Jan 1st 2012 12:24PM Hi,
First, Happy New Year!!!
I don't know if it is already been answered; too many (and this is good) The Queue to check, so be patient with me. ;-)
Is there has been any info if in MoP there will be Cooking's recipes purchasable with some sort of marks? If so, will they be purchasable with current "Chef's Award" marks?
Since I am doing dailies to farm money I would like to know if it will be worthed to continue to do current Cooking's dailies since with Mount Hyjal's (due to some time off, I hadn't finished the second phase yet) and Tol Barad's (I am trying to purchase the flight mount) ones I can easily cap the daily 25 quests limit (actually those two zones togheter have more than 25).
Thank in advance.
Sep 11th 2011 5:34PM Unfortunately I'm stuck on a PVP server because I have RL friends and a good guild in general on it and also because I have levelled too many alts to afford the switch, otherwise I would have "rerolled PVE" as many PVPers usually suggest to us carebears.
Still ... I often wonder if it is really me that doesn't understand what a PVP server is really meant to be or if it is that some (just some, I give credit that not all are like this) PVPers who is wrongly believing that a PVP server is a Counter Strike-like game with PVE as collateral content.
Aug 29th 2011 2:04PM My question has been inspired by another question appeared on "The Lawbringer: Mailbag 5.0" (http://wow.joystiq.com/2011/08/26/the-lawbringer-mailbag-5-0/); in that case the reader "Pierre" asked what Blizzard would do if it lost all player data.
In my case I am curious about another catastrophic scenario (I ask here because I am interested on tin hat speculations about the actual practical response rather than the legal one).
Suppose that during a maintenance (let say an extend maintenance since Blizzard do more stuff in it than regular maintenance therefore there is more chance, or at least it is less improbable, that the following would happen) some sort of glitch happen that raise the drop rates of all items by some degree. Since it is a simple rise, all the items still drop from the intended mobs, but they drop more often. Of course Blizzard realizes it only after few hours since the servers went live.
How will Blizzard deal with the surplus of items caused by that glitch?
If it decides to remove all the items, it would been unfair since there is no way to be sure that the items weren't meant to drop anyway since they dropped from the intended mob (let say for example we got a very rare item like "Vial of the Sands"); in the other end, if it decides to let the items be, it would be unfair (assuming that at least it fixes all the drop rates to normal level) to all the players that haven't got a chance to play during those hours the glitch have been live (because they were at school, at work, or busy on other fronts) because the players that got a chance to play got more items than intended.
Apr 1st 2011 3:10AM Yeeessss!!!
It was just a typo: the patch notes state:
Hunters will "no longer" automatically acquire a new target if the current target dies in the middle of a cast.
Apr 1st 2011 3:07AM I really hope too it is just a typo.
Mar 31st 2011 2:47AM I have a doubt between:
"- Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled."
"Hunters will automatically acquire a new target if the current target dies in the middle of a cast."
I was looking for the first change since the release of CTC since it happened too often that I freed a CC because the previous mob died in the middle of an Aimed Shot or Steady Shot cast, but the second change seems to counter it.
Sure, it seems that by blocking the auto shot by default we have a chance to prevent freeing a CC: if the spell is in the middle of the cast, we can just interrupt the casting ... except that it is not so easy: Aimed Shot is our only fairly long shot with 2.4 sec. cast time, while the others shots are either instant or at least fast (Steady/Cobra shot reduced by haste); on those cases we have just few tenth of a second from the previous mob death to stop the cast. :(
I foresee a lot of QQ.
Feb 12th 2011 5:24AM The LFD not longer showing dungeons on progress is a nerf to DPS too, beside tanks.
Considering the high queue time for DPS (on Hakkar-EU the average is 30-40 minutes), doing a dungeons take actually more than an hour (considering queue + actual run). With the knowledge of the dungeon being in progress or not I could queue even if I had little time available, because if I ended up on a already in progress dungeon I could fit it on the limited time on hand (or refuse the join if it was a starting dungeon); now I cannot longer queue unless I am sure I can afford the full time (therefore losing possible points and loot).
Dec 27th 2010 3:04AM I point to the lag quite often because (un)fortunatelly it is the truth (on my connection it usually come in 2-5 sec. spikes in-between few minute of normal latency rather to be constant high latency, so I cannot get used around its timing), but usually when I realize that I actually made a mistake myself I admit it.
Nov 23rd 2010 2:32AM Ah ok, so it is a small patch in term of size then?
Great to know. Thank you very much. :)