Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • agnoster
  • Member Since Jan 12th, 2009

Are you agnoster? If So, Login Here.

TUAW.com4 Comments
WoW63 Comments

Recent Comments:

The Queue: You rang? {WoW}

Jun 26th 2011 3:29PM Hmm. I use Google Reader and Reeder for iPad and see no ads. I for one appreciate the honesty - WoW Insider is not a charity, and the writers need to be paid. It frustrates me that I have to click through to the full page - especially when on mobile and the WoW Insider mobile page kicks you back up to the top of the page, breaking the reading flow a bit - but at least owning up that it's a necessity to keep the site running is, I think, admirable.

Breakfast Topic: What time do you raid? {WoW}

Nov 7th 2010 10:31AM My wife and I used to raid with a group of friends in America late in the evening, but then we moved to Germany. Now our raid time is 6 AM - and during the week Europe is ahead on DST, 5AM. We're crazy!

Spiritual Guidance: Adapting to 4.0.1 priest healing {WoW}

Oct 18th 2010 7:42AM Here's the one I use:

/cast [@target,harm][@focus,harm][@targettarget,harm][@focustarget,harm] Smite

What it does? Well, it uses the "harm" condition to reject any candidate for Smiting that isn't an enemy. First it tries your target, then your focus, then your target's target, then your focus's target. So you could either focus the tank or the boss, depending on the fight (or which is more consistent). If it's important that your smites hit the boss every time, then focus him/her.

Word of advice to macro writers: "@something" is the same as "target=something". Saves you a lot af characters on longer fallback logic!

My Mac Setup: Gameday Edition in the UK {}

Oct 10th 2010 1:48PM For dealing with the "dual screen full-screen flash will shrink when you click" problem, I usually just use a userscript to apply some CSS that makes the flash on the webpage the same size as the screen, and then full-screen Chrome. Full-screen viewing on my TV while I can still use my other screen!

The magical alchemy of mouseovers plus a Razer Naga {WoW}

Jun 10th 2010 2:50PM *upvote*

I actually came down to the comments to post this, glad someone else covered it. It's not really necessary in this particular case, but a) it's handy to have the "/cast [@mouseover,help][]" (or whatever - my actual selector is "[@mouseover,help][help][@focus,help][]" because I usually want to fall back to my focus after my target) in your clipboard for easy pasting if you're making a bunch of these, and because if your macros get more complicated you'll run into the character limit.

Good catch!

Apple posts WWDC 2010 keynote stream {}

Jun 8th 2010 9:55AM Podcast is working for me now - or at least, it claims to be downloading the keynote...

The Queue: The queue {WoW}

May 26th 2010 4:00PM Last AFK DPSer should suffer a penalty. Maybe make it like a deposit: to queue, you pony up a badge and some gold. If you AFK out of the queue, you get dropped from the queue and your deposit is gone. If you stick it out, you get the deposit back (plus the usual bonus).

Yeah, I know there are problems, but trust me, it's a lot more fair than my previous plan, which was "if you AFK while picked for a random group with *me*, and you miss the ready check, your WoW account with all toons and gear is permanently deleted, your credit card is emptied, and a special agent comes to your house and cuts your nuts off."

Breakfast Topic: Death by death knight {WoW}

May 17th 2010 9:24AM Best deaths: at the hands of a rogue (you're stunned, then you're dead - it's over before you know what's happening, mercifully), a frost mage (yes, freezing ain't fun, but at least you're numbed), or a hunter (if they're kind and use a tranquilizing shot).

Worst: DK, Lock, or SPriest. And I have to say, while DKs and Locks might be the most physically agonizing, what could be worse than the death by a Shadow Priest? Shadow Word: Pain, as someone so astutely pointed out, has "Pain" right in the name - followed up by a Devouring Plague and Vampiric Touch, you've got the disease of the DK and the life-force-sucking of the Lock - now, the Priest *flays your mind*. He's got Psychic Scream and Psychic Horror, so the same terror component that a Lock would have, but, worst of all, the Shadow Priest can actually *bend your will to his own*. You turn on your friends and loved ones. Your last moments, as you realize you've betrayed everything you stood for, are you watching in horror as you place one foot in front of the other, take a running leap, and launch yourself off the LM cliff.

So, despite the fact that the shadow priest can go toe-to-toe with the DK or Lock for the slow, agonizing death by disease and decay, I don't think any physical pain could compare with the atrocities a shadow priest can visit on your mind and ultimately losing your free will and watching helplessly as someone plays with you like a marionette, causing you to *end your own life*.

(And now I feel really sick for thinking this all through so thoroughly.)

Celestial Steed, Lil' XT now active on the Blizzard Store {WoW}


(FWIW, Ted is actually stuck at work with his authenticator at home, and knows that if he wants to avoid a long queue, the best thing to do is dissuade others from buying. I know it's working because my queue went down from 6 hours to, like, 2. Go Ted!)

More Cataclysm change details for death knights {WoW}

Apr 9th 2010 3:29PM You will understand it when you see it, I guarantee. I'm quite looking forward to this change, playing my DK feels a bit "twitchy" because you have to use each rune the instant it becomes available or you're wasting time it could be regenerating. This way, there'll be some leeway.

On the flip side, I thought there was some redeeming quality to the fact that perfect timing would allow you to eek out better performance - some degree of finesse, not just in choosing the right ability for the right time, but actually in getting your timing right, seems like an okay thing to reward. I guess perfect timing will still get you some benefit, of course.

To illustrate: imagine you've only got two runes, each on a 10s CD. In the current system, if you take an extra second to press the rune after it "lights up", the effective time between two uses of a given rune is 11s (10s to cool down, 1s for you to react). In the proposed system, if you always hit it 1s after it lights up, the effective time is 10s. The first rune cools down, during the 1s you wait the next one gets 10% full, you use it and you're now at 10% and 0%, then that first rune is ready NINE seconds later.

Long story short: much lower penalties for not reacting the instant a rune is ready. You'll understand when you see it, or perhaps "when you're older". Or younger, as the case may be.