Jul 4th 2009 11:16AM What’s been said so far in the comments has made sense, but somehow I feel like we're making excuses for blizzard. Yes, we can’t afford to bolster the lich king's army, so it makes sense to only send the strongest, but blizz has never actually said anything like that. We came up with it as a way of justifying a decision that they never bothered to. I feel like they just didn’t know what to do with 3.2 and stuck this tournament in as a placeholder.
Frankly I think there is a bigger problem here. I don't know what is going on at blizzard but I think something majorly wrong is happening. Maybe they're having financial trouble or something, but all of a sudden it seems as though there has been a marked decline in the effort they are putting into the game. I’m not just complaining arbitrarily either. I know they didn’t want to have a repeat of BC where only a tiny percentage of people could see the most difficult raids, so instead of changing the difficulty curve they've apparently just stopped having high level content. Three major patches, three levels of instances. This is as opposed to 9 (counting gruul and mag) from BC. You can make the argument that this is just the direction they’ve decided to go in, but what I want to know is where did all the unused effort go? Assuming it takes the same amount of effort to make a major raid instance, and assuming there wasn’t some huge downsize at blizzard, there should be a hell of a lot of wasted time somewhere. Where is it being used?
This extends to other things as well. Ok, fine, the tournament sets look bland because they’re made by the people who run the coliseum as opposed to being mythical artifacts. I can accept that. I can even accept that the armor classes are all going to look the same. My question is though, if they aren’t spending the time coming up with beautiful and fearsome sets that are unique to each class, what are they spending time on? Or how about the fact that right now you can look like you’re in full tier gear when you’re not. Where did the time go that would have been spent making another unique piece? Speaking of tier gear, where did the time go for making unique sets for naxx? I personally love the fact that they reused the old t3 sets. But what are they doing with all this time they’ve saved other than pick their noses and chase butterflies?
May 6th 2009 6:13PM usually when i see someone with a bad spec i ask them why they're specced like that. they usually have an answer of some sort. often they dont know any better, but occasionally they're specced for something specific.
May 6th 2009 6:09PM WOTLK seems filled with gnome and dwarven lore. we know now that they came from the titans and were turned all squishy by the old gods. there seems to be at least some lore about everyone except humans. were they also put on azeroth by the titans? did we just naturally evolve? did we have any involvement in all of these ancient story lines?
Apr 23rd 2009 2:08AM i have no idea how this got started, but we blame everything, and i mean EVERYTHING on this one officer in my guild
"dammit, the server is crashing"
"I blame Ran"
Apr 7th 2009 6:12PM well done everyone. it was a wonderful tribute. you'll be missed BRK. you made hunters look fun enough for me to reroll just so i i could follow along with your advice.
Apr 1st 2009 12:28AM an alternate solution would be to simply make the 25 man version harder. instead of decreasing the quality of the gear that dropped, you could increase the challenge getting it posed, thus sidestepping the problem.
other than that i have to agree with a lot of the points you made. great article.
Mar 28th 2009 9:01PM i think what they need is the creation of more stats like resilience, as well a retooling of that. offer epics for PVP that are only good in PVP. they did that to an extent in BC, but i used my S4 chest until i replaced it with the T7. resilience ate a lot of the itemization cost, but not nearly enough to make it PvP only. if they had another stat that people could build, it would help
Mar 25th 2009 10:20AM my biggest problem has always been the pure/hybrid class debate. i maintain that if a class can do three things as opposed to one, they shouldnt be the best at any of them. for tanks and healers you can make the argument that they are good at one specific thing and therefore they have niche appeal, but for dps the big numbers are exactly the same no matter what.
what they should focus on is making the trees of pure dps classes radically different, so that you can duel spec between different builds that are more or less ideal for a situation. that way the hybrids and the pures can be the same in situations, but the pures can be on top all of the time.
Mar 24th 2009 5:55PM there are a ton of reasons being pointed out why this is a bad idea. in my opinion the best (or worst i guess) is that if you make a neutral AH in a convenient place, it will become the one everyone uses, period. why travel back at all when there's an AH right at your fingertips that has double the potential buyers? yes there would be terrible lag, but even forgetting that, it would instantly become the only AH spot in the game.
personally i see nothing wrong with that. it's sad that the old cities are abandoned, but that's Blizz's fault. they're inconveniencing us so that the 12 square feet in front of the AHs in the major cities can be jammed with people. it's wrongheaded of them. if they want people in the cities, give them a legitimate reason to be there. add quests or other cool stuff. act like the creative people we know you are.
Mar 23rd 2009 10:57PM its good to reiterate though. plenty of people dont know about it from the first time it was mentioned