Jun 29th 2011 3:20PM Within 10% isn't balanced? Isn't that an almost impossibly high bar to set for game balance? I mean, +/- 2-3k theoritical possible max dps is less than the difference between playing a spec well and playing it great. Its only like 9 manning if everyone in your raid are hitting the simulator DPS of their spec/gear. Almost no one is within 10% of those numbers.
I don't think its reasonable to push the devs to balance wow classes better than they have ever been balanced and better than any video game aspects of similar complexity have ever been balanced.
Even in a heroics, I have to imagine people do better DPS in specs that they like rather than ones that sim a little higher. Otherwise, you'd better re-roll marks or affliction instead of making your team carry you because you sim low as a rogue right now right? :) Or... you probably beat out players of lots of classes that sim higher than you because you're more skilled than they are! Skill matters more than a 10% theoretical dps difference.
Jun 29th 2011 2:29PM ok, also, just to be clear, the wording of my post's intro was concidental. >.< WTB edit button or someone to post ahead of me so we can look at the content of my post, not its positioning.
Jun 29th 2011 2:28PM First: I agree on the general premise that an ability that strong on some encounters is essentially un-balanceable.
But - there are a few points I disagree with:
1) I'm not sure it is good for the game's design for any class to be able to swap targets without penalty, and almost all classes take a penalty for swapping (run time, build up, etc). The few that don't should probably be brought in line with the others. We've seen affliction and shadow toned down in this space, and I imagine other specs that seem too easy to target swap on likely will be (or should be) as well. My own marks hunter comes to mind. This is different from me saying that rogues are or are not paying too high of a penalty for swapping targets, but there seems to be an argument in the article that they should be able to swap for free. This is what I am contesting.
2) Beast mastery is no longer a dead tree, just an unpopular one. Look at the articles by wow insider's own authors on the topic - it’s within 10% on most fights for a hunter with the same gear and skill. Its long time position at the bottom and the fact that it’s still not ahead of the other specs on most fights keeps it from showing well on the big DPS log aggregators because the most skilled players are used to other specs and don't have another reason to change over to BM.
Jun 24th 2011 2:03PM >.< intended as a response to J's comment above on blizzcon.
Jun 24th 2011 2:02PM Because Enchancement shaman didn't get buffed after all the questions after blizzcon and remaind one of the worst specs in the game? If your class *sucked* for 4 or more major content patches while everyone else rose and fell on the charts, you'd ask a lot of questions too.
I mean, did you see Chase's Rogue QQ column when rogues fell to the lower *half* of the DPS meter agregators for one patch? Enhancement's been in *last* place since mid WOTLK. Blizcon was even worse because elemental was right down next to them so there were even more shaman players who thought the class as a hybrid was being written off.
Jun 24th 2011 1:57PM Like half the questions they had to chose from were from/about enhancement shaman. It was as though doing garbage, bottom of the meter DPS since the Argent Tournament patch drove those players to the forums in greater and greater numbers over time. The spec was being plainly ignored and the players organized to try to make a point about that, this was one of the results.
Not saying it was a great Q&A, but just the questions they had to pick from drove an enchancement focus.
Jun 7th 2011 5:27PM not that I disagree with you - but keep in mind you can't actually bubble and lay on hands anymore - forbearance locks them out so you only get one. So, if deathstriking 6 times is similar, it isn't surprising it is being nerffed. (I'm not sure it's similar, but just something to keep in mind with your comment)
Jun 1st 2011 3:42PM I can see the argument that rogues need to be viable, but the argument that this should be accomplished by making them really good at something that doesn't come up in cata raiding does not resonate with me. Literaltruth lays this out better above.
Further, and to my original point - a huge amount of this article is QQ and wanting to be the special blessed DPS class every month rather than reasoned argument for buffs. Just including one potentially reasonable argument in all tears doesn't make the whole article valid at all.
Chase did a much better job in the comments of breaking out the point he actually made, that "if rogues can't out dps ranged on a stand and stab fight, what good are they? this needs fixed." But when that is surounded with so much wailing and complaining that other dps are higher on the charts than you, and the middle of the pack isn't where the special blessed rogue class should be ever... well, you aren't convincing anyone who isn't a rogue.
Jun 1st 2011 9:39AM We can't all be above average Chase...
If your DPS is viable, while I can see cause to claim that adjustment of the class is in order, demanding to be #1 at all times is a bit absurd. Just because hunters and mages are in a better spot right now doesn't mean rogues are broken. There are 10 classes and only one will be the flavor of the month
I think expressing the need for buffs based on a more rational basis will give you more credibility. Phrasing it like you have make it seem largely like you'll cry unless rogues are overpowered. Who gives any creedence to you when you come across like that?
May 29th 2011 1:43PM there have been 2 blue posts in cata about the devs being ok with prot not being viable in PVP because they have other options (i.e., ret). So prot doesn't get PVP balanced (unless for some reason it gets too good at some point) and doesn't seem to get PVP gear with relevant set bonuses, as the strength pally gear PVP sets have ret focused bonuses.
So, while it's a lot of fun and seems like it could work as a flag carrier, harassment, control, skirmish spec... its not supported and tends to be worse than other specs for your team.
I really hate this design decision, but I don't anticipate it will change. (grumble grumble Blood DKs get to pvp, grumble grumble)