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  • alcapawn
  • Member Since Jan 21st, 2009

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Reader UI of the Week: Aycaramba's UI {WoW}

Feb 9th 2011 3:41AM Well Pyromelter, since it's a Vodka healer it's kinda hard to just brush off, it's obviously working vey well. I just never felt that the SCT heals really contributed to my performance. I use Mik's SBT to show stuff like my dispells (I like to know what I actually dispelled :)). But what am I really supposed to get from the wall of text that's scrolling by showing my heals? I can appreciate the fun in seeing all the huge crits and stuff like that, but other than that?

I have tried to turn the over-head heals on and off from time to time and can't really decide. At times like the actionshot in the article you are perfectly right, there are numbers all over the place and it's mostly an annoyance, but that's a full 10man team standing in a healing rain. Most of the time that's not happening and that's when I like to use it for stuff like finding a raider or tracking a kiter or something like that. Am I missing some functionality or utility that other are getting from monitor outgoing and incoming heals to all targets?

Thanks for the feedback, I'll look again at FortExorcist. I only use it for my elemental spec now, but it may find a place for the resto spec as well. I'm thinking of maybe putting it behind the castbar. Could be nice.

Reader UI of the Week: Aycaramba's UI {WoW}

Feb 9th 2011 2:54AM Thanks Caleia, and thanks Matt for featuring my UI :) feels awesome to be on here after reading the column every week it's been here.

Reader UI of the Week: Aycaramba's UI {WoW}

Feb 9th 2011 2:46AM What chroby pointed out above is what you're looking for. The satrina way is not obvious though. What you want to do is to set up a new buff bar, separate from your default buff and debuff bars. This new bar you want to use the whitelist feature for. That means that you have to select the specific buffs you want to track in the "Filter" section. After that you can position and style the bar any way you want.

If you want to track one specific buff in a more visual way Power Auras is perfect. It's not a very intuitive interface though but it's hard to mess up completely, I found it to be more of a trial-and-error configuration the first few times.

Reader UI of the Week: Aycaramba's UI {WoW}

Feb 9th 2011 2:41AM That is actually blizzard's standard combat text. Had it not been maintenance right now I'd check what it's really called, but you can turn it on in your interface settings.

I find it very useful as a navigation tool. If I wanna make sure that some raider is the one I think it is I just splash him with a riptide and make sure the numbers pop up in the right place.

Reader UI of the Week: Aycaramba's UI {WoW}

Feb 9th 2011 2:37AM That is indeed HudMap. It's basically a top-down view of the map with icons for all your raid members. What it helps with is most of all navigation and range checking. The white little triangles that make up the circle indicates the 40 yard range. That means that any icon outside the ring is unhealable for me, and I can use the map to quickly make out in what direction I need to move to get him or her back in range. It also has some nifty features such as chain-heal tracing (it shows a green line where my chain heal went) and points an arrow from me to my current friendly target. Perfect for making out where a specific raider is positioned.

Reader UI of the Week: Aycaramba's UI {WoW}

Feb 9th 2011 2:33AM Hehey, and thanks Matt for giving me the feedback!

Now tatsumasa and p1me: The visibility factor is something that have been one of my major struggles in this design. I want my eyes in the right place all the time and would ideally have everything in the same spot in the middle, that is ofcourse a terrible idea, nothing would be visible.
I think both your comments would be valid if my character was actually hidden, but it's not. It's close, but it's not. I've tried this out a fair bit by now and it works. The combination of the semi-transparency of the unit frames and the placement of the frames makes it perfectly possible to avoid all bad stuff. I'd attach yesterdays Cho'Gall parses if I had them but my corruption level didn't move a bit before phase 3. I guess that's proof that if I stand in stuff it's not the UI's fault.

But thanks for the pointers, I do care about the visibility, and if you have any ideas of how I can improve that without having to move my eyes farther from the action to heal my raiders, please go ahead.

The educational potential of class-based achievements {WoW}

Jan 6th 2011 7:49PM Perhaps this could be implemented by adding an additional global chat channel for each class: [#5 Shaman]. It's easy to leave a chat channel, but I believe that many experienced players would stay in there and answer questions. I know I would.

Totem Talk: Restoration stats and spells at level 85 {WoW}

Oct 12th 2010 6:42PM Interesting note: Riptide comes out as the winner by far in the efficiency game with a base healing per mana at 3.54 compared to healing waves 1.94. Riptide is actually 182% the healing per mana compared to healing wave. This holds constant over all levels of spell power.

So don't forget your riptide if you want to stay mana efficient.

Totem Talk: Restoration stats and spells at level 85 {WoW}

Oct 12th 2010 5:47PM Actually, the efficiency levels stay constant regardless of SP.

Consider this: The base heal of healing wave is 3846 and greater healing wave is 10258. Devided by their multipliers we get 3846/0.3 and 10258/0.8 which both comes out to almost exactly 12820. This is the hidden SP level that gives us the base numbers. Any additional level of SP will add .3 healing to HW and .8 healing to GHW. Since the quota of the mana costs are constant and the healing output scales linear the efficiency quotas will stay constant.

If we look to healing/mana at the base it's 1.94 for HW and 1.55 for GHW. This means that HW is 20% more bang for the buck through all values for your SP.

What might change is the situations where you need a heal as strong as GHW. Though, you are gonna need to reach almost 22000 SP before your ordinary healing wave equals the base level of healing/(second casttime) as your ghw. And at this point, you can land heals at 27,9k non crit without talents with GHW.

I'm pretty sure our SP scaling will follow the ramp up of incoming damage, so my bet is that HW will stay our efficient go to heal unless other things change.

(this is back of a napkin excel math so I can be wrong, but I think I'm right)

The OverAchiever: Pure win {WoW}

May 20th 2010 7:28PM I always do the "Higher learning" achievement. It's a lot of standing around doing nothing but Vargoth's retreat is the greatest place in Dalaran :) Lag free, calm, and with a strolling about mage doing nothing, love it.