Mar 17th 2012 7:19AM @mrmobius Congratulations! Good luck to you.
Mar 11th 2012 6:48PM That would have been my 5 must-do Horde zones, too. Not only that but I would say that they're must-do zones for anyone playing the game; especially Silverpine Forest, Azshara and Hillsbrad Foothills, as they're the best of the revamped 1-60 content, without a doubt.
The poor Alliance don't have anything that comes close to the quality of those three. Far, far too much in the way of pop-culture references in the Alliance stuff.
Can the team or individual responsible for writing Silverpine & Hillsbrad be promoted/and or do the entirety of MoP please? The quality of writing, heck...everything, in those two zones was fantastic.
Mar 7th 2012 4:37AM @TRONdll I have spent way too long trying to figure out how that would work.
Mar 5th 2012 2:57PM @Dance Mofo I'm happy with that. It looks good.
Mar 4th 2012 5:21PM @Jawmuncher I keep hoping for a new Dino Crisis too. I need more raptor opening doors goodness.
Mar 1st 2012 8:38AM @JuliusSeizure
You raise a decent point but the medium of gaming, especially that of MMOs, is somewhat more expansive than is being suggested through your examples. Gaming can provide visual storytelling and aural storytelling: it can be done through the use of writing, like a novel, or through dynamic events and dialogue, like a movie, or through the use of music, like a song. Sometimes the narrative voice is very subtle, Valve games are a terrific example of this – especially Portal, in other examples the narrative voice is more obvious, Final Fantasy games are a good example of this, and most “old-school” MMOs cover this too.
Both extremes work. And so too do the plethora of approaches in-between. Some people prefer one method, some people prefer another, some people – like me – are happy with both. WildStar is going for one specific approach, and there's nothing wrong with that, of course there isn't, but I think it's possibly unfair and slightly narrow-minded to believe that one specific way is the best way for the medium as a whole. The medium, as I have said, is capable of providing a far, far broader spectrum of storytelling methods than any other medium out there.
I don't think it's unreasonable for people to complain about the approach of WildStar, it's going for a specific approach, aimed at a very specific type of player. It doesn't help that the example given in the article is particularly poor either, or that the rhetoric can be summed up as: “some players don't read or understand quest text whatsoever, our approach is for them,” and completely sidelines the players who DO read quest text and who DO understand the nuances of story. It's not difficult to see why some people might take issue with that as the people who do prefer greater detail are getting absolutely nothing from this.
As I said, I have no problem with a more subtle approach of storytelling (one of my favourite games is Shadow of the Colossus and that's one of the best examples of subtle storytelling ever), but don't sell vanilla and say that it's the only flavour people would ever want their ice-cream to taste of without some huffing and puffing.
Feb 22nd 2012 4:07PM Nice one. This is one of my favourite horror games, such a hidden gem. And blooming scary too.
Feb 22nd 2012 1:32PM Tried it out and I'm really enjoying it. It reminds me a little of UT2004 but the base building aspect really gives it a unique edge. I'm genuinely impressed.
Feb 22nd 2012 12:36PM Ooh! This could be amazing. Dream team stuff right here.