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  • Minrus
  • Member Since Jan 27th, 2009

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All the World's a Stage: How Blizzard supports roleplay {WoW}

Sep 22nd 2010 2:48PM Boy, that's a lot to respond to. Firstly, I think you missed my point entirely. People are saying in these comments that you can simply ignore other players. That by using the /ignore command, you can avoid the out-of-character BS. I was saying it was NOT effective when /ignored players can still be seen. Worse, I can still see all their effects on the environment like the boiling blood or their nude body bouncing in front of me. So you see, "/ignore" isn't effective.

...but you decided to go off on me. So, let's discuss that.

"I've never played on an RP server but I'm a long-time roleplayer in various other forms, frankly - the answer to THAT is obvious."

Yeah, I've played a lot of roleplaying games too. Of many forums. I've LARPed. I've played tabletop. You name it, I've probably played it. So, putting our collective experience aside... You've never been to a RP realm? That discredits your entire opinion right there. There's no need to continue, but I'm going to anyway.

"If you want a perfectly controlled storyline - then write a book."

I play mostly on PvP realms. I went to a RP realm thinking, 'I'll try something new.' What I got, was a bunch of people going WAY out of their way to make fun of, and disrupt, RPers. I expected some nonsense, but I could in no way describe to you the epic level of BS I encountered. Truly... it was epic. I don't expect a perfectly controlled storyline. That's obviously not going to happen when other people are involved. However, there's a big difference between a guy that is role-playing an annoying character, and a guy that is looking to ruin your good time.

"...your character lives in the same world as that naked dancing gnome and your character ought to do what people in the real world do when they get confronted with people who aren't nice..."

See, this guy isn't playing a gnome that fancies running around in his underwear and dancing. (Well, technically he is but...) He isn't roleplaying. He's doing it, specifically, to be disruptive. I know this because he announced in general chat that is exactly what he was doing, and intended. As stated before, I can ignore his chat/emote/say/yell spam, but he's still a distraction. He is LITERALLY doing things that are IMPOSSIBLE to ignore.

"So now you got a bloodboiing gnome streaker disrupting your RP-event ... how does your character react ?"

"The griefers only win because apparently - people let them win. If all they ever get is people saying "What manner of name is this you have young gnome, did yer parent's no love ye ta give ya sich a terrible name ? Are ye cold with no clothes on ? Is that why ye are casting hot spells ? Can we give ye a shirt out of charity ?" "

LOL. Saying things like that only makes them harass you more. Their goal is (and I'm being serious) to ruin any chance anyone has at roleplay. I've set people on ignore, tried moving away from them, reacting to them in-character, I even tried asking them to stop ooc. (Politely, of course.) All those things failed. Specifically, when staying in-character, the disruptive players, do not. They hurl insults, and do whatever they can to cause you trouble. The way I react doesn't seem to matter.

"I think the problem is you're expecting Blizzard to fix a human problem with a technical sollution..."

The topic of the article is HOW BLIZZARD SUPPORTS ROLEPLAY. My point is that it is very difficult in the current climate. The fact is, that there are supposed to be strict rules regarding behavior and names. The fact is, Blizzard isn't actively doing much at all. You have to report the people, and then report them again and again and again. Why? Because the GMs don't follow-up on the complaints. They should check to see if the guy changed his name to some other nonsense, or changed just one letter. Enforcing names should be taken seriously. Instead, we have an extremely lax attitude from Blizzard on the issue. Reporting does no good under the current system.


Blizzard needs to enforce their own rules, or change them. GMs should be following up on reports. How about making sure people actually change their names? How about banning people that can't take a hint? (from, at the very least, RP realms)

The fact is, Blizzard provides opportunities to RP. They facilitate it. However, they DO NOT support roleplay. To say otherwise is a lie.

All the World's a Stage: How Blizzard supports roleplay {WoW}

Sep 21st 2010 6:14AM Actually, you shouldn't BE ABLE to avoid RP on an RP realm.


No one cares what you do on PvP or Normal realms. Let RPers have their RP in peace.

All the World's a Stage: How Blizzard supports roleplay {WoW}

Sep 21st 2010 6:03AM I've tried to get into role-playing. It's just not workable. I've created alts on nearly every RP and RP-PvP realm. Each and every one suffers from the same problems:

1) Naming conventions not enforced.
2) Players whose sole intention is to disrupt other people's RP.
3) Players that treat RP realms as PvE realms.
4) People who are actually RPing are in the minority.

People say, "Just ignore the non-RPers." Not too hard right? Try ignoring the naked dancing gnome death knight that is making the ground boil with blood... oh, and the occasionally jump up... and laugh. Tell me how well the /ignore works on THAT!

Shifting Perspectives: Soloing as a balance druid, page 2 {WoW}

Jun 26th 2010 10:58PM Good advice! I can personally attest that all the techniques given on the first page work. Not just work, but work well. I'm excited about the prospect of soloing ZG. I'll be trying that out once I get defense-capped.

Encrypted Text: The new style of rogue PvP {WoW}

Jun 24th 2010 11:54AM What did the Rogue say in World of Roguecraft?

"I've never had an opponent stunned for more than 90% of a fight."

I think that PvP balance *should* be considered in one-on-one matches. As much as battlegrounds and arenas are team-oriented... PvP often ends up being fought mano-a-mano. I cannot recount the number of times I've had to run a flag by myself. Or guard a flag or node alone. Whenever that happens, I'm easy prey for a Rogue.

I've only recently gained enough Resilience gear to survive through a Rogue's stuns. Even so, I still have problems fighting them. They still win in *most* encounters. My whole strategy is to pray I survive the stun, then run away casting instant spells. Of course, this all fails when the Rogue sprints. My only true hope after a series of stuns is that a teammate arrives. If this happens to be World PvP, there's only a tiny chance of anyone coming to help.

Rogues are all offense. And they are GOOD at it. They sacrifice a great deal of defense because they can stealth. A Rogue's survivability is tied to them making good choices in terms of timing and targets. Rogue's may be weak after the stuns wear-off, but considering they can kill or drop their opponent to 10-20% health... I'd say the playing field is MORE than tipped in the Rogue's favor. Perhaps this will all change in Cataclysm. So, I've got a "wait and see" attitude for now.

In Cataclysm, I'd like to see any class be able to defeat any class equally. That probably isn't going to happen, but I can dream can't I?

The Lawbringer: New TOU {WoW}

Jun 22nd 2010 12:17PM Like everyone is saying, this is probably a provision specifically for Yet, I just gotta say it, "If WoW starts in-game ads... I'm done."

Game over man, game over.

Officers' Quarters: In defense of guild talents {WoW}

Jun 22nd 2010 11:55AM I think that in the article, and all the comments, there has been something left out. How much do we really know right now?

Sure, Guild Talents are gone and replaced with Perks. Yet, we still have only vague clues as to what the Talents *would have been* and what the Perks *will be*. So what can really be said? Well, here's my opinion on what little we know:

The problem with Perks is that it will only *lessen* the drama. The problem with Guild Talents will still be present with the Perks-system. Consider...

The biggest guilds on any given Realm are going to get all the Perks. They have lots of dedicated members. They have a rep as the "biggest/baddest" guild. So, they want all the bonuses to maintain that image. Since they have lots of people, they can get the Perks quickly. What of the smaller guilds? They can't compete. They won't be able to earn the Perks as quickly and easily as larger guilds. In the end, they won't get the bonuses. Members of a small guild will say, "I wish I was in guild: X. They have all the Perks unlocked!"

In this regard, WoW is becoming like a Facebook game. You don't have a lot of friends, so you suffer in-game penalties. I think that's a huge step in the wrong direction.

If you are in a small guild, and you don't have all the Perks of other guilds... How can you keep members around? After all, they can just leave and get their Perks elsewhere!

Wouldn't it be better if your guild could have all the same Perks as the big guilds? If you had a Guild Talent-system, you could be! At least, in theory. If under the hypothetical Guild Talent system, every guild has the same number of talent points, then yes. A smaller guild could have the same advantages as a larger guild. (Except, y'know... the number of members.)

I digress. The point is that Perks (as it is currently presented) is going to drive people away from the smaller guilds. It's going to be harder than ever to start-up a guild too. I think a lot of these friends/family/casual guilds are going to disappear. Which is sad because that's exactly what Ghostcrawler was trying to prevent.

This is getting really long, so... One last comment: Customization > Homogenization.

The Lawbringer: License v. Purchase -- Sgt. Joe Friday Edition {WoW}

Jun 8th 2010 1:51PM I'm well aware of how CAR LEASES work. Before you go around insulting people, perhaps you should think a little first. Go back, re-read the first few lines. The rest of the comment is a joke. It's called "sarcasm". Perhaps you've heard of it?

My comment was to shed light that the car lease analogy was ridiculous. Since you didn't catch it the first time... Let me spell it out for you. WoW is a program. It is data. Once it's on my hard drive, you can't take it away from me. Unlike, say... a CAR that I've LEASED. A car can obviously be repo'd. DUH! My entire point (which I'll reiterate) is that you can't repo a program that's installed on my computer. They can deactivate my account, if I stop paying... but the game is STILL on my hard drive. Blizzard isn't going to come to my house and erase the game from my computer. Or to use my sarcastic analogy, "It's not like you're gonna come get it!"

Thinking of a leased car as being even remotely the same as a licensed program is foolish. My JOKE was to illustrate that.

Let me also clarify something. I'm not a pirate, nor a botter, nor cheating in any way. I'm happy to pay monthly for WoW. Why? Well, Blizzard is continuously improving the game and changing it based on customer feedback. You'd be hard-pressed to find a game that tries as hard to please it's fans. They run servers which, (in recent years, at least) rarely fail. It's worth the money.

That said, I hate that the EULA/ToS says I don't own the game. I bought it, I own it. I do! It's in a box on my shelf. My issue with licensing, Digital Rights Management and such is that it is getting outrageous. Companies have a right to protect their interests, but it's going too far. Look at the game Spore. Look at various sites that let you pay to download songs. (Legitimately, I mean.) It's like everything is getting more and more restrictive. That's the wrong direction. Requiring me to be online, or else my movies, games, and music stop working... is just wrong. (WoW being a notable exception.)

Breakfast Topic: Gotta go! {WoW}

Jun 6th 2010 11:43PM It is certainly understandable if someone has to drop group suddenly. After all, emergencies happen. Pre-programed macros are certainly useful for that. EMTs, Firemen, Police, Doctors, et cetera... have important, life-saving jobs. Obviously their jobs are FAR more important than WoW.

However, I take issue with all the commenters that say, "I have important RL stuff going on, and that takes precedence over WoW." Okay fine. You put your kids/job ahead of a silly game. You're being responsible and that's respectable. The question is... Why are you playing an MMORPG? If you are on call, or you are supposed to be watching your kids... What are you doing playing an online game? Especially when people in (and outside) the game are reliant on you.

There are, literally, THOUSANDS of games out there. Plenty of them are single-player. You could be playing any of them, but you choose to play WoW. Sure, WoW is fun. WoW is popular, but you don't HAVE to play it. Even if you do play it, you don't have to be doing raiding, dungeons, battlegrounds, or anything that requires other players. There's lots that can be done all by yourself in WoW. If you exit the game in the middle of a quest, that's perfectly fine. You can finish the next time you log-in. If you exit the game during the final boss pull, you're ruining everyone else's good time. (Assuming you cause a wipe to occur.)

You could be playing, I dunno... Final Fantasy(single-player, not online), Fable, Call of Duty, Command & Conquer, or any game out of about 50 I can think of! If you suddenly exit one of those games, who is harmed? You're only hurting your score or statistics. In the case of an RPG, you might lose a little data. An MMORPG is a completely different matter. The difference being that you are playing with other REAL LIFE people. These people have their own lives, too. If I queue for a dungeon, it's because I've set aside the time to play through it. Is it so much to ask for you to do the same?

Surviving battleground PUGs, part 2 {WoW}

Jun 5th 2010 10:58AM Zach, I'm sorry we don't agree. I want to avoid repeating myself, but I just have to respond to some of your responses.

Reporting someone AFK is a band-aid on the problem. It doesn't solve it. It just covers it up. If I report someone, they are still there for several minutes before being kicked. (or if they are AFK for so long they get auto-kicked.) Then, they could be replaced instantly... or it might take a couple more minutes before someone fills the hole. Either way, the team is down a player, or two, or three for that time-frame. Sure, they are being penalized personally, but more importantly, the ENTIRE team is penalized for their inaction. You do see that point, right? You are, in fact, jeopardizing your teammates ability to win if you are AFK.

At the same time, I realize you aren't saying "just go AFK and farm honor it's awesome!". I know I know, but I think you might be missing my point. Think of it like you are a player on a Basketball team. Outside the game, do what you want. When it's game time, it's go time! If you aren't out there doing your best... You know what happens right? The coach is mad, your fellow players are mad, the fans are mad. The opposing team, coach and fans are all laughing at you. Battlegrounds are not dissimilar. (They aren't exactly the same, but I hope you see my point here.)

I don't want to say I take the game seriously, but... What I will say, is that I play in the Battlegrounds to win. (And, doesn't everyone?) Anyone not making a real effort is increasing the difficulty for me and everyone else. I'm working on BG achievements because I love PvP, and I love Battlegrounds. I do this with totally random, cross-realm players. Why? Because I don't have 9, 14, or 39 friends to make pre-mades with.

The other reason I go to Battlegrounds is to get gear. No one wants me in their raid because my gear sucks. People don't even want to do 5-man heroics with me due to their fascist opinions about Gear-Score. Anyway, I'm getting off-topic... That is why I go to BGs. There's really no other place for me. Normal dungeons don't have much gear left for me. Also, I'm quickly running out of gear I can buy with Honor-Points. Long after that, I'm still going to want to do BGs. I still want the achievements, and the mounts. Random is my only option.

Which is why it upsets me when your opinion seems to be, (to paraphrase, not to offend) "BGs are a laid-back environment, no need to worry or stress. Tab-out if you feel like it. No one cares." I just want you to know that *I* care. Clearly, others do too. It seems we are in the minority, but still... Tabbing out takes your mind off the battle. Going back to the sports analogy, it's important to 'Keep your head in the game'. Ya gotta put all that other stuff outta your mind and FOCUS. Hmm... lol... Maybe I AM taking the game too seriously! But, in this regard, I don't think that's a bad thing.

Last thing, I've greatly enjoyed this discussion and I appreciate you responding to me. Thank you.

P.S. OMG, you support multi-boxing too?! I'm going to hope that was a joke. It is... isn't it? o.0