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  • Bluwatr
  • Member Since Jan 18th, 2009

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WoW9 Comments
Massively11 Comments

Recent Comments:

The Soapbox: Don't hate the game, hate the copy {Massively}

Oct 12th 2010 6:20PM Rawr so what is you favorite game? I noticed in your previous posts that you have played alot of MMO's including EQ2 and Vanguard, with the comment in one of your posts that Vanguard had the most potential of any game you played except that it was screwed up by mismanagement.
I was not saying WOW was a kiddy game I was referring to a YOUNGER demographic as a percentage of players in WOW. How many "kids" played EQ? Being a "kid" at heart I guess I was one.

You helped make my point when EQ was all that was out there for a choice, WOW came out and put itself in the right market at the right time with the right stuff, the rest is history.
In my reference to SOE/EQ maybe building the next game, they certainly have the talent, resources and experience to build a great game, but do they have the MOJO. EQNEXT might be it, but then again maybe it will come from another source, Studio 38? I dont know but I will keep looking.

The Soapbox: Don't hate the game, hate the copy {Massively}

Oct 12th 2010 2:44PM Timing,demographics,quality,timing,design,graphics,timing and did I say,"timing"? Like alot of NEW expensive recreational concepts, Television B&W days, Computers, Steroes, Cell Phones all orginally started out with the idea that only adults could afford to have the equipment so the programing and design was built with Adults in mind.

It was the companies who realized the marketing potential of reaching the younger audiences and truly understood how to market to those demographics that they created thier own market and thus controlling that market share.

SOE/EQ pioneered the MMO and created an adult oriented game. Blizzard had timing/improved graphics advanced technology on thier side. They also had a large group of younger players who were already playing video games on consoles, key reason that I think this was part of the plan was the low requirements of WOW itself to play the game compared to EQ. Blizzard took from the best from the best to build this game. With everything that it had going for it at the time it really is no wonder at all that it dominated the market. With the amount of subscribers paying to terms of market domination. Blizzard holds the cards and continues to knock the chips off the shoulders of all the other would be competitors.
In my opinion EQ still could swing a big chunk of players from wow by just dipping a little lower in to the age demographics lets say the 20+ age group, they have the talent and the money....but they understand what this 20+ group is looking for.
There are a ton of players searching for that GAME that hits the nerve and touches the soul, will it be EQ with the next holy grail or someone else who finally gets it.

The Daily Grind: What's the ideal pace for expansion releases? {Massively}

Oct 5th 2010 8:59PM The expanision that brought the epic raid zone inmo was Karazhan, the castle was brilliantly designed and provided a challenge and once it was mastered was still fun to run. Where Blizz made a mistake was blowing past the huge raid zone Ulduar and making that zone trivial for gear by creating the badge system that awarded better gear then was available by running Ulduar if they had not rushed by Ulduar the timing on this next expansion would not be, what some players are calling late.
I think the real challenge and I salute Blizz for approaching WOW this way is they are creating a totally new game without calling it WOW2. The only thing that I am curious about is what happens to anyone who wants to experience the original game and move into the content of WOW2.
EQ did something similar with EQ2 but they also offered an upgrade in graphic engine over EQ. Where I think EQ2 blew it inmo was they changed the class system to dramatically, they were just a tweak or two away from excellent class playability and balance. While WOW2, is not offereing a graphic upgrade they are changing the basics of class play and adding 2 new races. Will this carry the game forward? We will see.

Anti-Aliased: Don't hate the playa, hate the developa pt. 2 {Massively}

Aug 19th 2010 6:44PM PeterD very well said, "don't hate the developer, hate the management" It is always top down, and that goes for any business.
Management will drive the business and push the employees in the direction of what they expect. If the manager is all about the money then the overall move of the employees will be the same.

Anti-Aliased: Don't hate the playa, hate the developa pt. 2 {Massively}

Aug 19th 2010 4:40PM You are so right, for those game developers who are overworked, under paid, and just plain simply misunderstood. You all deserve a big group hug.

Just wondering how far those same comments would go in your next team meeting or next investors meeting and throw in a little whine about how unfair your customers are. How fast will you be out of a job?

Truth is if you are in gaming and if you are it is mostly because you love it...there are thousands who are waiting for thier oppurtunity to make a mark in the gaming industry.

By the way stand in line with Teachers, Fireman, Police, Nurses, Soldiers who are underpaid, over worked and misunderstood.

Anti-Aliased: Don't hate the playa, hate the developa pt. 2 {Massively}

Aug 19th 2010 4:01PM If we are talking about UI's, I think part of that comes from what is available in outside downloads, many of those are pretty amazing compared to standard game UI's. If you are talking about building a game as a Hobby ok you can show all the appreication you want for how tuff it would be to build a game. Ok so building a game is tuff, so is running a business.
If you don't offer your customers what they want and constantly measure yourself, by your competition....YOU WILL LOSE. Nothing to do with how hard it is. Do it right, rolling dice, mob mechanics, player mechanics, game design...ect... you win.
On customer comments, most business would kill to have the kinda of input that is given on gaming forums, to have customers that feel what you are giving them belongs to them.That is the goal of many businesses to have that kind of buy in from your customers that they feel compelled to tell you what they want. What is simply amazing is how VERY few developers appreciate the wealth of information offered on forums.

The Tattered Notebook: Flying mounts and what's Next {Massively}

Aug 17th 2010 3:33PM There was certainly a edge of the seat immersion that was awesome in EQ, few games out there that I have played since EQ have recreated the same excitement of EQ. I know some of you would say go back and play it. I have tried, having experienced what newer graphic engines and designs can do for gaming, I cant get past the graphics and the cumbersome game controls of EQ.
NOW EQNext, I have this feeling that with the millions of people who now have experienced gaming in easy - medium mode many players will relish a game that is more of a challenge. In the years since EQ was created I can hope and possibly believe with a old school experience working on the project, that EQ can create a better vision of what an exciting and immersive game should be.

Distinctive Class flavor and specialization, diverisity of gaming options is a must. Please make it so there is more then one way to specialize and still be a valid gamer.
Make the game with enough challenge that players create the same great communties of EQ and EQ2 maybe bring back some options for player to player buffs or crafted items.
I think EQ and EQ2 have good player to mob balance keep it close to the same.
Graphics and game art improved over both games EQ and EQ2.
Keep Heritage and signature quests.
Keep the EQ2 game play categories, Mob Conquest, Exploration and Crafting and or make them better.
Make the game so that adding races and classes from future expansions is easier.
Just a few things that I would like to see in EQnext

The Daily Grind: Graphics don't matter? {Massively}

Aug 10th 2010 5:40PM GRAPHICS capture your imagination and inspire you. How much computer do I need to run the graphics and does the highest level effect game play. If it does we all know we turn down the graphics setting, which is bad but somewhat tolerated.
Game play is the what creates the satisfaction and enjoyment.We can be playing along, and when something becomes to repetitive or boring..we pop out of our immersed state and say, " this is a grind" which is bad. Lazy or cheap development.
One part of game play that is often overlooked and is one of the reasons I think WOW is so succesful is the ease of finding what you are looking for on the tool bar, the spell controls seem to be in the right place,,,,like walking into a kitchen to get a drink of water, you reach for the light and the switch is right there, you have never been here before and the first cupboard you open holds the cups. That is what WOW is like on thier tool bar. imho They have done the best with this out of any of the games.

Fan Faire 2010: John Smedley and the SOE crew talk EverQuest Next {Massively}

Aug 9th 2010 1:36PM I think EQnext will be what SOE envisioned when they came out with eq2. EQ with better graphics and better in game animations. That would be an awesome game, imho. With what is being done now in gaming to help launch new ideas and better story telling SOE could really hit a home run here. EQ and EQ2 both have created a gaming community that is helpful and somewhat dependant on other players, by doing so EQ has created a very immersive gaming experience.
I hope this same idea continues levels 1-10 to 20 should be somewhat sheltered and possible protected by npc safety points, eventually there should be a point where you venture into more dangerous ground. The ability to be buffed or have a boon to help with survivability was a great way to adventure and realize how dangerous the world of Norrath would be. Please build the game so that adding additional classes is not an issue. The loss of a true enchanter and the beast lord in eq2 imho diminished the game.

The Tattered Notebook: F2P bombs and views from the fallout shelter {Massively}

Aug 2nd 2010 6:15PM I would think that there is plenty of data to tell what type of player a F2P customer is. Are they like the play free for 14day or 30day types? From my experience, the 30day free player will often play with a rush to get as much leveling, experience as they can in, within their alloted game time. IF the F2P player is like the 30day for free player, In my opinion this type of player will always benefit from MORE F2P games. After 30days they are gone and on to the next free to play game and can often times make a complete cycle in 12 months.
They are a big draw on a guilds resource and will often times seek out a guild to help them with, in game money, equipment, and time. , but they are a draw on the resources of P2P players and their values.