Dec 22nd 2011 9:12AM just posting a comment. I'd love a new squeaker.
Apr 12th 2010 9:27AM My own thoughts of this talent feeling more like a "limit break"
Reaching 100% rage triggers this ability. While active, rage generation stops, and abilities cost no rage to use. Also removes the cooldowns on all abilities.
Once the buff expires, the warrior is exhausted. Rage starts over at 0. Possibly has a debuff that prevents rage generation for a period of time.
The downside I see would be for prot warriors, in that 0 rage for a period of time would severely limit tanking, but you might be able to get around that by making this ability something the warrior has to activate (so prot warriors could opt out), or possibly they could spend talent points to reduce the duration of the debuff so they start gaining rage again more quickly.
Feb 9th 2010 10:39AM love to have
Jun 12th 2009 1:31PM Engineers already have speed bosters on their boots to get them moving at epic flight speeds (granted for short times, but certainly enough time to make the jumps you're thinking of). I think faster land mounts would be a wonderful thing.
Feb 3rd 2009 4:30PM druid forms and warrior stances are nearly identical. The difference being that warriors pay 3 penalties for each stance, where druids only pay 2.
1. Rage penalty for switching stances (similar to a druid's mana cost)
2. Abilities only available in specific stances. I've never played a druid, so I don't know if there are abilities that only a bear or cat could use (stealth I guess). But these are along the same lines. Bears can't cast moonfire. Only the druid caster form has access to the caster buttons. The difference is likely in that druids have different sets of buttons for the different roles they perform (more buttons than any other class), where worriors only have a handful of buttons, some available to all stances, others stance specific.
3. Stance penalties. Zerk takes more damage, defensive deals less damage (and I don't honestly know the arms penalty). These are supposed to be offset by the stance buffs (more crit in zerker, less damage in prot, etc) But a druid gets similar buffs for each form they choose, but they do not pay a penalty for them.
Jan 16th 2009 10:19AM I think the best way to interpret the business model is to try an example.
Lets say that 100 people sign up for this service, and they pay the company $6 each for the month of february. They now have $600 to invest. Lets say they have some lucrative form of investment and they can earn a 10% on that money. At the end of the month, they have $660. Now they have to give $600 back to the people that ponied up. And they have to pay additional money to those that experienced downtime. But as long as the additional money does not exceed their $60 profit (from the investment), they come out on top.
Does that clear it up at all?
If you are on a server with a greater chance of downtime, your monthly fee is higher. This is because they need to make more interest on their investment in order to cover the payout they will likely have to pay you.