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  • deltaecho
  • Member Since Jan 27th, 2009

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WoW, Casually: Rating the classes for casuals {WoW}

Jun 3rd 2009 5:19PM I play casually, and one thing to consider is that in playing casually you're usually stuck in pugs if you want to see instanced content. As a result, if you play a strictly DPS class, you're going to have tough times getting into pugs, especially given that CC isn't as big a deal as it used to be (so mages, etc. have tougher times).

Though hunter, DK, and lock were the easiest for me in terms of soloing a lot of elite quests and getting through quest content quickly, they were all tough for pugging. I've been slowly bringing a druid up through the past 3 monts, and thanks to dual-spec, it's been the most fun I've had on any char. If I want to go through quest content, I go kitty/bear, and if I want to instance, I switch specs and go tree o' life (or go bear if needed or go kitty if tank/heals is accounted for). The 1000g spent on the dual-spec was wisely spent IMO.

I would say that any class that can switch between heals and/or tank and dps is the way to go: druid, paladin, shaman all fit the bill. Of the three, pally might be the only that could do it all: get you through lots of pugs on heals/tanking and get you through elite mobs solo via prot tree.

I would personally recommend a druid. It's a fun class, and swift flight form is the balls.

The state of Engineering in 3.1 {WoW}

Mar 31st 2009 11:53AM Effing JCers and their AH collusion: we need more renegade JCers to wreck those markets. I have chars across 3 servers and on every single AH, both horde and alliance side, gems are stupid expensive. You've got to admire the solidarity required to keep prices high, but they're still assholes.

Otherwise, would love to see the nerf bat beat the living piss out of JC. Blizz could be all, Where is your profit now, JC? Haha!

WoW Patch 3.1 PTR Warlock changes {WoW}

Feb 24th 2009 11:43AM The wording in the 3.1 PTR notes make it sound as though SL is removed entirely and an unadjusted Corr (basically the "old" Corr) now returns 40% of damage back as HP. Eyonix's comments in the link you provided suggest a merging of SL and Corr in terms of both HP returned and damage (or "one instacast for what was previously two"). While it's encouraging that there won't be a damage falloff, there's still the concern that blue had time to modify things since the time of Eyonix's post.

In any case, thanks for the info, CSB!

WoW Patch 3.1 PTR Warlock changes {WoW}

Feb 24th 2009 10:36AM I don't see how the SL/Corr change is good at all, especially from the perspective of trying to level efficiently to 80. Sure, there's one less cast in the rotation, but you've removed an instadot and the damage that went with it. Now I'll have to reapply dots on multiple mobs to down them, and in so doing I'll probably waste a little more MP than before.

When I spec affliction, I assume that dot mgmt is part of the game. I don't want to spam SB, I want to play "suicide machine," cast my three instadots on every mob I see, juggle, throw off an occasional UA/Haunt, howl/fear, renew dots where needed, loot, etc. Now I have one less instadot, less damage (even if there are more so-called crits on ticks), and I've got to stand in place more and play mage-equivalent.

I hope they revise the affliction changes, particularly the SL/Corr thing. It's not "simplifying" anything in the long run.

TagWoW shrinks your WoW URLs [Updated: NSFW] {WoW}

Feb 16th 2009 5:33PM Some people are allowed to browse from work and in so doing browse relatively trusted, "safe" sites. Thanks for your terse reminder--built upon your esteemed career in or around fields pertaining to the internet--that skepticism pays off and no site is safe.

None of this is a big deal, as the edit and explanation in the comments make the mistake understandable. Outside of the lawyer, nobody was being a prick about it until you came along. RAGE ON!

TagWoW shrinks your WoW URLs [Updated: NSFW] {WoW}

Feb 16th 2009 4:59PM That's definitely overboard, but it's kind of sad that some of us have learned our lesson and will now exclude WoWInsider from a small cadre of trusted sites for link clickability. I mean, why not just go with some other meme for a stupid yuk?

TagWoW shrinks your WoW URLs [Updated: NSFW] {WoW}

Feb 16th 2009 4:48PM A class move with that elemental shaman link. Way to disguise the porn and thwart those of us who like to browse occasionally from work.

Those of us who used to browse, I should say.

Last Week on Massively: WoW-related stories {WoW}

Jan 27th 2009 11:43AM Re: "No geek left behind"

I just got back in after a 3 year absence through the much maligned "Recruit-A-Friend" program. We're having a great time duoing the game, exploring everything we possibly can. Originally we had planned on getting to 60 as quick as possible on our mains and then maybe trying out alts. Instead we've developed a terrific case of altitis, and as a result we're seeing as much of 1-30 across all races/classes as possible. It's a reminder that: 1) end game is not the only game and 2) WoW is what you make of it.

Also, we're getting more than enough challenge and so-called awe in duoing instances. As a duo, we're clearing pulls with multiple equal level elite mobs through a lot of crazy juggling and DPS. It's hilarious, FUN, and after clearing an entire instance you have an honest sense of accomplishment. In the meantime, we are developing Skillz.

Maybe we aren't focused enough on loot/gear to appreciate that author's point, I don't know. One thing that does suck, if true, is the ability to run safely through areas way over a toon's head. There should be some risk in doing that (i.e. becoming more familiar with graveyards throughout Azeroth). I have heard that low instances were also nerfed (I know Aragal in SFK seemed a lot easier than he was 3 years ago), but we've yet to put ourselves in a situation that seemed completion was simply a matter of right-clicking.

Perhaps the author feels that players shouldn't have to challenge themselves, but there's challenge to be had throughout the game. There's simply too much there not for the challenge to exist.