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  • Pathological
  • Member Since Jan 17th, 2009

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70% of trial players quit WoW before level 10 {WoW}

Feb 11th 2010 10:10PM The 30% subscription rate seems about right. My friends and I have played since release. Since the release of Wrath of the Lich King, three people have cancelled their accounts and only two of us play regularly. We've tried to introduce the game to other people and of the three friends we've invited, only one made it to the mid-60s. The other two never got past the end of their 10 day trial.

There's a couple of things though that are apparent to me. Blizzard did an excellent job of the starting areas for the Draenie and Blood Elves. Both have compelling lore, interesting quests, a quick leveling progression, and decent quest rewards. By the time you've completed their respective starting areas, you've reached at least level 20 and you have some decent gear. Contrast that with the experience of leveling the other eight races in their own starting areas. The constant running back and forth, the lousy rewards, and the lack of bag drops.

The other thing that bothers me is the changes to all classes, that have never been regression tested back to low levels. If you've leveled a mana using class in vanilla, you learned which talents to choose to lessen your downtime and which gear to select. Since then they've changed some talent trees so dramatically and mana generation algorithms continually, so as to make downtime tedious. Try leveling a priest now with no wand specialization in the Discipline tree. Your rotation is fight, drink, fight, drink, fight, drink. Its monotonous.

I've heard in Cataclysm, they're going to change the starting gear and spells for the early leveling game. I hope by then every mage, warlock and priest starts with a staff and wand with the shoot button already on the action bar. Its also confusing why a paladin starts with a 2H weapons but a warrior starts with a sword and board combo.

Editorial: Thoughts on the Ensidia ban {WoW}

Feb 5th 2010 11:02PM I find it interesting that people come here to defend Ensidia's behavior and find them faultless.

The fact of the matter is, after seven attempts they "discovered" that the fight could be cheesed by not downing the Valkyr as was the intended mechanic. Instead they chose to use Saronite Bombs to respawn the platform.

Its obvious after watching Blood Legion's 10 man LK kill that the platform edge drops off entirely during one phase and then comes back later only to disappear again. Its also obvious that you're supposed to focus fire the Valkyr to recover your player, not let them be carried to the edge and dropped to their death. From watching the fight in 10 man, you can see that there's still sufficient room on the platform and that there's no reason to be occupying the space where the platform edge has disintegrated from. If by some miracle they found it necessary to DPS near the edge and found that the platform came back, players of their caliber should have realized something was wrong.

At this point, they should have stopped their attempt and paged a GM. At their level of play, you can expect someone from Blizzard was watching the progress of their attempts and would have answered quickly. Instead of informing Blizzard of the broken mechanic, they chose to take advantage of it.

As others have said here, not sharing their FRAPs of their attempts only makes them look more guilty. Also, sharing it with the obvious exploit would also be bannable.

They readily admit they would have downed the LK anyway. If they could have completed it clean, they should have.

I wonder if in the days to come, Blizzard bans them permanently. This late in the expansion, they can go cool their heels until Cataclysm and reroll then. There's other world class guilds that are far more interesting and deserving of your respect than Ensidia.

Tthis isn't any different than back in Vanilla where people DI'd Razorgore in BWL. Only difference then was, there wasn't as much buzz around pro-raiding guilds. If your guild did something cheesy like that, people would bitch you out when you came back to IF or Org. No one respected your guild for cheesing a fight then either.


Have emblems ruined heroics? (Hint: no) {WoW}

Feb 2nd 2010 8:41PM The Looking For Dungeon tool needs to be able to do gear matching. If someone in Tier 10 queues up, they shouldn't be grouped with someone in ilvl 187 gear. Group them with other people in Tier 10. If the wait proves too long for them, they might appreciate how fortunate they are to have the best gear and get to see 25 man instances while us casuals toil for our badges by running heroics over and over.

I hate getting into a dungeon now and getting bitched out by elitists and their crap. I'd be happy if the run took longer but I was at least grouped with people around my own gear level. Maybe then we wouldn't have to AOE every trash pull and people would stop complaining about the "fail" tank not holding aggro when all the DPS are over geared and popping their cooldowns after 1 second.

What effect does the Dungeon Finder have on smaller servers? {WoW}

Jan 20th 2010 2:11AM I believe that in Cataclysm, Blizzard will be designing a new type of dungeon for the people that like hurrying through instances. I'll call it the "Tube-O-Epic-Loot". Essentially it will be a tunnel connecting three non-descript rooms. In each of the rooms will be one boss. Players can hurry through the tunnel, skipping the trash mobs. Once they engage the boss, the more trash they left up, the less likely the boss will drop anything good. After the boss dies, players will clear or skip the trash in the next section of tunnel before the second boss. Third boss will be the same.

Depending on the speed of the group, the instance will take 5 to 15 minutes.

Blizzard should be able to design instances like this quickly since none of the walls of the "Tube-O-Epic-Loot" will have any textures or graphics. Just grey blank walls. No one looks there anyway.

If players want rich graphical walls, they'll have to buy the premium version of Cataclysm for $125 with the Metzen signed Deathwing collectible. Activision loves selling collectibles with their games.

What effect does the Dungeon Finder have on smaller servers? {WoW}

Jan 20th 2010 1:43AM I ran a tank clinic in UK for 15 minutes tonight, but the tank ultimately left the group realizing he just wasn't getting it.

The best advice I can offer is, get to 70, buy the Cobalt plate from the AH, get to 490 Defense or better and then try tanking. At least then I'm in a better position to help you and I can still deal with the DK who's off soloing his own mobs, and the hunter who keeps pulling aggro.

What effect does the Dungeon Finder have on smaller servers? {WoW}

Jan 20th 2010 1:02AM I started leveling my 70 priest using LFD. The first few nights went really well with back to back runs of Utgarde Keep and the occasional Nexus. But lately I've seen a frightening trend. The last few runs I've had, the tanks were really poor. Some admitted that they were new to tanking and made sure the party was aware. Others weren't even geared for it, with little to no defense gear and very low HP. Some were even too low to avoid being crushed by the bosses. As the healer, it puts a terrible strain on me, especially when the DPS can very easily pull aggro off the tanks.

What alarms me about this is, it means that the good tanks are leveling quickly through LFD and are now in higher level dungeons and people queueing as heals and DPS are being left with longer queue times, or failed instance runs from people abandoning the group because of the new "bad" tanks.

If this trend continues, in a few weeks leveling with LFD will die off and people will be heading back to questing, because there wont be enough "good" tanks to fill the demand.


Encrypted Text: Why the 3.0.9 Rogue changes were necessary {WoW}

Feb 11th 2009 1:29PM Steve Perry of Journey - Rock on.

And he's singing "Don't Stop Believing"

Working hard to get my fill,
Everybody wants a thrill
Payin anything to roll the dice,
Just one more time
Some will win, some will lose
Some were born to sing the blues
Oh, the movie never ends
It goes on and on and on and on

Garona's return to Azeroth {WoW}

Jan 20th 2009 5:24PM The portrayal of Valeera Sanguinar in the WoW comic is nothing like people expected. If you saw the original artwork that Blizzard commissioned by Wei Wang, you thought she would be tough and aggressive. Instead she's brooding and whiny.

I guess the retcon will tell us that the blood elf rogue in the artwork and in the comic book aren't the same character.

Phat Loot Phriday: Titansteel Shield Wall {WoW}

Jan 17th 2009 2:41PM Sure looks like her. The dead giveaway would be the Thunderfury.