Jan 17th 2011 2:17AM Great article. I really liked seeing all the different strats with good analysis on each.
I'd also like to see a counter-strat article, like what to do when you come up against one of these strats, or maybe just some more reactive strategy that can be used once the game is underway.
Jan 15th 2011 5:02PM @VSUReaper
You can check the links on the cc in the article to view each one specifically, but most cc breaks on dmg, including dots already applied, and only a few can be spammed.
There is a difference in reliability of cc that can be kept up (read: continuously applied) to a targets vs. cc that cannot. Intimidating shout would fall into the latter category bc of its long cooldown.
Jan 13th 2011 3:00AM After looking around a little on the internet, it seems you are right, and the dead zone was removed a long time ago. I just assumed that it was still around, and whenever I would get a range error on my attacks, I guess I just figured that's what it was. I was obviously wrong, thanks for pointing that out.
Jan 13th 2011 1:03AM Yay for hunters!
Now about that dead-zone, and that almost all melee classes run faster than us... 0:)
May 23rd 2009 2:55PM I really like how most of the navigation is handled by the drop-down menu bar at the top of the page; that's a lot nicer than having to scroll down the left side. However, with all the banners being on the right, the page feels imbalanced, and I feel like everything off to the right is an ad, so I find myself not even looking at the content there.
Also, I feel the dark background is too overpowering. You want a dark background? Ok, I'm not a fan of it, but it can work. But, when I open WoWInsider, ALL i see is black--that's too much, imo. Plus, the high contrast, light/dark reverse thing has always been a strain on my eyes.
And I like that the site is reaching out and trying the social angle; it'll probably bring more ppl to the site. As others have said, it would be nice if it were more integrated. Also, just make sure it doesn't interfere with the great content on the site, so that somebody who doesn't like the social-networking part, never really has to deal with it.
Oh, and the parchment look really meshed well with Blizzard's design and, therefore, inadvertently implied credibility to the site, which is kind of lost now. For people who know the site, the great content adds all the credibility you need, but for a new person (which maybe is what all these new features might bring in?) it might make more of a difference. I know I started reading WoWInsider because it looked credible, and not like some random blog.
Jan 19th 2009 2:14PM First of all, really great article with sound advice. :)
I was thinking about how the co-GM called being an officer 'volunteer work,' which is dead-on, and then I was trying to figure out how administrations who deal with volunteers would solve a problem like this.
What I thought might be a good idea is terms: being an officer for a set amount of time (like a year, two years, a month, whichever). This has a lot of the same benefits that the article was describing, such as a self-evaluation, and a decision--totally on the officer's part--of whether they want to continue to be an officer for the next term. This way a person doesn't feel like they have to keep doing the same thing for the rest of their life, and they can always say, "hey, I had a great term, but it's time to let someone else take over for a while."
Like I said, it's pretty much in-line with the great advice in the article, just a different way of looking at it.