Jan 5th 2011 6:11AM @Helston
Phase 3 is actually more hectic on paper than in reality. (It probably will be hectic in hardmode tho). The difficult part is only for healers keeping everyone alive through caustic slime/massacre and feud. Once you get to phase 3, it's simply stand still, while dpsers dropping one by one. You'd have won the fight if you can keep everyone alive till phase 3. (We pulled aggro like 5s into phase 3).
Jan 5th 2011 6:01AM I have done 5/6 in BWD. The first 5 bosses all don't require a lot of gear, just raid awareness, execution, and knowing your class. You will want a team of 2 tanks, 3 healers and balanced ranged/melee dps group. And 6-8 healers, 3 tanks for 25man. Most of the bosses are 2 tanks in both 10/25, but Magmaw and atramedes are 1 tanked, while Malorias 25 is 3. (I think you'll want 3 healer for all fights in 10). DPS figures depends on fight movement however. Looking on our own WoL. On our first kills in 25man, for Omnitron the dps spread is 10k-16k, and Magmaw is 13k-20k. This is in heroic blue gear. Hope this helps.
Jan 4th 2011 6:56AM [quote]If you think of your instance runs as where you go to farm a quick batch of justice or valor points, you're part of the problem.[/quote]
This is the part I don't agree with. Yes, I'm here for a quick batch of valor point. (I'm so glad I don't have to do it every day now because we are reaching most of the cap from farm bosses. I don't get any loot anymore for both dps and tanking, I'm exalted with all the factions. I use my justice points to de to shards. What do you think we actually do heroics for? The 70 valor point. It's steadily getting harder to get a guild group together for heroics, that I have to pug a few times last week. (I ran exclusively guild groups during the original heroics gear up phase).
The quality of puggers from LFD have been staggeringly bad. I had a healing telling me that blitz damage from GB is linked to distance from boss, while I tried to explain to him that he needed to move. I have a pugger telling us we were idiots when me and a guildie chatted about getting the tier pieces from valor points because apparently we can't earn more than 70 a day. Another pugger said my tanking was wiping the pug in DM despite my light of dawn title, and having the achievement for 5min vanessa.
The problem with a lot of puggers I see is both bad play, no gems, no enchants, and unwillingness to actually look up boss mechanics. And when a wipe happens, their first instinct is point their fingers at someone else. It's always a joy when you meet a pugger that can actually play.
Jan 4th 2011 6:31AM I'd say it's the core of the raiding guild too that pushes the 10man average to be much higher. I'm at ilvl 355 at the moment. But we have the 'other half' of the raiders closer to the 330 mark. We are dedicated to the 25man, especially now it's on a mutually exclusive lock outs. But during the xmas break, we downed a few new bosses on 10, because the dedicated core is still doing heroics and 10mans, to reach the valor point cap each week. In my experience, 10man and 25man aren't harder or easier than each other so far. (Not the difficulty difference you see in Bane of Fallen King vs Light of Dawn).
And I can understand the reverse in the stats for Ascendant Council. It's the chain lightning effect. I haven't done it on 10, but in 25, it's pretty brutal if one lightning rod screws up. (Usually result in terrastra tank + melee group all dying, leading to a wipe).
Dec 23rd 2010 9:17AM @sheldonh
Happy to answer that. Old timer melee dps here. Kicks and pummels have been off the GCD since wrath. The days where you stood around and do nothing waiting for your turn to kick on RoS is gone (thank god).
As for warriors vs rogues. I'll use fury as the base. If you read the spell description of kick, it has a 10s cooldown, and shuts the caster out of the spell school for 5s. Therefore using, 2 and only 2 rogues, you can completely shut a boss out from casting certain very nasty spells. (Like searing flame on general vezax). Compared that to a fury warrior. Pummel is 10s cooldown, but only 4s spell lock out. You'll therefore need 3 warriors to perform the same job as two rogues. By the way, a rogue + a warrior can't completely lock down either, because your CD will still be 10s, but your total lock out will only be 9s. It's not end of the world, for example on normal mode bosses. But on RoS or HM 25 verzax, missing an interrupt basically is a raid wipe. A general misconception is shaman being better at locking down boss casts. But it is not because wind sheer only silences for 2s.
Back to the prot warrior. First a raid tank aren't automatically going to be hit capped on specials. So you might miss. Second raid bosses can't be dazed. Thirdly, shield bash is 12s CD, and 6s silence. But do you then pair a second prot warrior to shut down a boss? (There are bosses that need to be tanked by 2 tanks). Pairing a prot warrior with a rogue, dps warrior, dps dk etc, will not give you the shutdown you get from two rogues. For example, a kick and a shield bash gives only 11s lock out, and the prot warrior has a 12s CD. So you still have 1s window where the boss will cast, and you will both be on CD.
Gag order is a silence, not an interrupt. They don't usually work on raid bosses. And also it's a 30s CD.
Dec 23rd 2010 7:02AM The idea is you start off the heroic grind queueing for specific instances that you've done your research on. Is it really that hard? Each yogscast video is only 1-2 min long. So basically what you are saying is you are selfish enough to just want that 70 valor points and wipe your LFD needlessly. Walden doesn't vary much between what tanks and dps have to do. Do you expect your mage to know when a tank has to kite Forgemaster Throgus? Or how a tank run out of ground slam and shatter in Ozruk. And there's even a specific in Ozruk that only warrior tanks can manage to wipe their groups by shield slamming off the Elementium Bulwark. Do you expect your mage to know that?
Dec 23rd 2010 5:35AM Actually it's your fault. We wouldn't go and pull a boss until we found out all its abilities. In guild groups, we would pause for 1-2 min and all go to wowhead or yogscasts on youtube first. If you aren't going with a guild group, look up yogscasts on youtube for the instance, study the bosses, before you even queue for it. Don't do a random until you have done all of the instances once. Your lack of preparedness is what give pugs a bad name.
Dec 23rd 2010 5:14AM Anytime you need a complete lock down of a caster (which only happens in raids), you assign two rogues to do it. (Read the spell description of kick and you'll understand why). You should never need that glyph for pve. By the way, it's very tiring to be the interrupter for a 10 min long fight and many rogues actually fail to do this and wipe raids.
Dec 23rd 2010 5:09AM [quote]I guarantee you that there will be an interruptable raid boss in Cataclysm, and if you're the best Kicker in the guild, I also guarantee you that you'll be brought along for the fight.[/quote]
Yes there are even on the entry level raid bosses in T11. I can think of two already.
1. Arcanotron in Omnitron Defense System. It also requires you to have /stopattack bind somewhere, as melee attacks stack a damage increase buff on the boss.
2. Some combo of drakes in Halfus Wyrmbreaker has shadow nova. This one is incredibly fast cast (2s iirc) until the responsible drake is killed.
Rogues are the best interrupter out there, and a good rogue never miss a kick.
Dec 23rd 2010 3:43AM I'd advice against you popping out of shadow to heal as well. It costs an awful lot of mana, and competent healers should go oom only towards the last few % of the fight. You are better off helping to nuke down the target. However, I do believe dispel magic can be done in shadowform (not cure disease iirc). Offer to help with that if your healer is struggling.