Nov 4th 2011 5:38PM I tried out 1.6 on the test shard, Instant Adventures are fairly lame at the moment, "Run here and kill 8 dinos", "Go here and kill 9 convicts" etc. If they tie this in with zone invasions however it will be awesome. One of the reasons I left Rift several months ago was people stopped doing Rifts and Invasions, it's better now, but I'm hoping they will point Instant Adventures in a better direction.
I re-subbed two weeks ago and alot has changed. There are now quite a few new Rift types, and invasions, I find people are more inclined to take part again. They have also overhauled zone "shard/stone" to make getting zone armor a hell of alot easier within the appropriate level.
Ember Isle itself looks awesome, hard as hell but thats ok. I'm hoping Trion does what Guildwars 1 had, hard level cap with all future content strictly based on that cap. I don't want something like WOW where I have to go add another 5 or 10 levels to my char each expansion pack. I much prefer they add more variety, more Rifts, more dungeons for level 50 only.
Rift still has the best character class customization around, it's the main reason I keep coming back. Tired of your Sniping Marksman Bard? Go switch to your teleporting backstabbing Blinkblade, sick of that too? Go to your trainer, pay a few gold and respect everything with any of the 6 talent trees. It's really awesome, I can never go back to Wow's pidgeon holed class creation now.
Feb 16th 2011 3:25PM The game does have alot of small features that Wow has, overall alot of polish on Rift is direct from what Wow has done.
The game itself tho, the 8 talent trees available to each class is so not like wow at all. The setting and storyline are also unique. Rift is a seperate beast, loving it so far. Only sticking point is the global cooldown feels a hair too slow, otherwise awesome beta.
If anyone wonders why so many rifts open last night, it's because they spawn based on number of players in the zone, as everyone was new, there were rifts spawning at stupid frequency, was fun, but not what the game will play like a week after launch :p
Dec 29th 2009 12:32AM When I last my job the other year, the first thing I did was CANCEL my WOW membership, seriously when you lose your job, it's not an ideal situation where one wants to spend hours a week playing a mmo :p
Although, a freebie 3 month offer isn't bad if you happen to get "fired" and have another job lined up LOL
Oct 27th 2009 11:37PM Fucking Vanish! After four god damn bloody years! :p I laugh when NE's got their racial retooled and people bitched about the same bug as vanish. Ah if they only knew
Oct 27th 2009 11:31PM I'll never forget, back when WOW first came out, friend and I started a guild. One of our original members, believe he was around for about a year before quitting the game, was a quad. I found out during a run of Muradon, he explained he was playing with a mouse joystick, blew my fucking mind cause he was our tank lol he was good too.
Goes to show you, many people enjoy games.
Oct 24th 2009 1:21PM Actually no, these videos are just highlighting the paid content you can buy and it's all been available since the launch :)
There is a new high level adventure pack coming, they hint for December. After that we aren't sure what the release of content will be like, hopefully a new pack every couple months at least. On the upside druids and half-orcs are coming ;D
For F2P peeps, Gianthold is one of the "MUST HAVE" packs, it's more expensive than the others but it is very large with many quests. As well this is the place to get the various dragon armors, all extremely cool and will last your characters till 20. If your cheap like me, at least pick it up when it goes on sale :p it's for sure worth the cash
Oct 8th 2009 5:25PM It made me go back and install Sim City 4 :p
I played during the summer beta for a few weeks, so I'm sure my issues from the game would of changed by now. Trade is the main thing that killed it for me. I was cursed with a city type that had water as it's resource, during beta nobody wanted water, ever. lol everyone wanted fuel, and fuel went for insane amounts. All I could manage was either a town of middle class factory workers, or farmville usa, with fields of wheat as far as you could see. Agriculture was a pretty good trade item, but one single unit of fuel was still absurd. Without fuel I couldn't move up with better industry, without better industry I couldn't attract the better people etc etc
I like how zones for buildings are built, took some time to get used to diagonals, but cool, I didn't like how there were so few things to building. Seems like everything was a gimmick item with no real value or affect in game.
It's a decent idea, I'd never pay monthly for it, but I'd certainly buy a box. I like the trading and econ ideas they have, but again I just wouldn't pay monthly for this.
I'm sure the econ thing was fixed, and the game is certainly worth a demo try to see if it's for you, this one is just not for me.
Oct 8th 2009 12:02PM You don't need to pay true, but some of the lower packs are worth the money. STK as the above post is for, is so far my favorite. The third quest, and it's traps had me almost hurling my mouse in frustration, but all in a good way, was a blast and great to see traps being such a big part of an instance. More alive than WOW's instances anyway.
I run STK numerous times with every new char. Delaras Tomb is also an under level 12 pack, and it's actually very popular with grouping.
Oct 4th 2009 12:11PM Loved SG1, watched the first few seasons on tv when when I was younger, finally sat down and recently watched full series on DVD and it's great.
Atlantis I didn't too much care for at first, but once it ended again I watched thru all the eps and it is as well quite decent, but the move into more classic star trekish sci fi territory never felt quite right with the Star Gate Franchise.
I liked the SG-Universe pilot, the move to focus on the characters I think is ideal, but I hope they still keep plots that will streach across multiple episodes, from reading up on the series they say that is something they want to move abit away from, hopefully not to much.
It's just the setting, on a space ship, it's still something that will take getting used to. Considering Star Gate was about using ya know, star GATES to travel around, and not star SHIPS. To see them reduced to nothing more than local transporters is sorta strange.
See how it plays out, the characters in SGU at least so far I find alot more interesting than Atlantis.