Dec 26th 2011 12:33PM As an Alchemist, Scribe and JC I feel your pain as well. Trying to sell anything but cards (from Inscription) is a lesson in patience, because it requires posting and reposting them for days on end to make a sale. Alchemy is better with the ability to make on-use stat potions that usually sell in addition to transmuting. Guild Cauldrons have killed the elixir market.
JC has it the worst by far, though. A combination of expensive mats gained by playing Prospecting Roulette and the inability to sell most of the other stuff you get through said roulette makes a very unfun profession.
Dec 26th 2011 12:27PM Pre-4.1 he did appear as a Human. When I took my Hunter through there on live he appeared as a human for a moment. On my DK and Druid post-4.1 he did not.
It could have changed in either 4.0.6 or 4.1, since my Hunter was before both of those and my DK/Druid were after both of those.
Dec 23rd 2011 9:08AM My Hunter, DK, and Druid all go YUM!
Dec 22nd 2011 9:58PM This would be fantastic. We already know that they *can* give us two pets at once (Feral Spirits, Grimoire of Domination (?)), so why not? There would, of course, be tradeoffs. For example: each pet has its damage reduced by 40% (so we're getting 120% pet damage by having two out. We can't remove ALL of the damage advantage of it, can we?) and the cooldowns of both pet special abilities are increased by 15%. Two pets with the same special ability have that ability on a shared cooldown (so no double Web, double blind, double stun, double heal, etc), but don't suffer from the 15% CD increase.
Dec 22nd 2011 9:55PM Something that makes you, your friend(s) and/or your pet significantly less dead IMO.
Dec 22nd 2011 1:42PM It annoys my hunter to no end. Detect Trap + Disarm Trap = No Trap
Dec 21st 2011 8:08AM Every day. It's awesome. If you head out into the far corners of the World (of Warcraft) then all sorts of delightful things happen.
Dec 20th 2011 1:25PM iLvl for a piece of gear is determined by how many stats it gives. Resilience is (unfortunately) a gear stat, so PvP gear iLvl is unlikely to change.
That said, PvP gear is not bad for heroics at all. Having full 384 Ruthless PvP gear is roughly equivalent to having full 359 T11 and as such is infinitely better than going in with healthy smattering of heroic rares.
Dec 20th 2011 1:16PM How dare you forget the infamous Yogi and Boo-boo Bears!
Dec 19th 2011 12:45PM @ZodiacDragons: They joined the alliance because the Forsaken were trying to kill them and the Night Elves offered to help them out.