Jul 17th 2009 1:35AM My point is in regards to a pally. They're to easy to play and this is being addressed somewhat in 3.2
Let me put it this way for you
Of course you're going to loose to casters on council or the general. If you had every fight in your favor then a raid would consist of 2-3 tanks 5-6 healers and the rest of that single class.
What I'm trying to say is on our runs our dps warrior was up the top 3 on almost every fight, except ones designed to give a specific type of dps an advantage. Not a bad place to be for a 'hybrid'
Jul 16th 2009 10:48PM Warrior DPS is NOT to low. In my guild the DPS war is right up there with a rogue and hunter.
You cant assume just because YOUR too low that its a class problem. There are many things to take into account. Group make up, your skill, others skill, boss etc.
If your running a 25 Uld and the boss has alot of HP and the rest of your dps aren't fantastic the boss will stay alive longer giving hunters more Kill shots in their rotation increasing overall dps for example.
I play a ret pally (along with hunter, priest and of course warrior). As a pally i can play as best the class can be played (admittedly so could a trained monkey) and only end up 6th or so in DPS / Damage. No matter the fight a Warrior can beat me, he may have to have 5x the skill to do so, but the point is he CAN.
Feb 2nd 2009 3:53AM Oh yeah how could i forget about that! Oh yeah because horde dont get that buff...
Feb 2nd 2009 1:24AM Isn't the hit cap 9% making it 295 hit rating?