Jan 25th 2011 3:54AM Surely this depends on your server AH price. On mine, the truegold price on AH is the same as the mat price, sometimes even lower. The only thing the alchemist make a profit from, I'm guessing, is the proc. On the other hand, the volatile air price is consistently 2 to 3 times the price of life each.
Jan 24th 2011 4:39AM Like cidninja said, taunt can't miss anymore. There is no problem with threat at all thanks to vengence. Without gemming/gearing for hit/expertise, I can hold threat even blindly spamming 123 without any care on rotation on Maloriak, as I am on that 1s interrupt for adds. The only reason I would concentrate on hit is not to miss interrupts if you are assigned to very important interrupt duty. Like p2 in Nefarian. (Even Maloriak doesn't matter much I found as missing one means I can just interrupt the next. I try to release the 9 close to the start of green phase).
Jan 14th 2011 4:41AM @Sleutel To get a tank spot in a stable raiding guild, it helps if you are very good at dps. This includes the semi-casual ones. I've been in 3 raiding guilds in my wow life since TBC, and started out life as a MT in Kara. Switched to dps when I need to move on to 25man. (Current guild has Light of Dawn towards the end of Wrath, and 10/12 atm). Tanking isn't hard, and all our plate dps and ferals can tank given gear. We all tanked 5man cata heroics when we first levelled up. We only had 2 main spec tanks, and just recruited a 3rd. All stable raiding guilds will already have a MT. If you join as a new tank, you'll most likely be the 3rd (or even 4th) tank. This means you'll be asked to dps, a lot. (Tbh, do you want to join a guild that ask to you sit out for all fights that don't need a 3rd or 4th tank)? We cannot carry a spare tank who put out 9k dps. Full time tank positions are most likely to be promoted from within.
Jan 14th 2011 4:26AM You don't need to queue for that 70 justice points. Look at the price of gear at the justice point vendor, and you'll see it's in fact a very slow way to gain gear for heroics. What I did when I reached level 85 was just manually queue up for HoO, GB and Tol'vir, and run them over and over with a guild group. It should take you not much time at all to gear up. This is back in the first week of launch and we didn't have any boost. We actually repeat this process until we all very much have a full set of ilvl 333 gear before we hit heroics. We get the gear from rep vendor, crafting, and normal dungeon drops instead. Once you get to heroics, the justice points will keep rolling in.
Same thing for valour points. 70 a day will really get you no where when the cheapest things are 1250 points. On the other hand, people who raid are getting 90 valour points per boss.
Jan 13th 2011 6:47AM As a tank from the tbc era, I'm familiar with mind control. I've used it a lot during the early cata heroics farm. I see it as a very powerful CC, exactly as how Fox describes it. However I don't agree with using it to pull, because as a warrior I like to group all the mobs around me, away from CC targets. No hit = no rage = pull out of control. The MC mob can easily pull aggro from mobs that I'm not actively tanking. Exactly like how unattentive dps can pull aggro on anything that's not skull.
If you are briefing a tank not familiar with MC, there's one more thing to tell him. I found that the mob will turn back to attack the spriests after my taunt duration fades. (MC generates a lot of aggro). I always have a concussion blow ready for after the taunt for this.
Jan 11th 2011 4:10AM Same with ckknight, I won't queue up now unless it's 3-4 people from my own guild. Legs, it's not about not wiping, but actually how you wipe that matters. It's you knowing from your gut if the group can actually do the instance. If say, the fire add spawned in the corner where Valiona (ie Dragha's dragon) is tanked, while she's breathing half the room with flames. Fair enough. Or a someone dc in a fight. But if it's healer not being able to heal through Throngus dual blades with a disarm; or tank/melee dies on every shatter in Ozruk; or dps arguing 5k dps is acceptable. Sorry I'm not going to stick around wasting my repair gold with you. I don't fancy doing 1+ hour heroics. So my solution is just not queueing up on LFD unless I have a guild group with me.
Jan 6th 2011 4:52AM It's an oversight from the article writer. There are no warrior (ie strength) ranged weapon available in the normal and heroic instance range. Your only choice is PvP (which also sell wands) or the single ilvl 359 drop from Bastion of Twilight. The ilvl 359 Crossfire Carbine is a hybrid experitse/hit gun for all specs of warriors.
Do not tell me that an agility weapon is viable. It's not.
Jan 6th 2011 4:44AM Agree with all the response. I'm in a very active 25man semi-casual raiding guild (8/12 currently). With all the raiding, and lots of alchemists mains and alts, we have just made it pass the 1000 mark a few days ago. Remember this is a guild where every raider is required to use a Cata flask for all non-farm raids. We haven't specifically worked on the achievement, because we felt the 25,000 mark (for the big cauldron) is completely non-attainable. But this should give you a ball-park figure of what an active non-hardcore raiding guild would normally craft. We are also at over 7500 fish btw :)
With this change, I can see an active 10man raiding guild getting this perk very soon. And ones that really work on it will be able to see it now or sometime in the next couple of weeks. Very good change indeed.
Jan 5th 2011 10:38AM A tailor can make 5 (or is it 4) dreamcloths using purely volatile cooldowns. The chaos orbs one are a bonus. Like you say the orbs aren't not exactly rare. I've stopped needing them since I have 4 sitting in my bag doing nothing. I know guildies with 10+ gathering dusts too. The supply of them depends on how successful your server is at running those heroics. A group of raiders can easily do one in around 30 min depending on the instance.
I actually see more demand from guildies for the dreamcloth because of the spellthread. Many people pick up the T11 legs as their first piece of tier gear. (The other popular choice seems to be the chest, and thus making the epic BS chest obsolete rather quickly).
Jan 5th 2011 6:25AM The pvp parts stopped selling probably because of the 1800 honor you get for winning TB and the bridge exploit. Basically you gain 1800 every few hours just by standing at the bridge in TB, not even having to be called to battle. On my server, it's obvious the two factions were win trading because control flip flopped between Horde and Alliance every 3 hours. There were always a huge crowd on the bridge too. Now they changed the honor for winning back to 360ish, crafted PvP gear probably will become needed again.
As for the weapons, don't buy the 2-hander melee dps one if you are on a PvE server. TB does not auto-mark you PvP and there's a weapon on the TB rep guy at revered. With the win trading going on, you can gain that amount of rep within a week just by doing the dailies. I only have patterns for plate dps items, so I'm not sure if the others sell. The epic belt doesn't sell above mat cost. Nor does the epic chest. Nor does eternal belt buckles. Though my server has very high ore prices so maybe that's the reason. However I do see a lot of tanks with the crafted shield.