Sep 8th 2010 8:32AM Of course there are other activities outside WoW :P
I just sit around thinking about what to do. When a good game comes out, I have no problems at all skipping over WoW for a few weeks to play that game, so I'm up-to-date on all my games. I've done everything there is to do in WoW in my book. I've beaten the Lich King with my guild, I have Loremaster, I've been inside every dungeon known to man countless times, all reputations I even remotely care about are exalted, etc. I logged on for the events yesterday, finished in 30 minutes or so and was left again wanting something new to do.
I've felt like this towards the end of each cycle of WoW's life. Since I've never been much of an alt guy, I usually end up investing most of my time in the multiplayer of whatever game a large bulk of my friends are hitting up. Which as of late has been playing the Halo 3 campaign on Legendary and increasing the number of skulls until we felt sufficiently challenged and refreshing ourselves on the story in preparation for the upcoming Halo: Reach.
Sep 3rd 2010 8:58AM The answer is simple. Trust your other healers. Safe yourself from potentially lethal damage.
Your comments about popping divine guardian and saving yourself being seen as a baddie makes me wonder just what kind of tools you raid with. Give me the players who will safe themselves any day of the week. If all the healers are having to move to safe themselves and the tank ends up eating it, then there's other problems. Positioning, bad luck, bad players, something.
Your first priority, regardless of your role in a raid is to stay alive so you can continue fulfilling that role. If doing so means the raid wipes or someone dies, then so be it. That will point out the problem and you can avoid it next time.
Sep 2nd 2010 10:22AM Wait, really? This will be a new engineering mount?
If so, that is aweosme!
Aug 26th 2010 3:31PM Speaking from a Horde point of view, that's one of the few things a gnome is good for.
Aug 26th 2010 2:04PM ...
Your definition of what is and isn't fun doesn't match up with my definition and I'm sure many others like the person who asked the question about possible triple spec.
The game would be a LOT more fun imo if I was allowed to triple spec. I love my resto and balance spec on my Druid. I love my resto and elemental spec on my Shaman. I even love my holy and prot spec on my paladin.
I would love the ability to spec into my third tree, especially on my hybrids. I'd love to learn more about my class without having to feel like I'm sacrificing a build I enjoy.
Blanket statements like "XXXXXX wouldn't be much fun" is a stupid personal view point or a rather ignorant assumption about the player base. You shouldn't make it.
Aug 18th 2010 10:09AM I've seen guilds explode a few times now.
Back on Blackhand US, I had a great guild back in vanilla. The people were funny, but a majority of them were a bit of a douche and good at the game. That being said we were small, so we had to form an alliance with other small guilds to raid. We were successful, I was happy, everything was going good until I realized I liked another guild in the alliance better. They were also funny, they didn't come off as jerks at all, and were obviously skilled enough to raid. They were also the first guild of our alliance who managed to complete the timed strat run and ended up dragging several of our alts/mains through that part.
Still, I figured I see them enough every week, I can enjoy our raid times together and continue to make it clear that if they need me for any dungeon run or anything during the week, that I'd gladly be there.
Towards the end of vanilla, I simply had it. I was tired of the small jerk most of the people in my current guild had in them and left the guild for one of the other guilds in the alliance, forming a solid group of 10 players in that guild. My old guild recruited two members shortly afterwards. 4 of the decent people in the old guild had gravitated towards each other naturally, and were the basic building block of a successful dungeon/heroic run in TBC. Had they formed an inner circle? Sure. But they were having fun, they were being successful in their runs, and having a good time, honestly not effecting anyone else. Then the new recruits realized they weren't going on as much dungeon runs as this group was. The guild leader stepped up and said that the group needs to not always bring the same four and let others in. Was it fair? Certainly. I don't blame the guild leader for his choice, but the other four disagreed. They liked what they had. They had a good thing going. Dungeon runs in the guild came to a quick and sudden stop before the four players eventually quit WoW entirely and moved to a different mmo. The guild exploded shortly after.
Sadly, my new guild wasn't going to avoid a similiar disaster. Those of us that hit 70 first started pounding out the dungeons/heroics and it was a while before others finally caught up. A husband/wife duo felt like they weren't liked (which was totally not true) and one day blew up when they saw that five guildies were in a CoT run to get their karazhan key. They were the first five to even be on the chain, they were the farthest along in the chain... it made sense to knock it all out for all of them. But the husband flipped. Demanded he get a spot in the group or else. We didn't want drama, we were deciding who would sit out when he up and gquit. Followed by his wife saying "Sorry guys, husband > guild" and gquitting. Followed by three others who were basically "I can't believe you guys!". Most of the group felt pretty bad about this and eventually stopped logging on. I continued to play, joined a 25 man guild and suffered for a few months before finally deciding I'd had enough. It didn't feel good to down new bosses with people whom I didn't consider my friends. I left WoW.
Then I got an email towards the end of TBC. Free transfers from Blackhand to Ghostlands. Out of curiousity I checked wowarmory and saw very similiar character names that belonged to a bunch of my long time friends on Blackhand. They had moved to Ghostlands, fresh start, and were strictly a friends and family guild focused on 10 man content. Thankfully we've been happy ever since.
Aug 16th 2010 9:13AM Have to agree with this post, DKs are definitely my least favorite tanking class to heal. Throughout pug raids, and daily dungeons, I've always noticed the DK tank being the worst tank. That's not to say there's not a lot of good ones out there, I'm sure there are and I have had the pleasure of playing with them on occasion, but it's been my personal experience that those good ones are few and in between.
Warriors are my third favorite, but only because of how much I enjoy the other two.
Druid is my second favorite. I love having so much hp on my tank.
My favorite is the Paladin, like you said in the article, the steady damage and damage reduction a Paladin provides is simply awesome. I'll take steady, predictable damage any day.
Aug 11th 2010 11:18AM The saying you're referring to only exist in the dream world where the Alliance won the gunship battle (as if the Alliance could get past Marrowgar, let alone the might of the Horde)
It never really happened.
Aug 9th 2010 8:49AM I'm pretty sure Blizzard has said since WoW started that the Paladin was designed to be very easy to play and "noob friendly". Having played one myself and watched many others play, I've got o agree. To put it blunt, it takes a whole army to kill a new Paladin player, once experienced, it takes not one, but two jormungers... errr, armies to kill a Paladin. They're an awesome class when you're new to the game, and they can become quite the unstoppable force once you become good with them.
Aug 5th 2010 9:25AM Locking down the guild bank entirely was a tad extreme. He should have done like my guild does. If you have an authenticator, you have access to the guild bank. If you don't have an authenticator, you can see and deposit, but you can't touch. We've had two non authenticator users get hacked since we put this rule into effect and it's incredibly pleasing to know that two hackers could stare at the pretty guild bank and all of it's shinies, but couldn't touch.