Apr 15th 2011 11:17AM @ActiveNick yes; google's top search result:
Has several dev responses in that thread that pretty clearly lay it out.
May 12th 2009 9:09AM I really dislike it when people specify "x DPS minimum for invite" or other related criteria. It is literally impossible to quantify expected DPS unless you are talking about one specific situation. For example, on a Heroic Target Dummy. And I do 4k+ dps in a well-constructed 25man raid but I'm not going to brag about my 2800 dps on a target dummy. The only other option is, like the theorycrafters at Elitist Jerks, to simply assume that the player in question has all available raid buffs period. This assumption makes sense when comparing top end capabilities of classes in progression guilds in progression content. However it makes little to no sense to compare these imaginary situations to reality when you're spamming for group members in Dalaran.
So, if you're one of those people that sits in Dalaran spamming Trade with something to the effect of "LF 1 DPS 10 man Ulduar 4k dps please" you're an idiot. You're not even going to guarantee you're going to get a decent dps'er either. Depending on your group makeup and buff synergy, my 4k+DPS in 25 man Naxx can turn into 3k or less. It's just how the game works. By the time you lower your "required DPS"to an accurate and representative level for the instance you're finding group members for, the less useful and discriminating your ad is going to be.
Therefore, please don't encourage meter padding and bads that raid with one eye fixed on Recount with those LFM ads.
What you want is a 2.8k dpser who will stay alive to the end of the fight, rather than a 3.8k dps'er who dies to a void zone ten seconds into the fight. You're not going to be able to find that kind of player much more easily than simply taking who you can find (in an appropriate level of gear) and giving the instance a go.
May 12th 2009 8:42AM That is quite possible one of the most awesome non-combat pets in the game as of now.
And I HATE murlocs.
May 7th 2009 2:54PM All of this sounds spot on, Alex.
It'd be nice if Blizzard spent a little less time on their pvp-related class balancing and responding to class QQ's and more time on making 3.1 really come alive.
I've had a lot going on IRL recently but the times I'm in WoW these days I'm more often on an alt than doing anything on my main. Aside from raiding Ulduar, nothing has really caught my interest. I mean, most people are Argent Champions at least once over, maybe twice or more, and I'm still a valiant.
Blizzard, in my opinion, needs to definitely scale back the class changes and rebalancing. In the end, at least for the live servers, it's a futile goal, and it's taking valuable dev time away from creating a living, breathing world for these characters to exist in. If they would like to work on class balancing for the pvp tournament servers, that'd be fine with me. On the live servers, I am sick of the constant nerf-buff seesaw that's been going on recently, and I'm sure there are many others who are too. The Argent Tournament in particular could really have so much more been done with it, as you've quite elegantly laid out. Ulduar could have used another week of bugfixing.
/my 2 cents
May 6th 2009 8:33AM Awesome interview, and very interesting!
This guy sounds like he has a great job... sure it has it's downsides, but it looks like the closest you can get to being self-employed and still retain some job security.
Plus, some people (myself included) would love to get paid to talk about WoW all day.
May 1st 2009 9:05AM By the way, the only reason people were banned is to "freeze" their accounts while Blizzard's investigation sorted out what did and did not belong. If their accounts weren't banned it could snarl things up pretty badly and make the process take a lot longer than it would otherwise.
May 1st 2009 9:01AM It's absolutely ridiculous that there are people who think Karatechop is some sort of immoral, baby-killing scumbag with no ethics. I actually saw someone compare what he did to finding a gun on the ground and going on a killing spree. Are you fucking insane? Get over your self righteous sensibilities. This is a game. Get some perspective. Nobody was actually hurt here (except for the sanctimonious assholes that invest WAY too much of their self-worth into WoW). Nobody's life was ruined.
It's frankly astonishing that anyone would consider Karatechop to be on the level of a murderer or a thief and judge him accordingly. Grow the fuck up.
Apr 24th 2009 2:54PM "And that is fair how? Why should 25man raiders get gear equal to the content and 10man raiders get gear half a tier below the content? "
You'll have to ask Blizzard. An upgrade is an upgrade though, right?
I don't know why you're so focused on the actual itemlevels. You're complaining about your badge upgrades being 6 itemlevels lower than the gear that drops in the instance your progressing in. Would you rather you find that the boss you just killed after a week of wipes dropped sidegrade, or even inferior quality gear to the gear you just purchased with badges? I wouldn't. Boss loot is supposed to be superior, to reward the raid for progressing. If anything it's the 25 man raiders who get boned with the badge loot this time around as it's all sidegrades from normal-mode 25 man boss drops.
Besides if your guild is progression-oriented you should be getting Conquest badges from the 10 man hard modes anyway. It's only a matter of time before you get Ulduar on farm and eventually the hard modes as well. Enjoy rolling around in 25 man badge gear in your 10 man guild.
What was the problem here again?
Apr 24th 2009 12:55PM Exactly. People who complain that 25 man content is no harder than 10 man content either are in a primarily 10 man guild, or they are getting carried through 25 man content.
These are also the same people who consistently hold up 25 man Naxx as an example of why 25 mans are no harder or even easier than 10 mans without recognizing that Blizzard acknowledged that that only happened because of their mistakes.