much. They're just giving the game away to nubs now. I remember when epics used to mean something, now every incompetent moron is running around Dal with full 264s. Once they make it 30%, I'm just quitting.
Nah, just kidding.
I think it's a great idea to make it 30% before Cata. I really like that they gave some legitimacy to the nerfing process that has proven itself inevitable with every tier of content I can remember. It gives the hardcore types a chance to prove their status as such for a few months. And the rest of us get a chance to kill the Lich King and have some fun in ICC for a change in the form of hardmodes that will be new to many.
Even with 30%, I would say the over/under for world guilds with LK25-heroic kills before Cata is 1000. Given LK-Heroic has been dubbed the toughest fight ever, I'd bet on the under.
Apr 23rd 2010 6:08PM Oh man,
I had a 7 minute Gundrak once. Honestly, it could have been faster if we brought a 4th dpser who was pulling more than 4.5k.
The trick is, bring a disc priest healer and get a fury warrior to tank. Make sure you're using bursty types like a rogue, ret, hunter, etc. You don't even have to chain pull-aoe, you can pull normally and the sheer dps from four dps'ers will catch up to the times you can pull with large aoe pulls with a conventional tank.
Yeah you can't do 10 mobs at once, but you're getting bosses down in 10-12 seconds instead. Works just as well.