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  • Wark
  • Member Since Jan 30th, 2009

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Recent Comments:

Breakfast Topic: New 5-man dungeon plotlines {WoW}

Mar 30th 2009 10:05AM I'm not one for inventing lore (but I do enjoy others' creativity!) but I do like to think up crazy mechanics.

What about a truely hardcore 5-man with a massive variety of decent epic drops that'll shut the hardcore QQers up about 'content too easy' crap. Something that lasts 2-3hrs and 1 death leads to a full wipe and instance reset, and triggers an elite pack of 5 mobs to spawn (e.g. a dugeon setup) to attack that faction's major city, dropping normal loot for those trash clearers. i.e. you screw up, you put minor pressure on a major city and reward someone else.

So while ur attempting this dugeon for the 15th time you can think of 15 other grops who are happy with their new loot, all because of you!!

Lol could you imagine the cascade effect if several groups wiped indipendently at the same time? NPC RAID!!!

WoW, Casually: What 3.1 means for casual players {WoW}

Mar 10th 2009 9:02AM or re-roll mage...

The ultimate slack-class where you can just port all over the world, while leaving your harthstone at some obscure out-of-the-way place...

I love mage

WoW, Casually: What 3.1 means for casual players {WoW}

Mar 10th 2009 7:16AM Bossy you want some cheese with your whine?


What they have done here is made more aspects of the game more accessable to the casual player; this marketing strategy makes the game more playable to the not-so-hardcore players who happen to be the majority of players in this game.

If this strategy offends you and makes you quit the game then good!! That'll be 1 less whiner in-game.

PS - bgs on my server do not have 1 mintue time on them. In some cases it may take up to 15 minutes. To me 15 minutes is a long time to wait, however not enough time to leave a city and achieve something significant.

Ghostcrawler on the success of "bring the player not the class" {WoW}

Feb 27th 2009 10:07AM Did it not occur to you that the size of these projects require loads of testing, more testing than any PTR could possibly provide, let alone pre-PTR release?? Do you not realise that the ultimate testing period for any new content is when this stuff actually goes live?

You assume you know everything that is going on at Blizzard atm. I'm assuming that most of their dev team are on Uldar right now, but when this goes live the bulk of the team will be looking at patch 3.2, leaving probably a few to iron out the bugs found in live releases. My assumptions here are most likely wrong, but I reckon closer to the truth than yours.

However I do agree with your comment about paying for an eternal Beta - not ideal. I've also questioned that maybe Blizzard might be slacking a bit because we are seeing a large number of bugs coming out, more than usual it seems. However I'm not a games designer. The mechanics they are creating are pretty new tbh. There are no games before this one for them to look to for ideas and solutions to bugs. I consider that some of this stuff is cutting edge and yeah, some bugs will make it to live. Maybe more than usual recently so ok, little poke at Blizzard to step up a bit more, but you can't expect live releases to be 100% bug free.

New glyphs incoming soon {WoW}

Feb 20th 2009 7:59AM I would appriciate a 'Glyph of Instant Paladin kill' please.

Why you probably will never get a blue response {WoW}

Jan 30th 2009 11:30AM Make everyone's posts blue. That'll shut em up.

Faith and World of Warcraft at Colorado University {WoW}

Jan 30th 2009 8:26AM Here in the UK we have a census coming up in a couple of years. If enough ppl put down 'Warcraft' or 'WoW' as their religion, by law it will be recognised and made a religion.

They did it in New Zealand with 'Jedi' at their last one.

Question is, who do we worship? Prehaps we too can fragment into a bunch of fundamentalists...