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  • Linden
  • Member Since Jan 6th, 2009

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Recent Comments:

Help! My account has been hacked! {WoW}

Jan 21st 2010 7:50PM I agree with you. While having an authenticator means that your WoW account is (currently) bullet proof it doesn't mean you can't rubbish up your system. Learning to protect yourself online doesn't just mean your account, what about your card details etc are you protecting those fully?

Oh and while they can't currently crack open authenticators I wouldn't be surprised if they find a way sooner or later, either through social engineering ("sorry, we think you got a bad authenticator") or coming up with something else. One of the main reasons that authenticators provide protection is that they represent another layer to circumvent, to a scammer there are easier pickings but as more people start using authenticators the scammers will work harder to get round them.

The best security is still knowing what your doing: keep your stuff up to date, be careful what you click in emails or on websites and listen to advice carefully (ie listen and check it).

Shifting Perspectives: Why effective health needs to die, part 1 {WoW}

Nov 19th 2009 9:50AM I think putting all the balance issues at the feet of DK's is a bit unfair, when they added the 60-70 levels there were tons of issues with balance as well; it's one of the problems of trying to make such an insanely complex game 'fair'. While DKs represent a large amount of extra variables to balance they aren't by any means the sole reason.

Even then unless you happen to be running in an absolute min/max raid you can field what you want, so what if a DK isn't the best tank for patchwerk or a druid will get fried magically on Lord Jaxx - so long as the player is skilled enough and with reasonable gear they should be ok.

I think this is part of the problem that Allison is talking about; yes DK's, and the extra 10 levels, and glyphs and new gear systems and different raid styles and.... et cetera have un-balanced the game to a degree but the difference isn't as much as most players will try and make you believe.

Breakfast Topic: Will you buy the new in-game pets? {WoW}

Nov 5th 2009 9:20AM The difference is in those cases the vanity items were extras from something else. You go to blizzcon wouldn't it be cool to show it off in game, you play the TCG hey look you've got something for the game from it. In this case it's more: "here's something a designer knocked up over lunch time, we gave it some dev time now let's sell it".

And I really would be surprised if this is something they spent a lot of time on, once you have the models (both pandarian and KT are existing models) its a few hours of sound design and a few hours of animation. I wouldn't be surprised if this is something one of the designers made between actual work that someone picked up on and liked.

Breakfast Topic: Will you buy the new in-game pets? {WoW}

Nov 5th 2009 8:40AM Gotta say I'm not a fan, I always get a little annoyed at items that donate money to a cause - why don't Blizz just donate a ton of money? they don't because they want the pay back of good PR. Also not keen on the whole buying things for the game idea: it's not as though they don't make enough money from subscriptions as it is. That being said the pets are VERY cool.

Won't be buying: will be giving £10 straight to make a wish.

UPDATE: Fields of Honor Loot Card EU giveaway {WoW}

Jul 1st 2009 5:12AM mmmmm pinata!

The math behind random drops and rolls {WoW}

Apr 7th 2009 11:51AM Firstly yes you can't have a truly RNG on a computer.


once you factor in that it's only needed for integer numbers between 1 and 100 it is random because the patterns only occur in something like the 20th decimal place.

a standard RNG has a repeat cycle of the order of 10^30 I think

that means that the sequence repeats after 10^30 iterations - even with as many RN that wow uses thats a long time.

Breakfast Topic: What is WoW's biggest mistake? {WoW}

Mar 25th 2009 8:57AM The problem then is you go back to having to bring exactly x number of class y in order to have useful buffs a, b and c. Yes it makes the classes less unique but it does mean that you don't have to go to a raid with a checklist for classes

Ulduar items and why they look the same {WoW}

Mar 22nd 2009 4:27PM It would be nice if blizz allowed you to customise how your gear looked, it would be awesome if every item you picked up became available to you as a model for what ever gear stats you pick up.

Even colouring your own gear would be cool.

But i imagine both of these would require major re -writes of the code behind wow. just because other MMORPGs can do it doesn't mean the code for wow can.

I think this is a standard problem of pleasing half the people half the time.

even if Blizz allowed you to utterly customise your character based on what items you've picked up people would still complain that "its too hard to guess how good someone is by their gear"

I still think Blizz have made an excellent game - just wish i wasn't stuck working on a project and could actually pay the wretched thing .....

Cooking and clams get more convenient changes in patch 3.1 {WoW}

Mar 14th 2009 4:11PM I like the changes, don't see how this is dumbing down the game either. I know a lot of people (myself included) who only really bothered with cooking once level 80 and the quests etc were just annoying - the first time they're ok and characterful but after you've done it once thats it. Also at level 80 none of these quests are challenging anyway.

I'm all for enjoying the journey but sometimes some stretches are just boring, cooking *is* a very useful skill but not one that i enjoyed leveling.

And as for dumbing down if its that much of an issue find another game, the achievements still offer challenge and while they aren't a whole new raid to clear they're interesting and some are difficult.

Breakfast Topic: Amazing grays {WoW}

Mar 11th 2009 8:24AM its not a grey but the one ring was always my fav item...