Nov 15th 2011 9:38PM @Bossy Don't make fun of Matthew's naval gazing. He doesn't make fun of you for being an asshole.
I hope that translates properly into one of the multitudes of languages you speak.
Nov 8th 2011 7:11PM I think the answer to this is relatively simple, as long as it is acceptable to the playerbase. I think Blizzard should borrow an idea from RIFT and after an expansion is no longer current content, they create a difficulty level of the raid that can be done solo or duo with the assistance of a couple NPCs that fill in for real players. Since there is no reason to go back and get that gear other than for transmogrification purposes, that difficulty mode could even award cosmetic gear for transmogrification.
Nov 6th 2011 9:54PM Perhaps it was the effect of dealing with this ultimate Old God that is responsible for what drove Sargeras mad, and would therefore be responsible for the Burning Legion as well?
Nov 4th 2011 11:04PM @rolly the trash of karazhan was also part of its strength. It was thematically appropriate to whichever wing it inhabited, and it required strategy and execution but it didn't chew up a ton of time.
@blayze I agree. I understand the desires of hardcore gamers to have content that only they can complete so that they can have bragging rights, but that era of wow might just have to over.
Nov 4th 2011 9:38PM Part of me has to wonder if a large portion of players didn't progress beyond karazhan because it was genuinely one of the most fun experiences in burning crusade content. The mechanics were varied and interesting and just challenging enough to be difficult without being infuriating. The rest of the raids definitely did not upgrade the fun factor even as they were much more difficult to progress through. Personally I would still rather do karazhan than any other dungeon or raid.
"Run away little girl!"
Nov 4th 2011 3:24PM I understand the concern that you want a meaningful jump in gear strength between tiers to avoid the doing of the next expansion's content in the previous expansion's gear, but I seriously think they need to go the DnD 2ed route and create a standardized progression of stats based on a concept like "hit dice" and just stick to it.
For example, my fighter in Neverwinter Nights has 10 hit points at level 1, and 100 hit points at level 10. That is a tremendous leap forward in power, so you have that, but it isn't confusing to look at.
Additionally, my opinion only, I don't like that I have to replace all of my level 80 questing gear to run a level 81 dungeon. It doesn't feel natural to me, even though I understand it conceptually.
Nov 3rd 2011 1:19PM With so much of the game evolving to satisfy different interests and play styles, is it time for Blizzard to recognize that professions are a legitimate facet of the game to focus on and start re-imagining the system to be more dynamic and less restrictive?
Oct 30th 2011 12:09PM This was going to be my suggestion as well.
@Pauldarian Burns - Though the Warlock might fit this role in the developer's minds, an actual Necromancer class would deal with the undead and the energies of life and death itself, instead of the demonic.
In lore, the class could work as either leftovers from the Lich King's forces who worked themselves back into mainstream society after his fall. Or, much like warlocks, they could be those working in forbidden disciplines from within mainstream society.
Mechanics would probably allow for 1 healing spec that would facilitate healing self or allies using the stolen life energies of your enemies. The two dps specs could probably be made more interesting, but a pet-based spec using undead and a more traditional caster spec using necrotic dots/drains come to mind.
Oct 29th 2011 12:27PM I thought the answer to the question about there being no Pandaran death knights was a bit snarky. It is a valid question since Blizzard allowed the goblins and worgen to be death knights despite them not explicitly having been seen defending Azeroth from the scourge either.
Pandaran were hidden behind the mists prior to the cataclysm, so would not have been involved in the conflict with the scourge. Additionally they would not have been used as a resource for the Lich King as they were so far removed from the main area of conflict that even had he known about them they would not have been worth pursuing at that point.
The simplified version is that they were hidden on their island and nobody knew about them, not even the Lich King.
Oct 24th 2011 2:35PM I chalk up most of the negativity toward Pandaria to good ol' fashion cynicism. There is no more sense of wonder for most players because MMOs (not just WoW) have been boiled down to pure game mechanics. "What button do I need to press to get the best gear or this achievement or that title"? How many players are going to play through Pandaria and never really look at the environment, or read all the quest text? I would venture to guess a majority. You will never really make these players happy in a game that should ultimately be about adventure and exploration, because they don't want discovery, they want quantifiable methods of getting their purples, titles, and achievements as fast as possible.
Personally, I am psyched for Pandaria. I spent about two hours playing the Pandaria demo at Blizzcon, and the Pandaren are a joy to play, and a joy to see in action. The animations are phenomenal, especially if you are a fan of the art style of WoW. I can't wait to see how Blizzard incorporates this new world into the old world, and to see how they ultimately collide. And Russel Brower's music is amazing as usual.
I may sound like a fan-boy, but maybe at this point I'm okay with that. I haven't been playing much for a few months, and had seriously been considering ending my subscription, but Pandaria (and Blizzcon as a whole) has renewed some of my passion for WoW and the stories it has to tell me.
I think it's time for some lighter-hearted fun, but Chris Metzen assured us at the WoW Lore panel at Blizzcon that the Pandaren are "no joke" and we really need to give them a chance to show us what they are all about.