Jan 1st 2012 7:27AM The 4.3 dungeons were basically just two or three non descript rooms that essentially just threw loot at you. Opinions are opinions but I want my games to actually be games.
Jan 1st 2012 7:23AM Quitting back in June, coming back for a free seven days for 4.3 and seeing how mindless the new dungeons, raid finder and all the non game wow has become, quitting again instantly and it finally got me to experiment with other MMOs and actually find a fun one I really liked
Dec 25th 2011 4:43PM I hate raid finder, it alleviates the issue of job like applications and scheduling your life away but all it provides in the end is vapid encounters and handouts. I'm casual in the sense that like to play on my own hours but I want to be challenged, maybe just play with a few friends and once again wow can't provide that.
For the people enamored with raid finder, realize that you're basically just playing a slot machine.
Nov 23rd 2011 6:42PM Glory to the alliance :)
Dec 2nd 2009 7:40PM Simply block the charges or reverse them when they come. Your card companies will always help you against such shady nonsense. This is a non-issue outside of the entertainment value at such a weak scam.
Feb 19th 2009 2:23AM I expect tweaks, not nerfs.
Paladins are unlikely to get any substantial nerfs without a set of buffs on the side. Retribution might have a little bit too much PvP burst, and Holy is shining in the same manner it did during S1 in Arenas, but a lot of this is stuff that will fix itself.
Things that wouldn't surprise me:
1.) More critical strike nerfs on Retribution attacks, but more damage and abilities rolled into Righteous Vengeance.
2.) Spiritual Attunement nerfed to 5%, and Improved Spiritual Attunement replacing Blessing of Kings.
3.) Expertise rolled more into Protection as a necessary stat.
Jan 12th 2009 9:59AM The "Healing" tab in Recount, if you'd pay attention when you went into the graphing of it, is EFFECTIVE healing. Meaning these are heals that actually, well, healed.
Healing meters are not as significant for RACING as DPS meters are but their data is valid for purposes of research, weeding out issues, and finding players that are flat out under preforming.
They have an extreme wealth of uses to correct poor play, and to measure skill. This doesn't have to include "topping" them, but topping effective healing, especially if by a significant margin, does often indicate some type of skill gap if it's a repeat occurrence.
To sum it up: Healing meters are significant. Period. Fact. Case closed. End of story. Anyone who says otherwise is clueless, using them for the wrong reason, or simply a mediocre healer desperately trying to cover something up.