Mar 20th 2009 10:32AM Hmmm. Part of my paragraph dissapeared:
The raid doesn't need to hear when "insert random DPS that had no specific job" is "down". We don't care, shut up and let the rest of us kill the boss.
Mar 20th 2009 10:29AM Joking and carrying on in 10 mans can be okay, if you know the group and everyone knows the fights. In 25s there are just too many "comedians". No, you're not as funny as you think you are, keep vent clear.
The raid doesn't need to hear when is "down". We don't care, shut up and let the rest of us kill the boss.
The raid doesn't need announcements about the current level of the boss's health. There is nothing anyone should be doing differently whether the boss is at 20% or 2%. For some reason it always seems to be the afore mentioned dead DPSer that feels the need to "contribute" this "vital" information.
There are 24 other people in the channel, there is a good chance that half of them don't share your taste in trance/hiphop/country/etc., don't play it in vent.
Mar 5th 2009 11:12AM I agree with the goals that GC has set out. ALL things being equal, gear, skill, no movement, stand there and DPS (ie patchwerk); hunters, mages, warlock, and rogues should be about 5% ahead.
No one cares who out dpses who in a five man or on trash, differences in AOE and burst damage between classes is impossible to balance around.
Anecdotal evidence lke "X class is always #1 in my guild's raids " is worhtless. Player skill playes a HUGE factor, more so than gear in many cases.
For example, my guild has an elemental shammy, sporting much 213 ilvl gear, consistently in the bottom of the pack in DPS on bosses in 25 man raids. Some would look at that and say elemental shammies need buffs. Or not.......
We had too many healers and were short dps for a 25 man naxx run this week, so our resto shammy respecced elemental. His elemental gear is mostly 200 ilvl stuff, and he didn't even bother to re-glyph.
He managed to beat the mainspec elemental shammy on almost every fight, many by a significant margin, even though he was outgeared and had never dpsed any Naxx fight.
Our guild is one of the top ten guilds on our server, we were 7th to get sarth 3d. We have a good core of people, but there are always those that can do better.
The moral of the story is that EVERY class is capable of doing decent damage. It has more to do with the player than the class.
Mar 1st 2009 12:09PM The glove enchant is okay for tanking, not great but okay.
Please Blizz, don't give me a goggle upgrade that I will be able to replace with any T8 equivalent helm. That is not enough of a bonus to warrant keeping the profession.
IMO it's time to step away form the goggles. What I would really like to see is some epic trinkets for engineering.
Mar 1st 2009 11:22AM @F.Denoms
Bears ARE MTing progression content.
They have the biggest health pools AND the best physical damage mitigation. The larger the physical hits, the better a druid looks.
Although they may not have the magic damage mitigation of a DK, their large health pools still make them a better choice than warriors or pallies for magic damage fights.
As a druid, if you're being told you can't mt a progression boss because a warrior or pally can do it better, it's REALLY not because of your class. It's either your skill (you're just not as "good" and don't have the heart to tell you) or some social/political reason (the pallies/warriors are the raid leaders/officers or friends of the raid leaders/officers.
I am a prot pally and an officer in my guild, so is our bear. He has tanked almost every progresssion encounter in wotlk, because he was always the best choice over myself or a warrior. Admittedly, we didn't have a DK for a lot of wotlk.
From Patchwerk's hatefuls to sarth 3D, warriors and paladins have generally been the LAST choices for tanking when the going gets tough.
Feb 17th 2009 12:10PM First, the blueberry puts out very little threat. So little that he needs MDs and TotT just to hold Sarth from healing aggro. The only reason this strategy works is that while the void walker is tanking Sartharion, no one is hitting him, they are all DPSing the drakes which are being tanked by a "real tank" (warrior/DK/pally/bear). When all three drakes are dead and it is time to DPS Sarth, the drake tank walks over and taunts off the VW and starts building real threat so that the dps can actually do damage to Sartharion.
The VW can't tank just any raid boss because, his threat output is pathetic. There are a large set of unique circumstances that make this possible.
Learn the mechanics of why something works the way it does before you offer up half-witted responses. I get the feeling that most of the people who have commented on this have never even tried sarth with three drakes.
GC is not saying that this will be nerfed/hotfixed. He is saying that this tactic will not work for any other encounter.
Feb 4th 2009 1:48PM The big question is, if you know about the new systems quirks in advance, what would you have done differently?
Stop playing arena? I doubt it.
Maybe not wasted time and gold reforming teams to get an "even" 1500 rating week after week? That's always been a lame way to get more arena points than you deserve.