Jan 21st 2012 12:49AM It's much simpler than that, Имба is a transliteration of "imba", so my guess is Имбос is derived from that word. And I can bet anything it has nothing to do with "being the boss".
And yeah, my native language is Russian.
Feb 9th 2011 11:52AM Yes, I was referring to Korner's script (and, in later version, C-based tool).
I do agree with you that it's generally more convenient to get a near-optimal result in an acceptable time and using a pretty user-friendly GUI.
And it's, basically, what most want.
It's probably a matter of personal choice which kind of tool to use. But I think it's important to separate between the tools that use more precise math models (with their drawbacks like longer calculation times and a bigger set of manual config options) and the tools that use more approximate models, that work "in most cases", but, due to their approximate nature, may give random spikes on some input data, while being very close to optimal on most data.
That's why I find it misleading using words like "the most optimal choice" in the article.
In any case, best of luck to you and your project, it's great to see developers' comments in articles like this one.
Feb 9th 2011 11:01AM This tool, as any other tool with that little calculation time, does not provide the optimal result. It might provide a result that is better than your current setup, but, again, there's no guarantee.
In order to, say, calculate the optimal reforging strategy based on known stat weights (the so-called EP points), one needs to go over all possible reforging options (not piece wise, but set wise), compare the outcomes and pick the one with the highest total EP value.
There is a tool that does exactly that (currently, available for rogues, one may find it in the respective topic at Elitist Jerks). Suffice to say, it gives different results than Mr.Robot with all other input (gems, enchants) being equal.
Jan 20th 2011 11:59AM "Restless Blades will start affecting Redirect now, allowing us to switch targets more often. Combat is going to have a very easy time handling any multi-target scenario."
I've been trying hard, but I still don't get it. It's like we have a spare second to Redirect or a spare keybind to bind it. Between Combat and Muti, Combat play feels much less relaxed and much more like button smashing. I'm having hard times trying to figure how to squeeze in one more action.
How does everyone deal with this endless number of abilities, all appearing to be useful in a real PvE encounter?
Jul 5th 2010 6:05AM I like it how some of you say "just put them on ignore list", as if having free space on the list wasn't an issue on it own....
Jun 30th 2010 9:43AM Even if the author has recently become a fan of EPGP doesn't mean this particular system (or any other for that matter) should be practically enforced to the whole playerbase.
If I remember correctly, there was an article under "Officers' Quarters" tag explicitly advocating the thought "no loot system is good for everyone - pick one that suits your guild best". It was an axiom back then, it still is now and it would be for as long as people's interests differ.
Feb 3rd 2010 7:15AM I constantly found myself running one of the 3 heroics as it is. That's how random LFD works for me. It mostly puts me into either VH, or HoS, or Gundrak.
The sets are different for different people, but so far I heard many complaining about the same thing.
Jan 21st 2010 12:05PM > Your off tank may be running through the goop, and so if you have to reach him, use Sprint and Cloak of Shadows to minimize your incoming damage.
CoS cleanses the ooze infection. You normally don't want that until you get into a good position (in front of and a bit ahead of the Big Ooze).
Save CoS for that moment and Feint instead (before you leave the boss) to minimize incoming damage from the Big Ooze aura.
Dec 3rd 2009 5:50AM You can see Shadowstepping in raids every time in ToC >
Jun 1st 2009 1:13PM If only those who are ignorant in theirs "hardcore player = arrogant jerk" could read articles like this.
But, well, it's naive to think it would change theirs single-gauged point of view anyway.
Thanks, author and the authors of the blue comments.
Maybe some for whom these well-put things are still not obvious would open their eyes a bit wider.