Jan 22nd 2009 8:50AM Actually that's not necessarily an example of bugged or mind boggling ratings at all. If a very high ranked arena team beats a very low ranked arena team 10 times, their rating should be increased significantly. And if they lose even once to a bad team then their rating should go do quite a bit.
It makes perfect sense. It will make the arena system much better and will also make it so that 95% of the people that try arena don't quit after the first few matches.
Jan 21st 2009 4:38PM Thanks a lot for the great blog on gear. I think the people who say it's easy to become hit capped in all leather are probably clothies trying to prevent moonkins from rolling on their gear :) But seriously, it seems like the vast majority of leather gear I've been finding has crit and haste, but not much hit. So it's great to have a list of gear with + hit.
And the link to graymatter's blog about how +hit and haste are so important was great too.