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Blood Pact: Quashing misleading rumors about warlocks {WoW}

Aug 14th 2011 8:08PM Sorry for the TL;DR lol

Basically I agree whole-heartedly with what you said, Tyler, and wanted to expand on it some, and give a perspective from a different gaming community :P

Blood Pact: Quashing misleading rumors about warlocks {WoW}

Aug 14th 2011 8:04PM Hi, I'm a high level player in the Super Smash Bros. Brawl community, I live in SoCal, and I've been to DC, Seattle, Dallas, and many other places for tournaments. I know the game fairly well, although I really don't wish to brag as my achievements in this game aren't anything great either, I only want to note that I know an alright amount on the important mental concepts of competitive games.

The last two sections ("Read the sticky and fix your gear noob" and "Warlocks can't do that") are some of the best things I've read in the WoW community.

WoW's average players, because it's a much more numbers-based game than other competitive games, have a tendency to focus too much on their gear, their enchants, their gems, or what have you. It's understandable. The VAST majority of information on improving at the game is textual resources on what specs are mathed out to be the best, or what gear is most beneficial, gems to use, etc. Now that's not to say these resources aren't beneficial, we're much better off because we have the information on how our class is theoretically played. Although it causes the average to lower level players putting too much emphasis and focus on these, when they aren't the most important things.

This is actually common in the smash community, as well. On smashboards (the most prevalent site for gameplay-related things, although probably not the best simply because it's too, well, theorycraft-y), there's a lot of gameplay related things, such as the tier list, frame data, information about true combos, and whatnot. Very little of it is about inner-game-concepts, and while there is some of it, it tends to get downplayed because it's surrounded by so much stuff that only really makes a difference once you're at the fine tuning level.

So top level players can usually make out what's important and what isn't, but newer players can have trouble getting into a similar... "caste of skill", for lack of a better term, because the information that's most important (inner game concepts and the like) are not nearly as common, easy to find, and easy to understand (this especially. Giving someone frame data, or numbers about what does what, which is very similar to WoW theorycrafting which involves coefficients, math, cast times, talents, etc. Those things are all much easier to understand than fluid inner game concepts, that are just ideas that need to be applies elsewhere, on a case-by-case basis. Because it's so much easier to understand a universal that never changes in structure, or way it's applied, the most important parts can become downplayed, or forgotten) as all the other stuff that, while helpful (but not quite as much as being a better overall player), don't help nearly as much in getting good results.

Good players can do well with any class, and at commenters saying he was an asshole holding his raid back, so what? You're totally missing the point, someone can do well with shitty tools if they utilize them well.

In PvE in this game, that VERY much involves doing SOMETHING every time it's possible. The more you do the right thing every time you can, the more it'll become habit to do the right thing. Yeah you might make mistakes in your rotation while trying to do something every GCD/available moment, but those'll be readily apparent. Noticing that you pressed the wrong button is easy to fix, and it's easy to not allow wrong-button-pushing to become a habit if you know what the correct button is.

Noticing that you pressed a button 2 frames later than you should is more difficult, and making it a habit to press things too late, or equally bad in pvp, too early, is much more difficult to snap out of, and even become aware of.

The point of the druid example was to show that gear makes a difference, but only at the top level. Actually if this helps anyone get it, you could say that high skill helps all the time, and min-maxing scales really well, but only once you hit a certain skill threshold.

As an example of something similar in a different game, Brawl, there's a controversial character in it, Meta Knight. He's very popular at all levels of play, and many players want him banned, and one very large reason people want him banned is because he possibly over centralizes skill, so that worse players can beat better players.

Recently in SoCal there was a Meta Knight banned tournament, and the 2 best SoCal Meta Knight mains showed up, along with the undisputed best Marth main on this continent (probably the world). Marth is known for having his worst matchup be Meta Knight, which really hurts him a lot, because Meta Knight is so much more played than every other character.

The funny result was that at this tourney, Mikehaze (the Marth main) still placed below the two Meta Knight mains, despite them having to play characters worse than Marth, much worse than what they're used to, and characters that they barely have any practice with.

While balance in WoW isn't perfect, it's very good compared to other games. Representation of classes isn't equal, but no class is badly represented, and no class stands a bad chance at doing well.

You have all the tools to do well, utilize them by making yourself the best PLAYER you can be, not necessarily the strictest representation of your class :)

Maintenance day loot from WoW.com {WoW}

Mar 16th 2010 7:15PM I would quite like to win one of these.

Breakfast topic: Are you going to turn off XP gain in battlegrounds? {WoW}

Jul 8th 2009 3:51PM I'm not going to be making a twink. But I'm planning on freezing my 67 Pally at level 70 come 3.2 and hopefully get to raid TBC content.

I have a question, though. At level 80 when you complete a quest you get a lot of gold instead of xp.

Will the same be true if you freeze at 70? Will I be able to farm Quel'Danas dailies for money again?

The Queue: RaF'd dailies are delicious {WoW}

Jun 30th 2009 2:51PM About a month ago I hit 60 on my third character (although I have 2 80s), a Priest. About 3 weeks ago I did RaF with a friend. I now have 5 level 60s.

Yeah RaF is pretty freaken awesome.

How will they do the loot in Trial of the Crusader? {WoW}

Jun 20th 2009 12:44AM Idk if anyone else has thought of this, but what if the 10 and 25 man normal modes are about the same, maybe a little harder, as Naxx. And the heroic modes would be T9.

I mean ZA was just a step above Kara, but came in 2.3. Maybe this'll be the same.

Realm maintenance for Tuesday June 9th {WoW}

Jun 9th 2009 9:33PM The servers listed above just went down again at around 6:00 PMish...

Sure hope they go back up soon...

The Queue: Minnie the Moocher {WoW}

Jun 4th 2009 6:01PM I have a question.

Why do you sometimes have to wait 20 seconds to log out, and
sometimes you don't? It makes no sense. If you're flying on a
flightpath then it's an instant log out, but when you're not half the
time it's instant the other half you have to wait 20 seconds.

Eggcellent Guidance: 30 Noblegarden eggs in 15 minutes {WoW}

Apr 27th 2009 5:44PM 30 eggs in 15 minutes seems really low...

The BElf level 5 area has good spawn points. A lot in places that people don't notice unless you're looking there. I just run around the circle and grab any eggs I can find. They spawn a lot in the bushes, and between the fence and the wall. I was able to get all but about 35 eggs (which I just need for chocoholic) in about an hour of playing in that area. While playing at 1307 ms. Which means I have way worse lag than most of the other people.

The World of Warcraft is full, please come back later {WoW}

Apr 14th 2009 7:52PM Aww damn can't use BB code here...

ADD EDIT BUTTON PLEASE!!