Apr 9th 2010 1:18PM While technically true, there are two problems: one, as the previous commenter pointed out, is that your CC is just going to be broken because it is no longer *customary* to CC, so the rest of the group (unless you're running with friends and you all have a CC fetish) is likely to still be AoEing away, breaking any CC.
The second problem - and the reason CC is no longer customary - is that it's stupid. Yes, theoretically you could CC and LoS each pull. You could take one pull at a time. But unless you are hideously undergeared, it's simply not going to make any kind of sense, and people (and in fact most systems in general) gravitate towards the path of least resistance. It's easier and faster to just AoE several pulls at a time. Just because you *can* doesn't mean you *will*. You might do something harder if the payoff is better: for instance, if CC+single target was going to reduce a fairly high risk of wiping, you might do it because, overall, it's the most efficient method.
There are unfortunately two problems with re-introducing CC and single target. One, it makes CC mandatory - and stupid easy CC preferable - for getting spots in raids/groups. To some extent, the random dungeon finder might fix this, but anyone else remember "LF1M DPS/CC" from BC? (And, in the case of MrT, often more than 1?) Getting stuck in a group with lacking or finicky CC will be considered annoying. People will kick rogues for taking so long to sap, or yelling at shamans when hex breaks and can't be re-applied. Either Blizz has to normalize CC, or spend as much time balancing it as they do DPS, or some classes will just get the shaft there.
The second problem is that needing CC is almost impossible to reinforce without risk. Once you outgear content, you no longer need to CC, because the risk of a wipe (the only reason to CC) drops precipitously. Imagine if, when you first ran H-UK in dungeon blues and quest greens, you had to CC. Would you still need to now? The only way to fix this is to make 5-mans relevant several tiers after introduction - and I don't just mean upping the badges. Imagine a reverse Strength of Wrynn: you go into the instance, and the gatekeeper gives you an option: you can do the heroic as designed, and get badges of heroism, give all the mobs and bosses a 5% buff for valour, 10% for conquest, 15% for triumph, or 20% for frost. (Exact percentages might need to vary, and there are other issues with queueing everyone together and then having to choose a difficulty level post-hoc, but I won't even get into that now.)
So there are issues. But Blizz is good people, I'll bet they've got some thoughts on how to solve this :-)
Apr 8th 2010 3:01AM It's up: http://forums.worldofwarcraft.com/thread.html?topicId=24038432151&sid=1
Apr 7th 2010 8:16AM My opinion seems to be in the majority at the moment - Paladins! True, we don't know exactly *how* they're changing yet, but with the announcement that "The paladin is still deep in development" it seems quite likely that they are getting a substantial overhaul. In practice, Hunter gameplay shouldn't be changed much by the shift to focus (though itemization and talents will) and the new shard system for warlocks (while cool) amounts to little more than extra cooldowns and lifting some obnoxious requirements - a nice quality-of-life change, but hardly a huge overhaul. My guess is that if they pull off rage normalization correctly, it will similarly be a quality-of-life improvement without changing bears and warriors too drastically. And the DK changes... well, so only one spec will tank, that could be significant, and if leveling blood (currently a joy due to the high self-healing) gets nerfed, it will be a shame. But the Paladin changes... that could be anything! It could even be a boat! Disregarding the unknown of paladins, I'd rank (based on what we know so far) from most to least affected: Death Knights, Warriors, Hunters, Warlocks, Druids (only one half of one spec will be affected by rage normalization).
Apr 6th 2010 12:15PM I'd love to see guides to stuff we're probably not going to be able to see once Cataclysm comes. My fiancee and I are leveling Horde alts to try and experience that content before it's gone, but with the rate of leveling being what it is, it'd be nice to know what highlights we should make sure we get to before Cata hits. And though I've done EPL and WPL a bit on my Alliance toons, I'm pretty sure I'm unaware of whatever secret quests you're talking about.
In short, a guide to "see it before it's gone" content would be nice. Or does anyone know of such guides already? (Maybe a question for the Queue?)
Apr 5th 2010 3:36PM @Docseuzz
How on earth can you get rage starved on trash? Swipe -> Crit -> Rage - there is simply no way for me to run out of rage on trash when I'm on my bear.
Mar 21st 2010 1:25PM Really, you think people are "forgetting" walking on water? You're right, that's the only reason I could imagine people would choose something stupid like invisibility, flying, or being *unable to die* - yeah, it's probably because they totally forgot about the ability to *avoid getting wet when crossing water*. Unless you live in, say, Venice or something, that's not going to be a crazy useful ability - and even if it's useful, it's not exactly OP; you can swim, after all, so walking on water gives you the ability to a) go slightly faster and b) not get damp. In contrast with the ability to come back to life if you die, or control people's minds, or whatever, it's just not in any way interesting.
I remain unconvinced people just forgot about this. Or rather, if they did, it's because it's so forgettable.
Mar 16th 2010 2:27PM Ultimately, I recommend trying both and finding which one you enjoy most. Both are fully capable 5-man healers in every way, but if you seriously intend to raid it (generally) boils down to: take Holy for raid heals, Disc for tank heals. That's not saying you can't switch it up and bubble spam on the raid as Disc, or pump Serendipity'd GHeals into the MT, but in practice... you probably will not be asked to.
But yeah, Disc focuses more on preventing damage, Holy more on healing it. Disc has pretty powerful single-target heals (Penance is the only channeled healing spell I can think of, not counting bandages or lock spells), while Holy has amazing multi-target heals. Both are fully viable for light play though, and you should pick whichever you have more fun with.
Mar 12th 2010 6:05AM @Nex - The rogue is literally the only class I don't have, I just don't enjoy the playstyle. I leveled on a PvP server, got ganked by plenty of jerk rogues, and my Priest is constantly frustrated in PvP when a rogue stunlocks me and kills me before I can even react.
But I still think you're an idiot if you say every rogue is a coward. Talk about stereotyping! Heck, I gotta hand it to rogues, they're the only smart ones. Picking your battles - importantly, picking the ones you can win - is the most important part of any strategy, and rogues excel at this. "Discretion is the better part of valor." (Or, to translate it into terms you might understand: "It is good to be brave, but it is also good to be careful.; If you are careful, you will not get into situations that require you to be brave.")
I mean, for crying out loud, what's next? Calling warriors cowards because they wear plate instead of stripping naked and wading into battle in nothing but a loin cloth? Calling priests cowards because they can shield themselves and heal instead of just "taking it like a man"? How about calling you a coward because you're hiding behind a pseudonym to talk trash about a whole group of people on the internet? Yeah, you're a big man, Nex.
P.S. If Nex is your actual name, I apologize in advance.
Mar 9th 2010 2:22PM Don't do all the Bronzebeards in one article! Each one has such a great story, each one is the faction leader for a faction steeped in solid lore and current importance, and... aargh. Ok, I'm a Dwarf partisan, it's true, but the Bronzebeards should each get their own article. AND it means you can stretch out AAFL all the way to Cataclysm without getting desperate!
That, or this had better be the most epic AAFL (or rather, ASFL) of them all!
Mar 8th 2010 11:20AM I remember when they first released WotLK, you had to actually travel cross-zone to get it. We were in a raid with at least 100 people trying to get it to drop. Then, of course, due to the insistence of casuals and bads they nerfed it so you could just get it delivered to you online. What's next, a free level 85 character for buying the Lazy Sloth vanity pet?