May 3rd 2010 10:13PM I really can't understand why people are so irate about School of Hard Knocks achievement. I did this last year and really, this was not an issue at all. As I recall, I did all for requirements in less then 3 hours.
Best suggestion I can come up for you is to do this during off-peak hours. If you try for this at say 7pm server time, sure it won't be easy.
Best time I can offer is try this 4-5 hours before the servers go for the weekly maintenance tonight. By the time its 2 hours to maintenance, the player base drops quite a bit.
The only 'issue' this year would be that you can only queue for 2 BGs at a time and the queues are taking much longer then last year. Give yourself a cushion of a few days to do this and you'll be fine.
Hope this helps.
Mar 14th 2009 6:36AM For a TG warrior, this is not anywhere close to best in slot. The axe from KT in 10naxx is way superior, whether your hit capped or not.
As a mainhand it's ok, but as a TG offhand, it's just horrible.
Reasoning: For the most part, a TG warriors off hand is a pimp stick. Stats are superior to dps unless it is a huge difference.
100 Haste is a huge waste of stat budget that could and should be used elsewhere. Atm, haste is very low on the warrior's stat priority, no matter the gear level.
Love the graphic tho :P
Jan 10th 2009 5:25AM Correction....Molten Armor 5% change not to be CRIT...not HIT...free resilience.
Jan 10th 2009 5:18AM To add to what VaeVictis said regarding stance penalties vs dk presences. This applies to other classes as well.
Mage armors Mage/Ice/Molten...perfect example, can use any spell with any armor. Mage "dps stance" and warrior "dps stance"...moltem/zerker.
Molten is +3% crit, 170 fire damage to enemy on hit and 5% chance to NOT BE HIT.
Zerker is +3% crit, +10% damage taken....wtfpwned? :O
Now mage will qq that "you wear plate, mr. warrior"....whole lot of good it does us against your magical attacks mr. mage. Yet I still take the 10% extra damage as well.
Back on topic, Bloodsurge imo is a nerf to geared and well played warriors. Atm, I run about 55% crit raid buffed w/o procs. Popping Recklessness guarantees a free slam or two (just depends if I go BT>Slam>wait>BT>Slam, vs WW after the first slam)
It seems to me they're basically nerfing it just the same as they did with SD...and no more "on demand" slams via recklessness.
I'm not even going into Arms and it's PvP viability.
Lastly, I might be the only warrior that thinks so, but imo, TG is perfectly fine as it is with its 5% penalty. If anything it promotes fury to get more hit which will up their dps by allowing their offhand to hit more often.
The only thing that would warrant taking off this 5% is all these other nerfs.
Only time will tell.
PS...DKs are warriors 3.0 Ret Pallies are warriors 2.0 :O