Mar 16th 2009 8:16PM While I agree that mana regen does need to be nerfed a bit. I agree that we have too much mana available to us at the moment and I really shouldnt be 2 man healing Saph or KT and have 50% mana at the end. However, I expect them to end up being too heavy handed and messing up healing big time.
The thing I like about healing the most is having to have quick reactions, knowing what heal to use in which situation and the satisfaction you get from saving someone at 1% health. I even enjoy it when people stand in the assorted doo doo bosses spoit out as it gives me more to do. What I dont like about healing is not being able to keep the tank alive because I've used my pot, my shadowfiend is on c/d and my mana regen is doing nothing. If GC wants to make healing more fun, they should make encounters where you have to time your heals like Loetheb. Maybe a fight where the tank receives 2 attacks every 30 seconds, 1 which knocks them to 10% health, the next reduces their health by 30% meaning the healers have to work to get the tank healed before the second blow.
Healing is fun. Watching my mana bar isn't.
Jan 16th 2009 9:03AM As a priest, I'm planning on having my dual-spec as Disc/Holy so I can go to a raid and switch between single target or group healing as needed.