May 20th 2011 2:08PM I'm wondering how long Jinx's line will last, now.
May 18th 2011 3:18PM I'm a bit surprised at all the folks who are grateful the subscription fee hasn't risen since launch. Uh... a rate increase is typically a bad thing for MMOs. For any company, really. Ideally you don't want to raise your subscription cost. Customers do not respond well to hikes like that, especially when - in this case - they also have to shell out for expansions packs.
Customers also do not typically respond well to premium extras having so great a bearing on typical gameplay. And 5-mans with friends is pretty damn typical gameplay. It's certainly not checking the AH while you're on a subway... this is you, and your friends, sitting at your PCs, playing the WoW client you're already subscribing for.
The new Battle.net and RealID was meant to bring people together, and so far has been pretty great at doing that. But now they're breaking off portions of it, and charging extra? What's next?
May 17th 2011 3:11PM "Ice to meet you."
Great page, though it does highlight some of the silliness with 'trap launcher' and magical bear-traps in general. ;)
May 13th 2011 11:29AM Physics would be fun, even if they were only applied to certain items/objects. Imagine ragdoll physics for corpses, or vehicles/towers that blew up and didn't scatter their pieces in exactly the same way each time?
Things like that, mostly client-side and cosmetic, would be good for a game like this. When you start incorporating physics into character or boss movements, you have to track that on the server-side and ensure each client displays the same (correct) information, and that can create bandwidth issues in, say, raids.
May 10th 2011 8:55PM "CAIRNE WAS MY BROTHERRRR!"
We need moar Angry Thrall. I vote for portaling Angry Thrall into Garrosh's throne room, post haste.
May 9th 2011 3:11PM 'Surplus' is only advantageous to one person: the raid leader who needs to slot someone in when he's missing a regular.
Really, you're asking a lot of someone when they're warming-the-bench. They have to keep themselves clear of a raid lockout on at least one character, possibly more depending on what role you need to fill, and they also have to be available on your raiding night in case they are needed.
In some cases you can luck out, and your bench-warmer has plenty of things they can do if they're not filling in for someone in your raid... but if they want to raid, and they're capable of doing it, they will likely start looking for a permanent 10 or 25-man raid that they can be a regular in. I wouldn't blame them.
May 7th 2011 9:44AM You run a greater list of looking immature or unprofessional in the eyes of your reviewer. Your resume could be screened by Human Resources before being passed on to whoever is hiring. Furthermore, it could make it to a regional manager or site director or someone higher up - that's 3 stops, at the very least, and any one of them could say "What is World of Warcraft? It's a video game. Oh, god. You're kidding, right?"
Not worth the risk.
May 4th 2011 4:16PM The premium services, I have no problem with. Well, aside from the character transfers - I think there should be a flat fee for a transfer, and you can transfer as many of your characters from one realm to another as you'd like. Not per-character, as it is now. These 'server moves' can even be necessary for some players, if a server's population dwindles or the environment becomes otherwise undesirable, and Blizzard does not wish to address it or admit to it. Don't point at "dungeon finder" or PVP matchmaking and say servers no longer matter, because raids are still server-level, as is the server/faction economy and availability of items on the AH.
The subscription fee, however... well, they shouldn't use the 'quality of life' improvements to justify the subscription cost. Those should be purely to implement features that were missing since Classic. Dungeon Finder is not a bonus, but something that should have been a part of the game since day one (and in some ways, it has, as iterative versions that have never quite 'cut it.'). Cross-server battlegrounds, better inventory management (the mount/companion system)... these should come naturally as features to make the game better, and not be a 'perk' of the subscription price, or a justification of it.
Really, the price should go down - not by much, but a little - as the game is aging and we are only receiving content updates. There haven't been massive rewrites to the engine or entirely new character models, etc, etc. We still pay a fair sum for each expansion, and it's not like you can play without them.
Apr 30th 2011 11:06AM We're not prepared. A few weeks back, we were rocking the raid scene, but we hit a snag on Nefarian, and then our raid lead decided we should be getting Al'Akir down. We were also splitting progress with Bastion. Too many irons in the fire, really - Al'Akir slowed us down and we're nowhere near getting him down, Bastion has gone well but Ascendant Council is killing us, and Blackwing Descent seems like a distant memory.
We've also lost one raider, he stopped playing. A healer left, but we were able to replace him with someone similarly (but not identically) geared and skilled. Our raid lead took a break. A DPS took a break. We're going to try to get back into BWD this weekend, but I think we'll be doing a LOT of catch-up. We SHOULD separate into two 5-mans and bang out some ZG/ZA heroics to get our game faces back on, and fill in any holes in our gearing.
Apr 17th 2011 10:26PM "If you love the Horde today, how much more will you love it when you need to fight for it?"
The single best part of BlizzCon 2010. My interest in WoW has waned as of late, but I still get giddy when I think of where the story is going.