Sep 28th 2010 8:17PM I was thinking 'how gay can they make Elmo'? I mean, I zipped to 1:43 and -
Jul 17th 2010 6:07PM World of Tanks. There, I said it and I feel better. It isn't exactly an MMO, more like Counterstrike with tanks, but . . . is that so wrong? There isn't much difference between a tank destroyer and a sniper, for one. Well, aside from the obvious rifle versus howitzer thing. But still, killing someone halfway across the map who never saw it coming . . . yeah. Tank Destroyers. It has 'tank' and 'destroy' in the same title. It's like bacon and ham. Grilled and cheese. Cake and pie. Hmm, must be lunchtime.
But don't worry, WoW. I'll be back to my drood soon enough. And my hunter. And death knight. And Paladin. And . . .
Jun 27th 2010 1:08PM Why do I think, visually anyway, Herbalism just became a lot harder and more interesting, just from that screenshot? Blizzard has obviously been working overtime on the scenery doodads.
Jun 2nd 2010 10:27PM Just ouch. Started at 6843 after refreshing like crazy, got down to 2900 or so and it sold out. Like last year, you've got to get around 5500-5700 or less to get a spot. anything over that and you might as well leave the queue.
Jun 2nd 2010 10:00PM 6843
Feb 16th 2010 10:18PM As an STO subscriber, I find the polarization of comments somewhat surprising. After Cryptic picked up the license once the last company imploded, my own expectations for STO were 'okay, can they salvage ANYTHING for this franchise?'
And they have. I played the beta, the headstart, and continue to play the regular game. In fact, I canceled WoW and now play STO as my 'main'. The reason? It's the combat, stupid. Cryptic took the Starfleet Command series, stripped off the fine details and drawn-out micromanagement-fest, and used it's essence for starship combat.
Bottimline: It works, and that's all you need for even the most basic Trek fan.
The ground missions are extra and just up the ante enough to keep you interested. Instead of running up to a mob, killing it, looting it, and moving on, you have to maneuver. You have to use tactics, both on the ground and in space. If you wanna sit in place to fight a battle, you can, but it feels kinda out of place to do so. The game design encourages you to move. There's more twitch skills needed than WoW, but not so much that it's Planetside or Quake Live. You don't have to juggle umpteen million skills if you don't want to, but there's enough to keep it interesting.
The cut and paste game design is evident once you play a few missions. But honestly, I'm used to that after WoW, etc. Cryptic at least made the repetitive missions change up a bit more. How well it will hold up after a year is the key question. As long as they keep throwing me in ship to shop combat, I like it. PVP is fun, and will likely be the main way to play this game beyond 6 months.
The game is GOOD, not over-the-top-zomg-I'm playing the rest of my life-good. It just does the job, and for a Trek MMO, that's all it really needs. This MMO is much like the recent Trek reboot movie. It's not rocket science, but it looks good and the gameplay is solid. It will do well this year, but they'll have to add on expansions on a 9-12 month basis for fans to stick with it. Can't wait to eventually play the Borg and the Romulans.
Jan 8th 2010 3:31PM This has got to be the worst case of wife aggro I have ever seen. And the dude wasn't married yet! What a defeat for the Horde.
Jan 5th 2010 10:39AM The players dropping isn't the problem, the DUNGEON IS THE PROBLEM.
It is fairly obvious: Oculus sucks. Honestly, whining about people dropping Oculus is useless. Why? Oculus pops up the 1st time and people drop it like a PUG after a 20th wipe, despite the 15 minute timeout. People moan about HoS dropping for the 5th time in a day, yet they still run it. That says more about the dungeon than the players dropping it.
Sure, making the vehicles scale with the player was a good step. But Blizz waited far too long to do even THAT. A loot pinata is too little too late. The damage has already been done at this point in the expansion. Revamping or replacing Oculus was the real answer. But as we all know, Blizz is making too much money to get off their laurels to even ponder it, let alone make it happen. Not when we're about to wrap up the expansion.
Dec 13th 2009 4:22PM "Please shut up and just play the game. If you're that pissed off, quit. When Blizzard sees the thousands upon thousands of accounts leaving to play Star Trek or Warhammer, they will make the changes you need to feel better and they will beg you to come back."
Be careful what you ask for. You just might get it.
Dec 12th 2009 11:26AM "She's evil. Only slightly less so then Arthas is."
Hmmmmm. I can has Sylvanas the Liche Queen, perhaps? You know you saw it coming all the way back with Wrathgate/Battle For Undercity. SOMEONE has to control the Scourge after Arthas goes . . . why not her? Jaina couldn't do it. She'd take away all the skulls, death motifs, and ghouls and replace them with unicorns, pink bunnies, and gay purple murlocs. Sylvanas would look at Icecrown and say 'This place needs more skulls. Go kill some babies, kick some puppies, and rob some graves . . . and yeah, bring back some more skulls. ' She'd mount the head of Bubbles the chimp on the Frozen Throne just to make Michael Jackson cry. Come to think of it, she might be better at this than Arthas.