Oct 18th 2011 2:41PM It truly isn't that hard to manage your *game" time and "RL" time, there is a way to find balance. Myself and my boyfriend whom I live with, work our 8 hours/5day a week job. Our home is not in shambles, dishes are done, carpet is clean, and meals are cooked. We both have a sub for WoW, and play almost every evening after work, and on the weekends.
This works, because we both are into the game. I personally couldn't be with someone who didn't share my passion for games, I know of a couple who live like this, and it's baffling. It seems Confused Shaman had everything going for him until he got too carried away, which most certainly has likely happened to each of us at least once. You get caught up in these games, they suck you in, and before you know it, it's 3:00am and you have work in 5 hours.
I don't beleive cutting games out completely is the remedy, it sounds like he really wants to play WoW again, and if not WoW, some other form of an MMORPG. Your girlfriend once enjoyed the game, you both played together and had a good time. It has been 2 years since you last played, and by now I'd hope your girlfriend has cooled off. I don't think at this point it would hurt to ask if she'd want to roll new toons to enjoy the new content together, and re-experience the changes that have come with Cataclysm.
For me and my man, gaming isn't only fun for us, and something to do together. We sit right behind eachother, so it's great in PVP, we're quite the duo. We don't raid, just casual BG's and dungeons, while we enjoy what the game has to offer.
Gaming is apart of you, it's apart of me, and if you've learned not to neglect your real world duties and tasks over the past two years (job/cleaning/cooking/spouse), you can merge gaming into your day.
Dec 11th 2010 2:00PM @Lost Bookshop
Isn't telling the general public that they are handing FFXIV over to new a new management team, and offering more free of charge gameplay in a way admitting that their initial path was wrong?
Anyway, nice article as usual, I sadly stopped FFXIV a month after release, being a devoted FFXI player for 6 years (Quit a year ago), I expected a lot more from 14. However, I still have hope for this game, there is too much potential, they have the graphics right on, the mechanics are just as a Final Fantasy game should be, it's just missing some very core elements that make a game a game, or rather, a Final Fantasy a Final Fantasy, and that's objective.
Give players a common goal, multiple goals, to reach end-game so they may battle the toughest foes for the greatest gear, to yield the highest crafting level in order to create their own epic armor, because at this point I don't think there is much in the ways of that. No one really knows what they are leveling for, there is really only a mere hope that there -is- a light at the end of the dark, dark tunnel.
I still see the glass half full, just as I did months ago.
Oct 29th 2010 10:20PM Very nice article, always interested to read up on families playing together, especially under such casual, care-free circumstances. You understand as a father that your son needs to make his studies his top priority, and your son understands that you need to be on the road to bring home the bacon. Not a lot of families can get passed that fact, and would much rather resent one another, or in the end grow to hate each other, and instead here you've grown a unique kind of bond that mends the gaps of distance.
Oct 10th 2010 7:14PM Nice article, pretty much nailed all the issues I feel still exist in the game-while still enjoying to play. My biggest annoyance isn't the fact that there is no auction house, but the fact that to craft, or equip gear, or skills, takes way too much time to achieve.
Any other game that I've ever played had a crafting system, but it was a matter of a few clicks. I don't mind selecting options -while- crafting, but to select 5 windows before I even begin really strains my patience. All in all, I do enjoy the crafting system, just not the slowness of it. Tweaking the interface to allow faster window swapping, or even just eliminating some would make a world of difference.
I also greatly agree with the shield comment, I was level 10 Gladiator before I even had one, and started with a Maple Shield I was forced to make myself, which took several trips to another city and having someone make some mats for me. Now I am Gladiator rank 15, while my shield still sits at level 8, even after grinding a bit and constantly using Guard.
I hate to say it, but an Auction House really would solve a lot of these common issues, that are more annoying then anything else. People simply would rather pay gil for items then pay in time wasted trying to craft it yourself, fail the synth, and ultimately /shout for someone to make it for you and tip the person in the end anyway.
Of course, at this point there is only room for improvement, the game is only going to get better, my hopes are that some updates come soon before everyone gives up on this game.
Sep 19th 2010 6:06AM To be honest, no AH isn't a big deal. We will have those retainers that will be our personal shops, which really brings a form of nostalgia to mind. Trading with one another means more peer to peer interaction, which in my opinion, is a lot more fun. Plus, trading means no nasty AH fees! Although, much like the bazzar in FF11 there will probably be tax, which really means just more PTP trading.
The fatigue system has been explained more in depth, and I think people are learning to embrace it and understand why its in existence. It really isn't the end of the word, and people will be able to level multiple jobs- just like in FF11. Very few people I knew had only 1 level 75 job. In fact, I don't think I can name one person in particular who did. SE is just laying down some order in the experience gain, and putting us on the path we all would take eventually anyway by leveling multiple jobs.
I don't think this game will be a WoW killer. In fact, I know it won't be. WoW has its own charm that can never be replaced, its own unique way if getting things done, and lets face it. Their customer support is dead on. They have a system that no one can knock, and if they do they should be lucky that they don't need to deal with PlayOnline. Seriously.
I myself and sill psyched for XIV. Everyone who comes from Vana'diel, (Myself for over 6 years) who has moaned about 11's graphics, and lack of customization, and horrible grind and force-to-party mechanics.... should feel the way I do about 14. This is a release from that. Embrace it!
Sep 4th 2010 5:09PM It's quite controversial, and a lot of people hate SE for their decisions this time around. I don't think they want to be as mainstream as the other MMO's out there. Sure they could make a cookie cutter game like so many others out there (90% of all free to play games follow this), but then it wouldn't be unique.
The fatigue system is crude, and much like FF11 they are trying to have control over our playtime, and what we do with the time we have to play, however in the long run I think we'll learn to appreciate it and understand in the long run what SE is trying to achieve. Although, I think no means of MP regeneration kinda blows, but maybe potions will play a larger role with that, since they were pretty obsolete in 11 asides for mission fights.
FFXIV is different. It's not following FFXI to the T like I once initially thought when I saw the races...and monsters, and skills. It's far more complex in ways, while missing much of what we loved from 11. It's not following any other MMO out there actually. It's easy to compare it to other games, sure. However, what about the "Oh well it's just like WoW!" or... "The UI looks just like Lineage!" haven't herd that once.
It's not even like FF11.
A totally, new and unique system. The UI is sluggish, I admit to that, but in time it's something you'll either get use to, or SE will find a way to speed it up. They don't want people leaving for something as minimalistic as a slow UI.
No Auction House does blow too, but, think of the bright side. Player trades will be the major means of buying and selling, and having your own private auction character (can't remember what their called) will be a new take on auctioning.
And like I said, the fatigue system reducing your exp gains is a downer, but of course you'll find something else to do in the meantime. Craft, farm some materials, help out some of your fellow friends, do some questing or missions, or just explore, it's not like there isn't a vast and expansive world to explore.
Stop seeing the glass half empty!
Sep 4th 2010 1:21PM I did the closed beta, so I got a taste for the game. I would like to try out the open beta as well though, to try all the new mechanics and fixes. I already pre-ordered the collectors edition, so there is no going back since I have been looking forward to this game since Rapture, and even more since last year when it was announced at E3.
I played FFXI for over 6 years, and if you've played it that long, then you know it's a hard game to get away from, every game you play after or in between just seems to be missing something. If you've played FF11, chances are you will like FFXIV.
If you are the type of person who likes to rush from level 1-max level in a matter of days, well, then Eliot is very right that FFXIV may not be the new MMO that your looking for, but take into account how many other things you could be doing in the meantime. I am certain you won't run out of things to do, that certainly was the case in FFXI.
Sure there are things I am not thrilled on, the system has changed a bit, and things seem to be missing still and I wonder if they will be implemented by full release....however, I don't think there is a game in MMO history that was perfect from day one, thank god for patches eh.
Great article, & I will miss the changing pictures!
May 28th 2010 2:19PM WoW's customer support is about 100x more efficient then PlayOnline. PO will dick you around til the end of time, their system doesn't allow you to verify yourself as the original owner, no matter how much information you supply. Say your FFXI toon gets hacked, well the hacker will no doubt change all the information and of course the credit card being used, if you call in POL or use their online chat support system to tell them the situation, there is nothing they can do about it unless you know the -current- information.
Oh sure, just hold on a sec, and allow me to commence a conversation with my hacker to find out, not that they would wait either, they are very impatient. They will however freeze the account, oddly enough, and send you a waiver to sign and get notarized, and send back to them. It is a long process, and happened to my own account back in December of 2009, I still have yet to even attempt to get it back.
I play WoW now, and a week ago someone was logged into my account, my boyfriend saw my toon online, while I obviously wasn't, and immediately told me to log on. I did, and was disconnected, and the password was changed. I changed the password, and the person logged in again, I changed it again, then BAM. My account was suspended for 24 hours. I received an e-mail stating that my account may have been compromised, and that I should do a full system scan to ensure I had no viruses.
Of course I did just that, even formatted my PC for more reassurance. Got myself one of those validators too, and haven't been bothered since. I even got my items restored in a matter of a couple of days, an overall smooth process, much more then what I can say for being a customer of FFXI and their crap service for over 6 years.
A pat on the back for WoW.