Sep 4th 2010 12:53AM If you think the Lock Pick glyph is useless, you've never been the only rogue in your guild with 450 lockpicking.
Jul 7th 2010 3:17PM I have found, in practice nowadays, that very few healing and tanking classes actually spec into the other trees to "increase damage," as this harshly impacts their primary role. Back in Vanilla, such practices were common, I know, but these days they're a lot less effective.
Jul 7th 2010 3:01PM @Helig
Considering I just leveled a Retribution paladin to 40, and had no problem at all tanking instances with no points in protection, I really don't think this is as big a deal as you think it is.
And for the record, I picked a healing spec my very time through the game. And a good friend of mine picked a tanking spec a few years later, during her first time through the game.
May 17th 2010 9:33AM I think death by 40-man raid would probably be the worst. It's like being killed by a swarm of ants.
May 11th 2010 12:46PM Isn't it called the Twisting Nether?
Apr 8th 2010 3:09AM It does say party or raid only, so at least you'll know the person griefing you.
Mar 31st 2010 3:00PM When you check "Disable launcher," you aren't actually disabling the launcher, you're just automatically bypassing it to the login screen. It still does all of the malware and virus checks for you.
Mar 16th 2010 1:22PM If Titansteel was selling for less than the sum of its materials, something is seriously askew with your server's economy.
Mar 16th 2010 1:15PM Actually, opportunity cost in WoW's economy is complicated, and factors can push the price of commodities lower than you might think, given the time it takes to farm or create them.
Most materials can be slowly gathered at next to no opportunity cost during the normal course of play. Running a dungeon will probably net your one or two stacks of cloth, which are essentially "free." (That is to say, you are sacrificing very little actual time gathering them). The same goes for ore and herbs gathered during normal questing. You won't get them as quickly as dedicated farming, but you will get them at an extremely low opportunity cost, which, in turn, affects how you price them on the AH.
So, before you judge to harshly, remember that World of Warcraft is a game above all else, and this changes the way a lot of these classical economic ideas work.