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  • Bill
  • Member Since Jul 29th, 2006

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Insider Trader: Dope raid-doping (or, consumables for raiders) {WoW}

Aug 17th 2007 12:15PM Meh, the Shadowpanther thing is out of date. Flask of titans is only 400 hp now, not 1200....

Disabled players in World of Warcraft {WoW}

Nov 27th 2006 11:40PM One area that Blizzard fails in with regard to disabilities is color blindness. Most software sold needs to meet requirements for people with colorblindness. I don't know if that includes games, but there is a heavy heavy reliance on being able to discern green and red, purple and blue, etc. We have a guy in our guild who is constantly unable to target the right corehound near lucifron because he can't see the targeting icon when you select the mob. Even then new targeting icons that you can place on the mob manually are difficult, but at least they are shapes not just colors.

Imagine trying to determineif an item is an epic or not, but not being able to see the color?

Blizz could do a better job at fixing this problem that I'm sure vexes a number of the WoW community.

Breakfast Topic: What Do You Think of 1.12? {WoW}

Aug 24th 2006 1:32PM To my Pally and Druid friends who have already posted. Stop griping. Geez. You didn't get ANOTHER improvement to your class this patch. Do you know how long ago the warriors got their review? And do you know how long ago we were given any improvement to the class? or class breaking bugs like the charge/intercept bug were addressed? LONG LONG LONG LONG ago.

In fact, to the pally who complained that they only got one small buff and that it was based on the changing of the haste mechanics...did you LOOK at the warrior notes? Blizzard even screwed with us on the haste mechanics, changing them for the better for EVERYONE EXCEPT warriors: Thunderclap 10% will remain the same as always despite the changes to everyone elses abilities.

Stupid blizzard.

Breakfast Topic: What Are You Looking Forward to in Patch 1.12? {WoW}

Aug 22nd 2006 2:50PM Personally, I'm very much looking forward to the nerf to Thunderclap for the warriors. Did you see the patch notes? Thunderclap has been left at 10% reduction even with the haste changes reducing its effectiveness somewhat.

I have a few things to say about this.

1. I don't care at all about the actual reduction in potency. It will not affect me or any other warriors anywhere at any time.

2. Blizzard had to throw in a nerf for warriors. They have to keep the streak going. Even when they change the game mechanics for all the other classes, they still find a way to make it damaging (in their minds) to warriors.

3. Why they would chose to change a talent that no one uses I have no idea. Thunderclap does not scale, it does next to no damage. The debuff it gives is lame. The only thing...the ONLY thing I've found it useful for is stopping people from capping a flag in AB and AV...but now with the new world PVP coming...why would you even need that?

Oh Blizzard, you never cease to amaze me. Why don't you spend your time figuring out why charge hasn't worked right in years...

Nerfing Thunderclap is akin to the change they spent so much time on to prevent warriors from changing stances while dead. GOD FORBID WE BE ABLE TO CHANGE STANCES WHEN DEAD.

Long live blizzard.

When is a premade not a premade? When it's a PuG. {WoW}

Jul 29th 2006 12:43PM On Stormscale, the Alliance typically run several "premade" groups in AB and WSG. These groups consist of the most epic'd out powerful BG players on the server...but more importantly, they know how to play as a team. It is not uncommon for AB to be over 2000/0 in about 4 minutes. It is not uncomon for a 3/0 alliance win in WSG in about 5 minutes.

The biggest problem is that there is simply no way for the horde to compete. As far as I can tell, most of the horde who actually choose to play battlegrounds (with several small exceptions) have blues and a few epics...but the alliance in these groups have largely either tier 2 or warlord level gear.

Why? 1. The Alliance groups play together all day long. The same group. Alternating from AB to WSG (with preference on WSG). The then trade off the high warlord spot...each getting a turn to get the best gear in the game.

2. As noted in previous Wowinsider articles, alliance DOES have an advantage to endgame raiding. Easier endgame raiding spills over to BG because of the much better gear. How can a warrior in Blues stand up to a rogue in Tier 2? or a warrior in conqueror's armor? With hand of sulfuras? No way they can.

The result: Games are over quickly, horde gets frustrated and don't que up. Alliance get it easy (so long as they are in one of those "warlord" groups).

Interestingly enough though, when the horde DOES get a group together on vent, we can hold our own...and for most of these warlord groups, if you drag out a WSG game more than 20 minutes or so, and have the score tied even 1/1 they just afk out. They don't want to bother with a tight contested battle...the fun battles. They are there for one thing only, FAST HONOR. So they would rather take the afk deserter buff for 15 minutes than actually have to play a competitive game.