Apr 4th 2012 11:45AM You don't need to have a real deep understanding to play a Dk okay, you only have a few buttons to hit. Playing one well, at high end raiding levels, requires skill. Take Madness, for example. You could just spam the heck out of all your attacks and do okay. Or, you can intelligently build up enough of a Blood Shield on the arm/wing tentacle, with enough of a duration on it that when you get to the impale from the tentacle in the back, you take ~250k less dmg. Both tanks can survive say, LFR, but the latter tank will be much easier to heal, and therefore more successful, in a normal/heroic mode raid.
I really like the dk model, and I hope Blizz turns all tanks into active ones, it's easy to learn, difficult to master.
Apr 3rd 2012 7:03PM The issue of Dk tanking versus the others has always been the manual transmission car versus the automatic. A Dk tank requires understanding when and how the damage is coming in, and actively monitoring every aspect of the class/role. You can just spam death strike all you want, and get blown up. Or, you can understand how it works, when to use it, and be one of the best tanks in the game.
All tanks need to work this way: you know when the damage is coming in, you can decide to either eat it and be healed, or spend resources and mitigate it. That, coupled with spending resources to do dps during periods of low or no incoming damage defines what it means to be a tank.
Mar 12th 2012 7:40PM The problem with reforging is hard capped stats like hit/expertise. You get stuck constantly trying to maintain as close to XX% as possible without going over, and in the case of spell casters in PVE, anything over that level is essentially wasted itemization.
I've never understood the reasoning behind having hit/expertise ratings, you wind up getting way too much towards the end of the expansion (I'm looking at you, 4.3 plate gear) and wind up playing the game of having to spend 200-300g everytime you get a new piece to make it functional.
I love reforging, because you can simplify the drop tables and make the gear work for more specs, what I dislike is the combat ratings that every just has to deal with, and once you get to them, you don't even think about it again until you have too much.
Mar 9th 2012 3:10PM Another thing they could put on the store is /level capabilties, maybe 2 tokens to get a free level 80. The possibilities are endless, and because the currency is restricted and limited by your time played, you would have to pick and choose carefully.
Mar 9th 2012 3:08PM If you don't want the premium service, then they could add other vanity items to the store, that are only purchased with tokens. Tabards, titles, transmog pieces, things of that nature. If they could only be purchased with tokens, and the tokens could only be earned by staying subbed, those items would be rare and desirable.
Mar 9th 2012 2:45PM Solution: for every 3 months of continuous, uninterrupted game time, you receive one Blizzard Token. 1 token can be redeemed for any premium service (race/faction change, etc) and two tokens for any blizzard store item. Not retroactive.
Jan 12th 2012 11:31AM The number one solution that would completely fix all problems with archaeology, and from a realism stand point, should have been available from the beginning of the game:
At level 525, or if that's too game breaking then after X number of solves, you gain the ability to select a race, and ONLY dig sites from that race show up in the zones they should, and no other spawn points will show up.
An archaeologist doesn't randomly travel around hoping to find something, they have a passion/desire for a particular type/region/history, and they focus on finding items related to that.
Jan 11th 2012 10:06AM I swap from Blood to Frost on my Dk all the time, I love tanking heroics for CTA bags and no que times, and gear my Frost spec for raids.
Jan 3rd 2012 2:01PM I started off in vanilla with a rogue, and during the great TBC melds doldrums on my sever I rolled an elemental shaman to see the starting zone. That toon became my raiding main for the rest of TBC. In Wrath, shaman were basically dead after T7, so I rolled a mage and a Dk tank. Both of those toons were my "mains" in Cata, but I've since settled on my Dk because being a tank with no que times suits my play time.
I long for the day when achievements go account wide, I have many spread across lots of toons, some unobtainable.
Dec 31st 2011 9:47PM Why does the speed/rate at which other players gear and consume content have any bearing on your ability to play the game?
If some hardcore player was running heroics for 23 hours a day, and was wearing all the valor pieces the day after the patch launched, how would that effect you? It wouldn't, because your gaming experience would not change.
It's artificial gating, plain and simple. Keep them coming back, keep them subbed, keep them frustrated and chasing after the dangling carrot of gear.