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  • hiitgy
  • Member Since Jan 9th, 2009

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Patch 3.1 Dual Spec walkthrough gallery {WoW}

Feb 24th 2009 8:26PM 1k gold is awesome. 20 respecs, probably more like 10-15 with the added cost of glyphs as well now.

Its a very reasonable cost, and provides the priceless added benefit of being able to switch specs real time within an instance.

Here's hoping they open it up for more than just 2 specs... or even have us automatically load a "pvp spec" when entering a battleground or arena. How incredibly awesome would that be??

Are disenchanters getting robbed by rolls? {WoW}

Feb 22nd 2009 7:38AM You're all confused. DEing doesn't screw the enchanter, because he/she is not impacted at all.

Think of what you're saying. The only reason the enchanter is holding that loot is because he's been given it. If he refuses to fulfull the reason he was given it, then he won't be given it - we'll just /roll and whoever wins will vendor the item. Either way he doesn't win or lose any more than the other ways, he's just making the rest of the group poorer. Which is just plain rude.

So in conclusion: whether or not he DEs it is a matter of courtesy, nothing more. And like any form of courtesy in an MMO, I'll gladly not invite you to my next run/raid if you choose to act in a rude manner. Case closed.

45 minute time limit for all arena matches {WoW}

Jan 9th 2009 12:16AM I think the logic would be that since you're gonna lose points anyway in a stalemate, you should go all out, take a few chances and see if you get lucky.

Agree though that its still way too long. 20 minutes would be more than enough to try a strat involving cooldowns repeatedly.

Why healing meters suck {WoW}

Jan 9th 2009 12:03AM I think you mean "healing totals" are not worth anything. Healing meters in general (and in context) can be very useful.

Effective healing is a decent broad measure of people paying attention and putting forth effort for instance on trash, and also which classes excel at which events.

Healing breakdowns (what spells used, what people healed, etc) are useful for figuring out what your peers or counterpart healing classes are healing. This is useful for catching for instance someone rolling full HoTs on the warlocks exclusively versus full hots on all tanks even during low damage/high spike periods.

Personally I will peek at effective healing once in awhile to make sure I am keeping up, and if I am being buried I'll look at that player's breakdown to determine what he's doing right (or wrong). Once I understand the difference I decide whether it makes sense to make any changes. During the raid though I usually keep recount perma-set to one thing - damage taken - so that I know who to bump up or down my target priority list.

A perfect example is when another resto druid in my guild beat me on a few fights, which baffled me. I looked into his effective and found rejuv doing 5 times as much healing as me. This led to more research, and ultimately I started using rejuv much more on those fights. The fights were Sapphiron and Loatheb, and as it turns out a rejuv heavy healing strat is actually very good. So meters helped me become a better healer.

Another example is a new holy priest who joined our guild recently. Our raid was going great, but in the post-analysis I discovered this priest's effective healing was abysmal. As a result him and a few of our veteran priests got chatting on vent, and long story short he learned several entirely new methods of healing as a priest, raising his healing effectiveness through the roof and making him a better healer.

"Ghost talents" hotfixed {WoW}

Jan 9th 2009 12:02AM sorry wrong thread >

"Ghost talents" hotfixed {WoW}

Jan 8th 2009 9:29PM I think you mean "healing totals" are not worth anything. Healing meters in general (and in context) can be very useful.

Effective healing is a decent broad measure of people paying attention and putting forth effort for instance on trash, and also which classes excel at which events.

Healing breakdowns (what spells used, what people healed, etc) are useful for figuring out what your peers or counterpart healing classes are healing. This is useful for catching for instance someone rolling full HoTs on the warlocks exclusively versus full hots on all tanks even during low damage/high spike periods.

Personally I will peek at effective healing once in awhile to make sure I am keeping up, and if I am being buried I'll look at that player's breakdown to determine what he's doing right (or wrong). Once I understand the difference I decide whether it makes sense to make any changes. During the raid though I usually keep recount perma-set to one thing - damage taken - so that I know who to bump up or down my target priority list.

A perfect example is when another resto druid in my guild beat me on a few fights, which baffled me. I looked into his effective and found rejuv doing 5 times as much healing as me. This led to more research, and ultimately I started using rejuv much more on those fights. The fights were Sapphiron and Loatheb, and as it turns out a rejuv heavy healing strat is actually very good. So meters helped me become a better healer.

Another example is a new holy priest who joined our guild recently. Our raid was going great, but in the post-analysis I discovered this priest's effective healing was abysmal. As a result him and a few of our veteran priests got chatting on vent, and long story short he learned several entirely new methods of healing as a priest, raising his healing effectiveness through the roof and making him a better healer.