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  • Shaman22
  • Member Since Jan 10th, 2009

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Recent Comments:

Why am I suddenly so popular? {WoW}

Aug 18th 2009 6:44AM So true. i've notice this a lot lately. Some dps will invite and refuse to pass the lead, then get mad when they die several times to randomly pulled mobs. The other thing thats really annoying which another poster noted is the stupid DPS spamming "gogogogogo" after every pull even when the healer is low on mana. When I was healing, the thing that really annoyed me is when dps would die and spam "rez plz, REZ PLZ" like we didn't know your stupid @#$# was dead.

I blame blizz really, since most heroics can be steamrolled, dps are learning that it's the way to do every fight. I really miss the days of strategic pulls, CC'ing, and when marking was needed. At least then the dps were more cautious because the old dungeons overall were much less forgiving to sloppy dps.

For Dps that have never tanked, let me say this, DPS is EASY MODE. Anyone and everyone can pull 3-4k plus now. If you want lead so bad, or have advice for every pull, maybe you should roll a tank?

World of Warcraft: Cataclysm leaked by MMO-Champion {WoW}

Aug 15th 2009 9:26AM Is it possible that this is a future event that players will attempt to prevent? The "new" Azeroth will be all phased versions and the old world will remain unchanged? This will prevent the old-school players form getting all crazy, will give blizz loads of $$, and save them loads of $$ by not having to create an entirely new area and dungeons.

The lvl cap of 85 makes sense because they said that they wanted to shorten the time between expansions (predictable influx of capital makes stock holders a happy bunch). Four more expansion at about a 16-18 month time frame makes for lvl 100 being available in a little over 5 more years. From the beginning blizz stated that it wanted the game to have a 10year lifespan. My prediction is that around the 10 year anniversary, you'll be able to level to the final cap of 100. Also, right around this time, we'll be seeing the release of WoW2.

Do tanks get the most out of PuGs? {WoW}

Jul 26th 2009 4:21PM Replaying to guy below that mentioned hating Shattered Halls because you couldn't aoe tank it as a warrior.

Sorry to say it, but thats what CC is for. A good tank would know exactly how to mark the mobs and have to do precise pulls. I loved that place and Mgt, because they were actually a challenge.

Breakfast Topic: Who do you want to see in the Expansion? {WoW}

Jul 26th 2009 4:09PM I want to see dungeons that actually involve some thought. Come on blizz give us at least one BRD, Sholo, Strath, or MgT in the next expansion. This linear crap, where you just move mob to mob, aoe'ing them down, is getting pretty old. Why even have a CC ability available? I cant even remember the last time I was expected to sheep a mob on my mage. I actually ran with someone not too long ago, that was in mostly naxx gear and some ulduar gear that said, "What is CC?"

Do tanks get the most out of PuGs? {WoW}

Jul 26th 2009 3:53PM I agree. When tanking, its much easier to compensate for a few overzelous dps or even new healer, learning their class. You just adjust the size of your pulls and speed at which you go through the instance.

On another note, I must say that I'm disappointed with the northrend dungeons. They, for the most part, involve zero thought as a tank or any other class. Aggro big mob, aoe said mob down, then rinse and repeat. Go in a well defined line from point a to point b, no thinking involved. I've recently been running BRD and Stratholme while leveling an alt. They sure don't make them like they used to. You actually have to mark mobs, use cc and know where your going. If this trend continues, in the next expansion we'll have an entrance, a mob, a boss, then an exit...the end.

Two more WoW-related iPhone apps off the App Store {WoW}

May 7th 2009 5:13AM I really don't understand the motivation for add-on developers at this point. They put in countless hours to improve upon Blizz's shoddy software, then blizz either copies them by making crap versions of what they made or bans them altogether. I think they should simply stop making the add-ons. Many in the community will react by moving on to other games and blizz may learn a lesson for how to handle their next game. Or possibly, the next company to make a good MMO (fingers crossed for bio-ware here) will learn from this massive error.

Battle.Net issues today {WoW}

Apr 22nd 2009 4:46PM FFS blizz - Enough already. I've had to re-respecc all my alts like 10 times this week. Also, since the latest millionth patch, I now have to download the patch's patch, every time I log in. So, basically, a 20min wait to log in.

Will Ulduar break your guild? {WoW}

Apr 21st 2009 8:19PM I find it interesting that the main complaints over the last few months have been how easy the content was and that boredom was going to be the major factor as a "guild breaker." Now that there is challenging content, people are suggesting that the difficulty will be the factor in tearing guilds apart. Can't please everyone, I guess, is the message here.

Crygil wants to know what you think of class roles {WoW}

Apr 13th 2009 8:51PM Although it's probably been talked about, I would like to say that the holy trinity of healer, tank, dps should go through some kind of change. Namely, that of the role of a healer. I personally do not know a single healer that actually likes healing. They have been forced into the role by their guild or the sheer necessity of needing to offspec heal in order to get into dungeon runs. I'm sure there are a few people out that like healing, but seriously, what percentage of the community does that comprise? I'm guessing very little. The problem with this is finding groups to run dungeons with. It seems that about 9 out of 10 times a group for a raid or dungeon is held back, its by trying to find people to heal. Every other type of game has some type of regenerative healing system, or health packs, so why not mmo's? Would the very few people that like healing actually quit playing MMO's if they had to deal damage, or had some other type of roll to fill? I doubt it.

I have a suggestion. In whatever form wow 2 takes, do away with healing as a class. Instead,. get creative with types of classes available depending on gaming style. Have the dps/heavy armored classes for dungeons and raiding and, perhaps, have a civilian class selection. Maybe someone wants to be the richest trader in the land , or the best crafter. Have classes that can just specialize in crafting or......whatever. In fact two of the healers I know would love something like this. They prefer the social aspects of the game much more than downing bosses or seeing raids. They come because their pressured into it.

Raid Rx: Healing Ulduar and what to expect {WoW}

Apr 12th 2009 5:07PM I sure hope that all the people saying how easy the content is and that the heroics modes are puggable all have the black proto drake.....? Let me guess, your leet guild just happens to not have that one achievement finished? Or wait, your main on another server in a REALY leet guild has it.....

Because if you don't, then you're basically full #@$@...