Jul 29th 2011 3:38PM I *unfortunately* happened to fall in love with someone on WoW. She lived across the US from me, so there was nothing we could really do besides play together/text/skype. Long-distance relationships will turn into problems unless you actually meet in person eventually. You end up falling in love with the "idea" of the person, filling in the blanks of who they are with your own chosen parts. And, three months after we ended the relationship, I'm finally managing to get over her. We went seven months together lol, and it had more downs than ups. She's found someone else, also on the game, but meh. I've deleted her from real id, ignored her toons, I'm ready to move on.
My advice would be, if you're gonna get into something with a girl on WoW, keep it confined to WoW, keep it simple, do some flirting and whatnot...don't make it more than what it is. These long-distance things mess with your emotions, mess with your head. You end up daydreaming all the time about her, and you start losing focus on the real world (or maybe that was just me taking it too far :/ idk). Chances are that you will never see her, so best to leave out the complications. Because when you meet a wonderful girl IRL, you don't want something like this to get in the way
May 19th 2011 6:06PM @Garra
Same here lol. Had one too many fights over who gets to loot what body, who got to the node first, etc. Set loot to All-For-Her haha. Avoids unnecessary quarreling. But she was nice enough to help me finish the quest so we could turn them in together and stay on the same page.
Oct 31st 2010 1:54PM Same here man, my gf is usually topping dps charts in all the raids i tank (she's an arcane/fire mage). Makes me proud, you know? And when i roll a dps toon, she STILL tops me in dps, even at low levels. Go figure -- maybe i was just meant to tank
Sep 28th 2010 5:57PM Honestly, when it came down to it, I kinda wanted to meet a girl on WoW, or at least one who played WoW. I knew a few people who met their future spouse on this game, and they had been pretty successful; there's a couple in our guild right now who is doing the long-distance thing, and they visit each other every month or two. Little did I know that the same thing would be happening to me :) I met this girl while doing a Black Temple run a few months ago, and she ended up joining our guild a little bit later. We just got to talking on Vent and everything and we fell in love with each other. I cant imagine my life without her anymore. We talk everyday now, we play together as often as we can. So yes, WoW is a great way to meet people and keep in touch. You'll be surprised at who you meet on there.
Aug 24th 2010 11:02PM Wow, it's amazing to see all the comments and feedback on this article. I, personally, am very interested in "video game anthropology" (not really sure what term to use there tehe), and applying the anthropological study of cultures and societies to video games, and this article was a great read. Commenting on Kajira's comment, yes the author was indeed making a bit of a generalization. Based on what I know of anthropologists, they tend to look at cultures and societies, big or small bunches of people, and they analyze that. They may not, however, take into account those individuals who are not strictly bound by a specific culture or society, and instead hover between or pick and choose aspects of several cultures that they would like to have for themselves. And I believe the term for the phenomena that these individuals who seem to exist "outside" or "above" cultures and societies experience would be anomie (not sure of the spelling there), a term coined by some anthropologist whose name escapes me at the moment. These individuals may undergo certain experiences in their early lives, and be influenced by certain people, as to shift their consciousness to not be bound by a society's norms.
So to quote the comment from the article for clarification:
"Although more research is needed, I hear women say they should be doing something more 'productive' than playing video games. Women face tremendous pressures to look good, to be there for friends and family, to excel at school and work, to always be thinking of others. These realities conspire to move women toward spending time in activities that they believe will make them acceptable to others."
The author seems to be refering to a subculture among women; I doubt she is referring to all women. So therefore, there will be a percentage of women that feel this passage is incorrect, and a certain amount of THOSE women will be the kind of people I described above, who may feel that many or all the observations stated by the author may be wrong.
Jul 15th 2010 5:47PM ^ is Zhaffa, but apparently this comment thing doesnt remember my name
Well my experience as a Blood tank was in 80 heroics only, and it was there where i failed so bad. I agree icepyro, everyones way overgeared; the dps dont even wait for the tank to establish aggro, the healers just throw on hots and stand back twiddling their thumbs. Its very frustrating if you ask me. Imo its part of the reason why DKs are labeled "fail tanks"; no one even gives us a chance. But i have faith in Blizzard, they'll balance everything in the end. The blood tree is shaping up well
Jul 15th 2010 3:49PM I agree, Bone Shield is a signature talent for unholy, but the damage reduction would be too great to pass up for tanks. And endgame, your dodge starts to hit the 30% mark, with the right gear and trinkets. So it would drop maybe on the 9th hit, and glyphed maybe the 12th. And by then, half the mobs should be dead anyway.
Jul 15th 2010 3:33PM So I began as an Unholy tank, and yes, people would always cap on me about that, but I did it for better AoE threat. I tried blood tanking, and tbh, i failed soooo, so bad. I could not hold aggro for the life of me. Finally i switched to Frost tanking, and Im a beast. So as of right now, blood doesnt seem to have the AoE mechanics like frost and unholy, which made it harder for me to tank effectively. But if Blizzard is shying away from AoE tanking in Cata, and moving to more strategic pulls, involving CC and all, then perhaps Blood will be good enough to tank as. But ive been under the impression that this change from AoE tanking would only apply to new Cata content, and not all the previous content. If they are changing all the previous content, then new Blood tanks might find it hard to cope for the long haul up to 85. i agree with the article and his proposed additions to the blood tree. Move magic suppression over to blood, and also morbidity. the cd on DnD is long as it is; a shorter cd on it would be welcome indeed.
Jul 6th 2010 4:15PM Being a tank first and foremost, I'd have to repeat what lots of people have said already: classes being able to talent into crit immunity will make all the dps people want to que as tanks for shorted que times. But when this happens, everyone's gonna que as a tank, and thus it'll make our queue times as long as dps, which i would hate to see happen. i would miss my 3 second queue times very much.
Also, playing as a priest healer to lvl 25, as of a few days ago, ive noticed that half of the tanks in those early 5-mans are wearing heirloom, and let me tell you, pretty much anyone can tank with full heirlooms, no skill required. and its soooooooo boring healing those groups; my healing consists of Renew, nothing else. Just waiting till it expires, and popping it right back up there. So someone wearing heirlooms, ON TOP of the fact that they can be crit immune very soon...that sound to me like no healing required. Mine as well lolsmite
Jun 4th 2010 4:44PM Well I heard a lot of stories about people getting capped on and I must say it's definitely hard. I tank as a DK, and I'm unholy. So I sometimes get flak about being unholy and how I really should be frost, or even blood. But I did some research, both on the forums and on this site, which offers a DK guide called Lichbourne. And yes, I definitely can tank as unholy. It's always good to prove the people wrong when they're trying to give you a hard time.
Another thing I dislike is the fact that most of my groups don't care that it's my first time tanking that instance. Some of the higher-level dungeons, like the wotlk dungeons, require some amount of skill to tank well. And half of that skill comes from knowing what certain mobs do, who to cc, where the tough rooms are, and most importantly the boss fights. Most of the time, no one tells me anything about the instance! So I'll pull some mobs, someone gets feared, as a result they aggro other mobs, and eventually we wipe. Then everyone's mad at me for not holding aggro and dying, but you know, having 10 elite mobs on me, smashing me down, stunning me, etc. I cant do much. If I would have known that certain mobs feared, I would have brought the mobs farther away from the other groups.
So to all those people who queue with the LFD tool, if a tank or healer says it's their first time there, please explain the mobs and boss fights. When a tank knows what their doing, then the groups is less likely to wipe. And I've found that, at least in my battlegroup, I get the best groups late at night. Everyone's always so chill and no one screams their head off when we wipe, people just apologize and we're cool.
Also, a very emotional moment for me is either in pvp or a boss fight, when I'm losing health and spamming damage, when I'm about to click a potion or Death Pact or some ability, and I die just before I can click it. Like the cursor is right over the icon and Boom, I die. I tend to smash my fist on my desk and yell cuss words at the screen.