Jan 25th 2010 5:11AM A good and noble attempt at this article- I thought it was well thought out and well researched :) My adivce however would be, to be more straight to the point of the actual article topic. Dont bother mentioning the poping collar thing...most everyone hate the looks and bonuses of the tier 10 sets, and dont need to be reminded as such.... Also prehaps focusing more upon proper specing, or how to handle the encounters in ICC especially for the new bosses would be more appropriote for these articles, rather than discussing the gear that droped. Points, hints, and tips would be greatly welcomed as our fellow brethern battle and heal their way through the trials of ICC. Stats can be argued, but ultimately it all depends upon the priest themselves and how theyre set up. I for once am Disc and lately have been looking for pieces with a bit more spirit, because I spam alot of bubbles, dirty looks, and carnival heals. My personal goal is to have well over 3k spell power while maintaining a mana regen of atleast 1k. The biggest topic tho that would be of my interest to discuss would be that of, "Is it fair that dps casters are allowed to roll on all three types of clothie gear, whereas a healer only two?" And usually that peice is lost to the dps anyways...? I cant tell you how many times I've lost to mages, because all of a sudden, they need spirit 0.o The 3 types I speak of are the stat combos commonly found on armors. (Combo of crit and haste= dps and healer, Anything with hit on it= Dps completely, and Combo of crit/haste plus spirit= either dps or heals.) To me this doesnt seem completely right, and I have to ask myself, "where do we draw the line?" im not completely sure upon how to divide up the gear between healers and dps equally other than for 1 whole month all clothie gear goes to dps....and the next all to healers?.... wait that doesnt work because hit rating is useless.... oh wait...dps can just have that automatically....take my cloak while you're at it.
Nov 1st 2009 2:29PM Yea the event itself was freakin awesome- got out of hand on some days lol especially since you couldnt avoid it by the end- like already said. But I frekain had an awesome time sneaking into northshire and spreading the plague between all of the defias in the field so they attack every poor noob around. I also loved how on my main (NE Priest) we all took shelter in the SW inn and held off the never ending waves of zombies and stupid ppl. I've never used abolish and cure disease so much in my lfe 0.o ultimately I loved it- but there were a few days I just wouldnt log on for hours because i knew what awaited me and that i couldnt get anything accomplished. So i give blizz a solid A- in creativity but a C in careful planning and telling us who sent the crates lol
Oct 13th 2009 10:52AM You see I actually enjoy'd the thought of the "old 2 piece set bonus" it seemed to me that after my pain suppress was done for there were those few occassions that the tank had or was taking so much of a beating that even after the time was used from it, he still needed more. (For instance, a boss enrage timer goes off because you're in some fail group or just a boss that gets really mad :P Well I've found myself at points when we were just about to drop the boss but since pain suppress ran out he couldnt take the hits.) (We all wiped when he was at 75k btw...) But then when we came back, same thing happened again, but just as pain supress was ending i pop'd Divine Hymn, giving that extra 10% to healing, and wouldn't ya know, we drop'd him XD
But in my honest opinion, Blizz just needs to divide the holy and disc sets up and make them two seperate entites. That way they can adjust and tweak the issues for both healing styles. Holy priests need something for their greater heal, and quite frankly, idc if my flash heal creates a heal over time effect.... it would be nice, but i set my guy up for pure damage migration and burst healing. I only pop renew for those inbetween moments to keep the tank up while I combat the forces of evil. And im sorry but you can argue that both trees are healing, but in the long run, shammies get diff sets as do druids. They both maybe be "healing trees", but the fact is theyre just that, Different Trees, and should be treated as such. Besides, what about those few saps that want to be holy dps, or disc dps? Where's their set bonus? lol actually I have no room to talk... I do dps sometimes... 0.o
Oct 8th 2009 4:13PM Looking at Missile Barrage and those other abilities, the 12% haste would actually be freakin beneficial. The 12% happens after the effect of the move is gone. So in actuality, the extra haste would help you get back up to those abilities even faster, so it's really just a sped up rotation that adds on to dps. So when this procs those 3 sec can be used to apply the next Arcane Blast. Bettering your rotation :D I assume it works the same for hot streak and brain freeze. Bettering your chances your next fire ball spell will be instant cast and no mana for brain freeze by using that 12% haste for the next frostbolt. And then hoping and praying that the next fire ball your toss at the guy will be a crit for the Hot Streak. I'd have to say fire mages will probably like this the least.
Sep 29th 2009 1:00PM Disc priests need a PARTY BUBBLE!!!! (15 min CD) woot! oh and power infusion should not require mana cost in my opinion....or even more reduced of one. Sure over all it decreases all spell's cost by 20% but still requires mana to put on- not a huge complaint- but still there- shammies water shield is a no mana cost :) As far as this article is concerned and the heal meters, I could care less if I'm ever at the top. For me being a disc priest, healing has become that of "how you heal" and not how big. Mirgrating damage away from people is what I do, and no heal meter says how much damage I caused from even happening....Heck there are so many "top of the line healers" that easily reach the top of the healing bracket by their huge crit heals or even by just overhealing. But some how the raid still wiped *gasp then they feed the crap of "look at the heal meters, Im doing the most". Yeah by overhealing the same guy.....Just saying I've found that by using my unique abilities (when needed) instead of spaming holy light over and over on some poor noob who has his camera zoomed in too close and becomes blind in real life, saves the day a whole lot more often. Heck I've even come up with different tricks to increase everyone's heals. Divine Hymn anyone? :) So sorry to tell everyone....but its not how much you heal, Its how and when you heal that really matters :D Peace out
Sep 7th 2009 4:18PM Was that a bit of sarcasm I heard towards the end there (or read). Once in a while laughing or even exposing the flaws in certain classes can be funny and even insiteful- but sarcasm or not- tell people not to roll a class is a bit bias in my opinion. Sure being a priest my entire wow career (Since pre -BC all the way to lich baby) has had it's up and downs by far- and levels 1 through oh lets see.......70 were the hardest. Of course it didnt help that I leveled by myself and as a holy priest lol. But for me the amount of effort I've put forth into my priest makes it all the more enjoyable :) And I can honestly say healing wise- priests have a whole heck alot more of an arsenal to heal with and to change it up with then any other healing class. Its funny when ever I jump on my dad's shaman and try to heal... I found there isnt a whole lot of skill involved- in fact I pressed I believe a total of 3 buttons.... chain heal-everliving shield- and riptide....oh sry 4! the occasional gift of naru (Alliance ftw). My point is this- every class will always have it's up and downs- being vulnerable or not- OP'd or not- stupid as all love on Azeroth or not. But to tell people not to play a class because of "hard leveling" and a tough time surviving is foolish- I for one like the challenge of stayin alive- it kind of plays into that whole "being talented" and not just "gear oriented" :D which people are too wraped up into. So my advice which has probably already been said- if you absolutly have to- level as shadow and switch to holy or Disc. when you get to your goal. But for me leveling as holy gave me better insight on how to stay alive better- and then argue it or not- I also pvp'd as a holy priest as well which also helped me know how to stay alive better and even heal myself while healing someone else!! 0.o imagine that!!!!
Jul 25th 2009 12:48AM Gosh dang it- I refuse to have to use 20 mith bars to turn into only 50 mith nails that only hold my furniture together 50% of the time! Not again! Curse you runescape! But in all honesty the idea of a house in wow that you create has always stood out to me- Plus the idea of a new profession really apeals to me as well- Carpenter anyone? Possibly mixed with a bit of wood cutter?..... Death to all Northshire Trees! And maybe if they get really crafty- because we all know that it will only be the really well off/filthy rich people who have the best or just a house in general- they may even allow players to rent out their houses to others.....so possibly that lv 10 never played before person can feel super epic 0.o who knows- But I'm all for the idea as long if the plans dont involve forming freakin nails one at a time...or using one log at a time....
Jul 23rd 2009 12:43AM Personally, what I've always hoped for in the making of a wow movie, is extreme visual graphics- not cartoony like in the game. And to have some of the characters actually geared to look like the actors themselves if its not a reallife setting. I also always have wanted an all star-cast such as Robin Willams being a Goblin or some freaky gnome with comic relief that follows the main characters around on their quest. Or Jim Carey....
Jul 10th 2009 3:05PM I for one agree with the 10% reduced physical damage done, however I also agree that there are times whereas the 25% more armor rating directly benefited a target such as a DK tank (as already mentioned) More armor for them in some cases is a good thing cause it means more attack power. Where as a clothie says give me the reduced damage- I think this is a great potential buff that will help a great deal in migrating damage. Heck if a boss was a caster anyways and a tank didnt have that "more attack power from more armor" buff, then migrating the damage would be my prefrence anyways- migrated or absorbed damage means less heals later. But ultimately where I stand is I personally think they need to combine the two buffs. Maybe not to their full potential but a good deal- such as crit heals delivered cause the target to gain 15% increased armor rating and 8% reduced physical damage. Thats my take on it- forgive me for stating the obvious or repeating anything :)