Oct 26th 2010 10:11AM One of the best MMO around ( IMHO ), will still keep my gold account, but more friends is allways welcome...
Mar 27th 2008 11:13AM This new server might work the same way as on the Europe, US version will not be compatible, the whole wow will be translated to Spanish.
I am Brazilian, currently playing on Warsong realm ( the heaven for BR players, and the hell for US as they say ), but a lower latency ( < 250ms ) would indeed benefit our game play, but never justify the purchase of a new wow registration, neither to see an npc calling you "hey hermano".
So, i will continue on my server, with my version of wow, until a Brazilian Portuguese server is launch... ( what might never happen, unfortunately ).
Mar 6th 2008 12:02PM Why isn't Blade Flurry on the CC list ?
This hability enables a rogue to Hit +1 target.
Cleave and Swipe hits another 2 targets.
So it takes much more control to War and Druids not to hit CC mobs.
So if rogues, the master of precise combat ( see the amount of +hit we have ), can't control their ability to hit just one more target, then, blizzard, there is something wrong...
And there are post here and there arguing that, its non-sense not to include Blade flurry on this list.
Feb 11th 2008 10:00AM See all other CTF games, it doesn't matter if the enemy has your flag or not.
If a capture is only worth 1/4 or 1/2, and you already have 2caps, its preferable to hold the flag until you get the enemy one.
If you don't want the enemy to get your flag, simple, kill him before he returns it...
Feb 11th 2008 8:24AM Simple solution to WSG:
- you score if you get the enemy flag into your base, regardless of your flag being captured or not....
Jan 14th 2008 11:39AM I recently finished my attune to Hyjal Summit, and believe me, its sometimes better then epics ( Kael is a really troublesome fight, believe me ).
I think attunements are necessary, basically on all instances we have easy and hard bosses, take Void Reaver for example, by removing "The Eye" att, i have seem a lot of guilds that can't beat Grull or Mag (T4) and are already killing VR (T5).
What happed to all guilds is that most of people are ignoring Grulls and Magtheridon and rushing VR and SSC. So, if everyone is ignoring those, why having those bosses ?
If there were not a pre-requisite to Black Temple, i would see a lot of guilds killing bosses there instead of trying SSC/The Eye. And this could be easily possible because we almost have no gear-checks encounters on wow now, badges + S3 gear are as good or better then T5, even some T4 bonuses are better then some pieces of T5, and they are a fair replacement to those not running SSC or The Eye.
Jan 14th 2008 8:24AM Never forget that the twin Emperors share the same health, and so, any habilities from Chromaggus will eventually hit or double hit this same pool.
He would melee Emperor Vek'nilash ( imune do magic ), but his breaths would allways hit Emperor Vek'lor ( imune to phisical ).
Chromaggus would be enraged for almost all the fight, and would take a small amount of damage from Emperor Vek'nilash depending on the random magic resistances and vulnerabilities. And this debuff: "reduced movement and casting speed as well as a mana drain" would be allways up on Emperor Vek'lor, so he can almost be considered like an add to this fight.
So, IHMO, Chromaggus would win.
Jan 4th 2008 3:28PM Matthew Rossi seems to blame the low number of warriors tank to rage normalization, but there are a lot of other factors that IMHO should be even more responsible for this tank shortage:
- first, tanking is not as simple as smashing buttons. Its basically a L2P problem, if a dps war thinks he can start tanking just because he can, he will have to wipe a lot to learn its not that simple.
- about gear: quests, 5-10-25 instances, and even PVP offers you choices on gear, and if you prioritize dps gear, your tank gear will be obviously inferior and most time not suitable for the tanking tasks.
- about gameplay: its really, really, really boring to be a tank, on most cases you are the one paying more repair, you are not a good solo farmer, questing is sometimes harder or even impossible, pvping is a pain, and so on. Thats why a lot of tanks respecs only for raiding, its like an secret identity, during the day they are dps, and during the night the main tank of some guild.
- greed for power: for me its the main reason, everyone wants to do epic things to own someone else, to crush and resist a lot, and a dps war is really capable of doing all of that. A tank is a weaker char on a lor of terms, and being weak is not that good.
But, why do warriors want to be the main dps and the main tank class ? its like natural that if you can get one you cant get the other, but doesn't it seems logical that if you want to be the best on one thing, you can assume the penalty of being the worst on the other ?
But, from my point of view this game have several class balance problems, imagine an RPG charactersheet where you have like a certain number of points to distribute between doing damage, resist damage and healing.
Using this view a mage / rogue / warlock should have a fixed charactersheet with 9/1/0 (doing, resisting and healing dmg).
But, obviously since warriors can do the same (or almost the same) dmg as those classes, and even without the appropriate gear they can resist a lot of dmg, so they would be something like 8/4/0. Yeah, its now a 12 pts char.
I wouldn't even touch a druid or pally char, because those would be something like a 14-16pts chars.
So, why does every class in the game has to be good at dps ? ( even ret pallies are receiving a lot of attention on this matter ).
Why do arms/fury warriors have to resist damage better than any other class in the game ( except those with tank roles ) and being capable of doing the same amount of dmg output ?
Because blizz still feeding us with the greed for power. Unfortunatelly some classes (like wars) suffer more from this then others...
Dec 27th 2007 12:40PM Ahh, and off course, No More Friendly fire....