Nov 2nd 2009 10:09AM Why the hell did you have to post about this? To show off how clever you are? You don't have to bring attention to every single thing about this game - especially when you know full well that by making this article you are going to get this "bug" patched. It does no harm AT ALL, yet you still have to ruin it for everyone.
Thanks. Thanks a lot.
Nov 1st 2009 12:49PM Why did they bother with a pet that only lasts 2days? It makes no sense at all. The pet should be permanent, IMO.
Oct 29th 2009 11:08AM I thought this would be a great thing, but then I tried it out on the PTR.
I never expected this - but in hindsight it is logical - but the LFM functionality is GONE. No longer can you view a list of other players queued up to the same dungeons. Personally, I used this system MUCH more than the actual LFG functionality. I always would look at both individuals and groups forming up, and whisper group leaders or specific players to get better than average pugs together. It worked great.
The new LFG system removes my ability to do this, and you are completely a victim to luck of the draw.
Perhaps I'm biased because on US Mal'Ganis we have by a long long margin the most intelligent and skilled PVE player base in the world. It is rare to get in a PUG that is even just average - almost always everyone is experienced, even if they are a new 80 with crap gear.
Being unable to target players on my own server that are in LFG really kills any benefit this cross-realm functionality brings.
I really hope they nix this idea now - but yeah, I know that isn't likely.
Oct 28th 2009 9:34AM I went from Tauren Hunter to Orc Hunter. It was 100% for the racials for PVE. In our 25-man ToC runs last night, about 10 of our core raid group had made racial changes - probably half of them were physical dps switching from other races to orcs.
For myself, getting 5% pet damange and a 2 minute cooldown AP buff was too important. When I made the Tauren hunter I didn't plan to raid with him - initially the idea of a cow holding a gun and hunting other animals just seemed so ironic and hilarious (and it still does!) that I took great amusement in it. But now that I'm end-game raiding in a high-end guild, any dps edge I can get is worth it - and the orc racials are just by far the best for a hunter.
Sep 9th 2009 10:42AM @lilbanshee
My first point was merely pointing out how little this change will affect any damage disparity that may exist and if that was truly Blizzard's intention (which it isn't), then they have failed miserably.
My second point is coming straight from the 15 or so gladiators in my guild (including the furious gladiator 5v5 team in our battlegroup. They say that ArP is so strong right now, that many cleave teams stack it to grief healers/casters and even paladins. THEY are the only cheerleaders I am hearing about the ArP change, NOT caster dps.
You clearly have no clue about how ArP scales judging from your ignorant comments.
Sep 9th 2009 9:36AM @ LilBanshee
After this nerf, I will lose about 200 dps (and I normally pull about 6500-7000 dps). So, to think that this change will really affect the relative dps of physical vs. caster classes is completely wrong.
This change is about PvP, not PVE. Plain and simple.
Sep 9th 2009 9:28AM I'm sorry to have to tell you this, but there is "should" about itemization. Who decided that Agility and/or Attack Power are the stats that hunters "should" be looking for? What a ludicrous statement to make, especially from a columnist at a site like wow.com - I expect better and more intelligent communications than that.
To be successful as any class, you work within the game mechanics to find the best way to excel. Blizzard put Armor penetration into the game, and they gave us hunters talents such as piercing shots to make these stats very valuable to us. And they even itemize the gear in the end-game dungeons to emphasize these stats. Is it so surprising that intelligent players wishing to maximize their impact would identify these mechanics and use them to their best ability? I think it's logical.
I personally think having to have some insight into what really makes gear good for your class and spec makes the game interesting and rewards players for really understanding the game. Apparently too many players fall into the category of it not being either worth their time, or I suppose too confused by the current stat situation to bother with it.
The funniest thing about this "nerf" is that it doesn't change a single thing about the way intelligent end-game hunters will itemize their gear. I run with 980 ArP as a MM hunter, and after the nerf - Arp-stacking will still be the best dps spec/itemization over all others for me, so I'm not changing a thing. Sure, I might not be able to reach the ArP cap (which will be 1400 after the change) as easily, but that's fine.
The only reason this change is happening is to make it harder (maybe impossible, at high rankings) for ArP to play such a big role in arena - that's it.
Aug 25th 2009 8:32AM Not a chance.
Jul 2nd 2009 1:34AM Not allowing same faction race changes, but allowing wholesale faction changes is baffling.
I've seen the arguments that there is a worry that everyone of a faction will pick the same race - but that's ludicrous. The racials are good or even best for certain CLASSES. Yes, you might end up with every horde hunter being an orc. What the heck is wrong with that? If they won't allow the race change, then they should make the racials become trainable like glyphs or talents.
I know I had no clue when I rolled my character that is now my main, and I did it for more cosmetic reasons. But now that I'm an endgame raider, the fact that I have the worst race for my class bothers me to no end. Sure, I could throw away 2 years of work on this character and just re-roll the other race. That sure sounds like fun......not.
Jul 1st 2009 8:08AM What is up with this 'constant readers' phrase you use so often? Sounds bizarre every time I see it.
As to faction changes - YES!!!! I have waited for this for a longgggg time. I have max level characters from both factions, and the option of getting them together is very nice. Also, I am hopeful this feature would allow race changes within the same faction (which certainly seems easier to implement and I don't really get why it isn't already available).