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  • Paul
  • Member Since Jan 14th, 2009

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Recent Comments:

Breakfast Topic: Getting a certain achievement down {WoW}

May 18th 2011 8:36AM Blasted by a cannon during one of the 1-60 quests in Cataclysm, landed on the boat and got the achievement.

Patch 4.1 PTR: WoW now tracking your BWD elevator deaths {WoW}

Feb 25th 2011 7:23AM *sheds a tear thinking of the priest who had reached level 40 without a single death until I fell down the lift shaft in UC* - I know it's a silly thing to track as you die in instances hundreds of times but I quite liked the idea of going 1-85 without a death.

Blizzard working on ways to improve dungeon finder {WoW}

Jan 5th 2011 1:03PM So they're planning on giving players the reason they wiped? Interesting.

Breakfast Topic: What feature does WoW need most? {WoW}

Dec 23rd 2010 9:55AM All mounts BOA.

Officers' Quarters: The guild achievement controversy {WoW}

Dec 13th 2010 3:05PM "... do smaller guilds really deserve the same gifts that a guild that has worked together potentially for years can receive?"

I know why you said what you said, but I think your assumption that all small guilds are new guilds is wrong. Small guilds can be around for years too. Just because a guild has lots of members doesn't make prove it's been around a long time either.

Some small guilds may be small family/friend based guilds who feel no need to go out and recruit strangers into their ranks. They may be happy with their small guild of real life friends and are now met with a punishing blow to their hopes of fully enjoying the guild perks system.

What makes a guild of 50 people more worthy than a guild of 5 people? And consider that the 50 member guild may have been 5 people one day, 50 the next. All of a sudden this guild, and it's members, have access to lots more potential perks than a 5 member guild that has been together for several years.

It's clear to me that small guilds are hindered by this system, which is a shame because Blizzard spent a lot of time telling us they wouldn't be. I think Blizzard had a chance to be really really smart with this system and scale XP based on some very clever equations that scaled XP earned towards the guild based on how many people are earning XP for the guild during the given week and scale it so a guild of 5 people can earn the same XP as a guild of 50 people if they're giving a similar level of effort towards the goals available.

That way your small guild gets the same feeling of satisfaction and achievement that your 50 member guild gets. I disagree strongly that a large guild is somehow more worthy than a small one. It isn't. It's purely a reward for number of members, nothing more. And that is tragic when there are guilds out there, small ones, who care very deeply about the guild experience and are now looking at spending the next 1.5 years wishing they were enjoying the same perks as someone who joined 'Big Guild Inc' with 500 members and couldn't care less about their guild.

Guild experience no longer earned via guild achievements {WoW}

Dec 7th 2010 6:04PM Rather worrying that a beta test didn't catch this.

Reminder: It came from the Blog Pilgrim's Bounty event tomorrow {WoW}

Nov 27th 2010 8:50AM Edit: Could have sworn this event had ended but after a server restart the tables are all back.

Reminder: It came from the Blog Pilgrim's Bounty event tomorrow {WoW}

Nov 27th 2010 8:29AM This event has already finished on Silverhand US.

Cataclysm Beta: Chromaggus tameable by hunters {WoW}

Nov 23rd 2010 3:20AM haha what next, a tamed Onyxia?

Cataclysm playable at midnight PST Dec. 7, no matter how you buy it {WoW}

Nov 15th 2010 9:26AM Isn't this how it's always been, even with wrath and BC?

Being in the UK on a US server, this is awesome however. 8am launch and all day to play.. (that's if the servers don't crumble).