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  • Kyale
  • Member Since Jan 14th, 2009

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Recent Comments:

The Queue: A slap in the face! {WoW}

Mar 22nd 2010 3:29PM Is there any way to transfer heirloom items between characters of different factions on the same server? And how would you go about doing it?

Encrypted Text: Stealth mechanics deep-dive {WoW}

Mar 10th 2010 2:28PM I understand where you're coming from, but perhaps you could consider another possibility; maybe, with your alts, the other writers seem to be a much higher caliber because you are less experienced with that class, and more of what they talk about is new and useful to you? With rogues, as it would seem you're a long time high-end rogue player, you have seen and know much more about rogues and how they work, so much of what Chase writes about is old news, for you at least, which would account for you seeing what he writes about as lower quality work. So, it might just be your own fault for being too good with rogues ;)

The Queue: It's just a game {WoW}

Dec 2nd 2009 11:57AM Peon, your star wars analogy is a little off. Yoda did in fact train obi-wan, both as a very young Jedi before he became an apprentice and at the end of episode 3. While perhaps a bit ambiguous, this is not a ret-con as you suggest. Nothing was actually changed in the lore; the most you could say if you want to take issue with it was the lore was both expanded and better explained as the story was revealed.

Icecrown raid access progression {WoW}

Nov 18th 2009 2:42PM umm...just throwing this out there..but what if each wing released is actually hard enough to warrant a few weeks between releases? we all know ToC, outside of the heroic modes, was a loot pinata, but ICC is supposed to be the shit, so i don't think its fair to compare time spent downing ToC or ToGC to ICC. So if it is actually difficult enough where guilds don't down it in the first 3 days, wouldn't this turn out to be a great move by Blizz, since there won't be 3/4 of the raid just sitting there while people bang their heads on the first 1/4? just saying, blizz might have the right idea here

Enter to win a Creative WoW headset of your own {WoW}

Nov 4th 2009 9:29PM is there any way to ninja one of these if someone else wins it?

pass ML pls

Giving up on conquering WoW {WoW}

Oct 29th 2009 12:21AM Yes Kotor 2 was uncomplete and at times confusing...but Bioware didnt make Kotor 2. They sold the rights to Obsidian to make the second game, and had no input in its development or plot. So...yeah. Obsidian left it incomplete. Kotor 2 was in no way connected to Bioware in its creation. My point still stand

Enter to win your own Creative WoW Wireless headset {WoW}

Oct 28th 2009 11:55PM HAI!!
/roll Need for awesome headset

Giving up on conquering WoW {WoW}

Oct 26th 2009 8:33PM To put my two cents into the debate, I really see no way a new ip could come out and crush WoW. MMOs are just too audience-specific to really build the kind of game WoW has become. Essentially, thats how WoW started, as was previously mentioned; it started out as a well recognizd but still very specific ip, and due to a whirlwind of good developing and good fortune, became the mainstream giant we know today.


I do believe there is one more game that has a chance to match WoW. Bioware's baby, ToR. Why? For many reasons i will explain, but most importantly, it is the single biggest, most recognizable ip in sci-fi and fantasy; Star Wars. The ultimate way to reach the main stream audience, since everyone,for good or bad, knows about Star Wars.

Now, i know SWG was nowhere close to WoW, but there are a few things that i think gives ToR an advantage;
1. Bioware. Plain and simple, one of the premier developers in the game today. They just dont make bad games, and they have the respect of the industry
2. The time period; thanks to WoW, MMOs are now mainstream, and acceptable with all parts of society
3. Time; Bioware does not ship incomplete games, and they are taking their time on this one
4. New innovation; a more action oriented experience, and even better, a fully voice game, ToR is packed with stuff to set it out in a crowd
5. Learning Curve; im not talking about playing the game, but making it. Once again, thanks to WoW, the path on how to make a successful and accesible game is already known. The early mistakes and changes to WoW should help guide Bioware in the right direction
6. Backing; this is by no means a small project. The one thing Bioware will not be lacking is money or help. With LucasArts feeding them anything they need, Bioware will not be constrained by the limits of other MMOs
7. Star Wars. nough said

Out of all the possible competition, I think ToR has the best shot at rivaling WoW outside of another Blizzard MMO. Dont get me wrong, i love WoW to death, but they need some competition. There is not a WoW killer out there. But ToR needs to at least rival it in size and power; competition will only be good for both sides. And that just helps us, the gamers, who will reap the benefits of two huge competing MMOs

The Queue: Wherein we learn new slang {WoW}

Sep 29th 2009 10:08PM I also notice the considerable lack of chin in the picture as compared to the game and other sources. Very interesting...

Azeroth map "outdated" on official site {WoW}

Aug 21st 2009 6:00PM I'm sorry to burst your bubble guys, but even though this is very likely a nice little poke from blizzard, it isn't exactly new info. The azeroth world map has been like that since at least the end of June, so...yeah. A little late there on the news side of things