Feb 6th 2012 10:09PM Best way for a disc priest to increase HPS? Stop balancing your reforge and stop reforging for mastery. Current theorycrafting is showing that stacking copious amounts of haste is ideal, especially in 25-man raiding. I had a similar problem to the disc priest writing in. And the behavior encouraged in this article is not going to help the raid. Reforge to haste and make PoH your primary heal. PW:S becomes nothing but a means of regenning mana for Rapture procs. Keep PoM and Penance on CD and spam PoH, especially on Heroic raids. HUGE difference in your total healing and HPS. Before reforging for Haste, I was OK on HpS, but down on total healing. Now I'm top 2-3 on both in my 15-man main raid.
Dec 11th 2011 2:33AM If you are making a leveling guide saying one spec is better than the other, I think it would be obvious, or at least intuitive, to say WHY one spec is better than another. You are obviously catering this guide to people with little experience playing a warrior, so write it as such, please.
For example, for someone like me who has leveled a pally as prot in the BC era, sure I get the idea that leveling a warrior as prot may be better due to being able to kill more mobs at a time, thus gaining more xp/hour played. But is this really the reason prot is better? Or is it due to the writer's bias towards survivability over damage? Because otherwise it is counter-intuitive. Leveling is not done with a fear of dying on a regular basis, so damage tends to be preferred over survivability.
And what makes Arms better than Fury? I plan on leveling a warrior in the future, and I plan on it being Fury, myself. But granted this may be due to my access to heirlooms and/or liking Bloodthirst's baseline healing. But it would be nice to know WHY arms is the preferred DPS leveling spec over Fury, in general. Then I can make an educated decision on if I really want to keep the Fury idea.
tl/dr: Why is Prot the preferred leveling spec? Why is Arms considered better than Fury.
Nov 4th 2011 12:31PM I actually just came back less than two weeks ago. Over six months ago, I quit. I was burnt out on raiding and alting and everything else. I didn't say goodbye to anyone but my RL friends in the game. I just stopped playing.
When I came back, I server and faction changed my main to join a RL friend. Changed the character name. I left my other alts on their respective servers and have no real desire to join them again. One RL friend on one of those servers is begging me for the 40k gold I have spread across those characters. I dropped around 25k in gold and mats to regear my main to get back into raiding. I know all of three people RL in my new guild and haven't developed a relationship with the others yet.
This is all fine by me. My old guild asked if I was coming back, but I don't plan on playing with them because they were part of the problem that drove me away in the first place. I'm just taking a fresh start with a raiding main and brand new alts on a new server to wash away the reasons I left before.
Mar 21st 2011 4:32PM This may be thinking a little too far ahead, but how much longer do you think we have before Blizzard has to completely revamp the stats system? By the end of this expansion, it seems reasonable to think we will have tanks breaking 300,000 HPs and bosses having over 300 million HPs. At the current rate, it doesn't seem unreasonable to see the next expansion have tank HPs in the millions and bosses in the billions of hit points. By the end of this expansion, will 80k DPS be the norm? Will the next expansion call for 200k DPS? How long can this go on and if a reset does become necessary, how would Blizzard do such a thing?
Mar 1st 2011 1:16AM When 4.1 hits, will we lose any accrued Justice Points when the Valor points get traded down, or with the Valor point trade down add to the current Justice Point total?
Dec 20th 2010 4:46PM FWIW - My Disc priest is sitting at 73200 mana with 5048 SP, 8.14% haste, 10.85% crit, 1973 in combat MP5. I am not in full blues, some of my blues are sub ilvl 333. I am not fully enchanted. I am specced 31/8/2 (no A/A, obviously). Mana in heroics puts me at just about the perfect amount. I don't run out of mana unless the party does a few things stupid responding to a mechanic. More throughput would be nice, but I don't fee the need for much more mana regen. More crit would be great, but the cost of crit is really high, so I've reforged some of it off. A/A is fun in regs, but in heroics it seems like a distraction that brings me down off the top of my game. The extra talent points and the extra glyph slot seem much more valuable to me.
So, stack Spirit to about 2k in combat regen. Balance other stats. Spam Heal. Don't forget that Inner Focus is only a 45 sec cooldown (use it on every pull, basically, multiple times on bossfights). Everyone lives. In regs I don't use shadowfiend/HoH, and I don't stop to drink.
Just my two cents.
Mar 19th 2010 11:50AM Do not attempt to 2 heal this your first time through, I don't care what the other people on this board say. The biggest cause of wipes in phase three is due to DPS not avoiding damage. Because of this, two-healing just can't keep up.
If you have a well-disciplined goup with experience on this fight, you can then move to two-healing with the understanding that in phase three, the most important thing isn't to DPS the boss, but to avoid taking damage.
Dec 28th 2009 12:39PM This exact same thing happened to me on my mage in 25-ony. I caught a few screen caps myself. Same trigger, too - I popped invis right as phase 3 started. When I came back from invis, ony was frozen in a rather menacing, parade baloon pose, even after death. I think it is the exact same pose.