Feb 2nd 2011 8:33PM Ferals have had all those abilities since beta! They haven't been remotely OP until this xpac due to greatly increased bleed damage. If blizzard is going to nerf the class, then nerf them w/o completely changing the the class's SIGNATURE ability since beta!
It's like taking bubble away from pally's, ice nova and blink away from mages, deathgrip away from DK's, pets away from hunters, vanish away from rogues, etc.
Sep 18th 2010 12:11AM The problem with "sandbox MMO's" is that in the end they always just come down to finding ways to screw other people.
Sep 10th 2010 2:29PM For those of us with many alts, I've found binding too many keys just gets too complicated. When you have 8 level 80 alts, each w/ dual spec, it can be a bit tedious to memorize the binds for each toon. And when you realy need it, you might have to stop and think for a second which will be slower than mouse clicking.
The important point is NOT to keyboard turn or run backward, ever. And you'll want to bind a few important abilities for each toon that you have. Plus, you'll want the rest of your important abilities on large buttons that are easy to click. But binding every single one is not practical for most casual players with a number of alts.
Jun 26th 2010 1:49AM Many of us were really looking forward to the features of Real ID. Unfortunately, instead of giving the WoW community what we wanted, Blizzard decided to try and force us to share our full names with everyone on our friends list (and they're friends). I can only assume they did it because they're trying to turn WoW into another facebook. WoW isn't facebook, and Real ID has been a colossal failure. Just give us the frickin ability to use a nick name.
Jan 16th 2010 9:48AM @ozzard
As several other posters already mentioned, forcing us to use our email as the login is a major security flaw.
Jan 16th 2010 9:42AM It seems like most hacked accounts occur b/c people are idiots. You don't need an authenticator to protect your account. In fact, IF YOU GET YOUR ACCOUNT HACKED WITHOUT USING AN AUTHENTICATOR, THEN IT WAS A GOOD LIFE LESSON.
People can log onto their bank accounts or retail websites and make large transactions without using anything other then a login/pw. As long you're not stupid, the chances of getting hacked are extremely small. Wow accounts are literally worth PEANUTS compared to any realy property or money. So if you can't protect virtrual property that is worth 100 US dollars when sold, then something is wrong.
If you did get hacked in WoW, just be glad you learned your lesson. Next time when your dealing with a real bank account or credit card info, maybe you'll be more careful.
Nov 6th 2009 5:24PM Nice article. Although, in regard to improved barkskin being mandatory for BG's, I have to disagree. Once you get better geared, survivability is not a problem at all in BG's.
I'm specc'd and glyphed for PVE raid heals, and I'm way too lazy to respec everytime I PVP in WG or do the daily BG. But survivability is never an issue for me since getting a high level of resilience (i'm about 900 now). The only time I ever die is when significantly outnumbered. Yesterday I had a warrior and rogue chasing me around at a flag for several minutes before my mana bar got low and I had to dash away. No class (not even a well geared rogue) can consistantly kill me by themselves if I have my CD's ready and plenty of mana.
Here's some PVP tips for other PVE specc'd druids w/o improved barkskin:
-If you don't have the improved barskin talent, then a HUGE help is an idol you get from reg TOC: the black heart. Aside from the stam, it gives a nice 7k armor bonus when you start taking melee damage, which is huge if you're caught out of ToL form, esp by a rogue.
-If you get snared (or death gripped) by any melee class, don't shift to travel form right away to escape. Pop nature's grasp and switch to bear form to get some distance b/w you and the melee class.
-Don't pop your pvp trinket the second the rogue saps you (duh), and don't do it the second you start taking damage either b/c they have a second stun waiting for you. Hit barkskin, then be ready to pop your trinket and immediately warstomp afterward. Unless they have virtually no latency that usually gets them. Then you distace yourself and root/FF/MF them. At which point everyone and their cousin will enthusiastically start dps'ing the hell out of the vulnerable rogue.
Sep 10th 2009 8:55AM The idea that 25 man Koralon is easier than Emalon is straight up crazy. I've now successfully tanked, healed, and dps'd both bosses, and Koralon is far harder from all standpoints.
From a dps standpoint, Koralon is a gear check. Emalon simply requires switching targets. If your dps is remotely sufficient for Koralon, then you'd only need half your dps to remember to switch on Emalon and the add would go down with plenty of time!
From a healing standpoint, especially with some pugs in the raids, Koralon is a frickin nightmare (at least in 25 man). Because of lag there is the constant threat that anyone could get hit by the fire for 1-2 seconds while Koralon also hits you with something else (eg, meteor fist or the "light AOE damage"). As his damage buff stacks, the AOE damage plus 1 second of fire will one shot most ranged and healers on 25 man.
Tanking emalon couldn't be easier, and tanking his adds simply requires picking one of them up everyone once in awhile (or not even if a hunter MD's). On Koralon, it takes practice to get the rate of kiting him down. Too fast and you gimp your dps, too slow and fires get the melee. And once again, one second of lag on the OT's part and meteor first can one shot you. Or, one second of lag on the MT's part, then the combo of fire plus meteor first can one shot you.
Koralon is just a very unforgiving fight. Whereas, with the current gear people have from conquest badges, emalon only requires about half the raid to be doing what they're supposed to.
Aug 22nd 2009 9:47PM because blizz wants you to be hanging out in a major city with all the other players. They're afraid that you'll disappear from the face of azeroth once your guild gets a hall.
Aug 13th 2009 11:17PM Onyxia was the ONLY level 60 raid that is still very commonly done. It already has its niche! Between players solo'ing the instance, and tons of level 60-70 players running it, it is still very popular. So why take that away from the players who are still leveling?
I have no problem with adding a level 80 setting, but there's no reason to remove a very popular and commonly done raid.