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  • Shockmore
  • Member Since Jan 16th, 2009

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Win a ticket to BlizzCon 2010 from WoW Insider {WoW}

Oct 12th 2010 5:38PM I love that you guys do these kinds of contests and stuff all the time. It really brings the community together...
In a cut-throat that-ticket-is-MINE!-kinda way. :)

Raid Rx: Striving for healing parity {WoW}

Apr 16th 2010 5:28PM While that might be true for a lot of people, it's not for me. My mains consist of a resto shaman, holy paladin, holy priest and an up-and-coming resto druid. I'm a goal orientied person, so the main thing for me to reach as a druid was Tree Form.

I love the direction the new healing model is going.. but I'm very sad that I'm going to lose my tree. Sure, everything's going to be different, yeah, but the whole reason I liked the druid class was the visuals. The fact you got to play as my favorite models from Vanilla - the entling.

I don't care about another cooldown or cool new tricks.. but a minor glyph that allows us to visually stay in tree form (like they said they might do) would be great.

Win a pony from WoW.com {WoW}

Apr 15th 2010 6:28PM They see me postin',
they hatin',
patrolin' and try'n ta'
catch me ridin' pony!

Shifting Perspectives: The forest and the trees {WoW}

Apr 13th 2010 5:32PM I just started leveling a druid because I loved the model and the fact that they were such an iconic looking class. While I agree with everything said here and with the developers making these changes... It'd be sad to see the perma-tree gone for good.
At the end of the dev chat they said something about a minor glyph making us stay in tree form despite not getting the benefit. I think that'd be amazing and I really hope they implement it.

Cataclysm Class Changes: Mage {WoW}

Apr 10th 2010 5:54AM You'll also have to pardon my gramatic / spelling errors. It's much too late for me to be posting coherently, heh.

Cataclysm Class Changes: Mage {WoW}

Apr 10th 2010 5:47AM So, your first time posting, eh? I apologies, then, for the incoming flame. I don't post very often but after reading your comment (and with zero replies, no less) I felt someone had to derail your train of QQ.

One of your major points is the iconic identity of the mage. You feel as though our uniqueness is going away, yes? Take a look at two of our new abilities: Flame Orb and Wall of Fog. Visually, these are going to be two of the most (if not THE most) visually magnificent and identifiable abilities in both PvP and PvE. While we're talking about visuals, look at Frost Fire Bolt, (both firebolt and frostbolt are similer, but to a lesser extent.) one of the coolest looking projectile effects to date. So, if your big deal is that we resemble other classes too closely... then you should probably pay attention to the awesome visual effects mages have as well as the new abilities we're about to get. You like pretty colors? We've got tons and we're about to get even more.

Secondly, you go on to state that you feel like a warlock rip-off. Which, on the surface seems correct. Both mages and warlocks specialize in direct damage and damage over time spells and have pets. (Well, frost does, anyways.) Underneath though, you'll notice the only two specs between warlocks and mages that're similar are Destruction and Fire. Coincidentally because they're both using the same type of magic: Flames. The difference comes in how you actually play them. Warlocks rely on their pets, slower casting heavy nukes and a bit of demonic corruption to do damage. Whereas fire mages have faster casting and instant fire spells as well as some maneuverability (with instant pyro's and flamestrikes, ect ect.).

Furthermore, you have to realize the game will be completely different come Cataclysm. The number of times when you'll want to use 'situational' abilities (Like Wall of Fog) is going up significantly with the supposed return of crowd control. Finally, to address the issue of Time Warp being a rip-off of Herioism/Bloodlust; We don't know anything about it yet. I envision it'll be a much lower haste rating (like say, 5-10%) and be up every minute or so. This is just my speculation, but it would follow Blizzard's current design philosophy of trying to give mages another button to press and micromanage.

Our favorite class isn't becoming any less interesting at all. The iconic mage will still hurl balls of fire, frost and arcane. We'll still set our enemies on fire from range. Freeze their bodies to the core and shatter them glass. We'll still open up the very fabric of magic and time to blast a hole through bosses with the purest magic around. We just have cool new ways to do it.

A critical examination of Garrosh Hellscream {WoW}

Sep 21st 2009 6:08PM Why was this voted down? The whole point of Garrosh is to be exactly as Robmac says: a badass. Reckless? Yes. He's supposed to be the flame that unites the horde and drives out the Alliance like ages past, slaying all in his wake and claiming Azeroth for the orcs! I don't see why you'd need to vote someone down for praising someone that today's article is clearly about.

Breakfast Topic: Paid services {WoW}

Jul 5th 2009 8:13AM I'm not convinced that buying a high level character right off the bat with a little cash would be such a good idea. What I foresee happening would be a large decrease in endgame skill with new players.
Why spend 80 levels learning to play your class when you can just buy said class for a hundred bucks or whatever? Perhaps I'm a little biased, but that's what I see happening with Death Knights. Quite a few know nothing of their class by the time they get to 80 and try to faceroll through battlegrounds and raids, finding their dps to be terrible and their survivability in PvP null. Then comes the complaining, but that's a discussion for another time.

As much as I loath leveling my paladin, rogue, shaman and my own death knight from 70-80, I know that time of soloing and non-heroic running will teach me my class better, and prepare me for 80. Supposedly atleast.

Totem Talk: The Future of Totems? {WoW}

Jan 16th 2009 8:04PM Reading through this post and these comments, I started to wonder how a larger, singular totem could work?

Well, how about this:
-An 'Aura' bar, with all of our totems on it, grouped into the four categories.
-A new ability: (With a name something like) Totemic Drop
-You would then select your 4 totems from the aura bar and then drop the larger Tauren-esque 'ultra-totem.'

Presumably this totem would have relatively low health. (Two thousand, maybe?) So it could be easily knocked out, but not be taken down in a single hit by a pet or an ice lance macro.

Downsides?
-It would be easier to make a macro for a single totem type
/tar UltraTot
/cast icelance (rank x)
Instead of making a few macros depending on the totem.

Anyone have any thoughts?