| Blog | Comments |
|---|---|
| WoW | 2 Comments |
Recent Comments:
Analysis of stated 3.1 rogue changes {WoW}
Feb 5th 2009 2:27AM Totally agree Furien. This change to HfB isnt changing the fact that we'll still have to watch HfB and refresh it every 30 sec. The extra 6% is nice, but i dont like it being conditional on having the bleed effect already up.
As my rotation goes now, rupture is the one thing i dont mind letting drop for a second or two. It is third on my priority list behind SnD and HfB. But now, it is going to be just as important to have rupture up 100% of the time because HfB is dependant on it. Sounds a little more complicated to me.
Again, I like the extra 6%, but the only rogue that this change really benefits is the sloppy rogue that lets HfB drop on a regular basis because the penalty to get HfB back up is now only 30 energy (the cost of just refreshing it anyway) instead of 90 energy and 3 GCDs.
Upcoming 3.1 class changes: Rogue, Priest, Shaman {WoW}
Feb 4th 2009 11:27PM Is it just me or did they completely destroy Hunger for Blood? A 51 point talent that is only useable when there is a bleed effect on the target? Looks like that is a talent point I'll be redistributing...
